Proposal: Introduce Helicopters to Air Simulation Mode for More Tactical Variety

The only planes with mouse controls (and not Mouse Joystick - an important distinction) in sim are bombers with their gunner view.

Which should have some changes implemented to make it more reasonable, as it can be used to IFF enemy targets before the blue marker shows up. This is a big advantage when both sides are flying B25s (China for the win! Yay copy paste) and you cannot identify from silhouette alone and MUST fly in close before opening fire.

The B-25 you’re facechecking knows you’re an enemy without even seeing your camo and only just frontal /low aspect silhouette from easily 2 kilometers out, and the stabilized mouse aim means they can open fire while your shaky joystick (either real or virtual) means getting an accurate shot off at such a range, especially at high aspect, will be much harder.

Also when a wing is severed or the bomber is otherwise spinning to its death, it should experience significantly higher dispersion. I’ve had cases where I made a successful attack run without ever getting hit, exploded the wings off a bomber and as I was extending away… boom:

Spoiler

We are talking about air sim, not ground sim or ground rb or ground ab or ground rb

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Yes, tanks too. It’s sim not arcade++

No, my issue is vehicles in sim not playing by sim rules.
I want it immersive and realistic. If the controls are realistic and a missile that js realistic being powerful that that needs to be adressed via BR, not by introducing that don’t beling in sim.

Sim shouldn’t be the playground for people to play an arcade Helicopter action game. That belongs in AB/RB, simple as that.

Ground SB is a dumpster fire due to it’s arcadification. Air sim doesn’t need that.

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I would like to see this, mainly because it would mean the game would actually have Realistic Controls for tanks (instead of being forced to use Pointer Aim) and could thus use it in AB/RB.

Realistic Controls (meaning direct control) would be a massive QoL upgrade for controller players.

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You’re forgetting targetting pods for AGM drops.

And EVERY B-25 I kill in sim is getting dived on from 2km above them… your mouse aim will not help you.

But it also seems like you also dont play helicopters… which helicopters are using their mouse to aim their guns like you can in a bomber from third person? The answer is … none.

I would guestimate that 99% of WT players use MKD, at least on PC.

Disable all mouse controls for ground sim and the game will never be played again.

Another insane suggestion (which Gaijin will, happily, ignore)

FYI I play ground sim in VR so use my throttle for most controls (since I can’t see a keyboard) and pedals for driving… mouse is used to aim. I could use my joystick to aim… but that would be insanely stupid.

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You got that backwards :p

We’re talking about Air sim, not ground sim.

AGM drops are inconsequential - they’re attacking A.I targets.

Mouse Joy would exist, exactly like Air SB (which is, in fact, played despite not having Pointer Aim).

Never had Vikhr fired at you?

Doesn’t happen in air sim.

But it is a perfect example on why mouse aim shouldn’t be allowed in sim. Proper controls would make that lock very difficult.

As said before, if you need those pathetic assists, you shouldn’t be playing air sim.

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^This.

Air sim would be fine, even better without any instructor Intervention.
The arcade stuff turns a lot of people away from air sim and tze ones interested in these features are more likely to enjoy RB anyway.

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of course it does :p

I can see from your stats that you basically never attack ground targets… its a classic case of ‘I dont do this so anyone who does sucks and we should make it harder’…

WT isn’t a sim… never will be… it’s just a complicated arcade game.

The devs probably dont even have a hotas to plug in :p

That’s what the post is for. I’m analyzing the comments, observing the reactions, and hoping someone might help us balance this out.

Or maybe S-300 systems added to air bases could prevent this kind of thing, both for airplanes and helicopters. The main point is that I want the simulation to be a platform for new mechanics and a testing ground for the future game, as well as to attract more players.

These are project ideas, and I’m looking for help to bring the idea to life—who knows, maybe one day, right?

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Guys, I know I don’t have much experience in combat, and some even question me, thinking I’m an artificial intelligence… interesting theory—I’m an alien, and I’m going to eat snails.

Another thing, I don’t know English, so GPT translates or simplifies things for me.

I’m Brazilian, I’ve been playing the game for a while, and I’d like to see the simulation done differently…

Alright, I appreciate all the comments—except the pointless chatter. We’ve gathered experienced players here who are interested in the topic and have started thinking about it…

This is important because now we have a team of players brainstorming together.

We can think in different ways, but we need to set a clear goal.

Let’s fill in the gaps…

The main idea was for players to pilot helicopters…

Improved base balance and protection with SPAA.

The objective of helicopters would initially be to destroy ground targets.

What many are doing is nitpicking—creating hypothetical and rare situations just to refute implementations.

Because strategy plays a big role, and everyone thinks differently…

The maps are huge, yes, but if I cross half the map to take down three anti-air units on the ground, I’ve already avoided three hours of current arcade PvE

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If somehow it were possible to create a simulation match with helicopters in custom games, we could test it by BR levels and put it into practice.

This way, we as interested players could create our own test and present something more structured and balanced through videos—not just theory.

I’d love to see this: bringing everyone together here, organizing a custom simulation match, with some people piloting helicopters, others flying planes, fighters, and CAS, and actually running the test.

Let’s analyze: is it too unbalanced? Does lowering the BR of the helicopters improve things? Does it make them too OP? Does it balance out?

Or should their BR go up?

If we find a good BR that feels balanced, what could be improved? Maybe anti-air missile defenses that only lock onto helicopters to protect the base and avoid camping, or something like an Iron Dome at the edge of the runway.

I know it sounds crazy, but it’s possible with time and proper defense intervals.

This would also prevent situations where someone keeps camping a base. If you die, there’s a helicopter camping; go find and destroy it, switch runways, etc.

It’s just an idea, but I think it could work.

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I might have sent messages in private to people who commented—if it didn’t make sense, I apologize here. I’m still learning how to use the forum and don’t understand much English.

It was supposed to be posted here, haha.

Maybe I am an AI with its own intelligence… let’s put helicopters in War Thunder’s sim mode to create a rotor challenge.

Something like that. There’s a pretty famous video where the guy sits on the rotor and just keeps spinning, haha.

It actially is

You claimed:

So this doesn’t make sense. This has nothing to do wuth ground attack. For me to be attacked by a vikhr it wouldn’t be happening as part of ground attack. The only option is a su-25 variant firing a vikhr at me.
But there are no helos to fire them and it can’t about ground targets, because the target is supposed to be me and Tanks aren’t playable.

Your post makes zero sense.

Btw i only do ground attack in ground sim. But we are talkung air sim here.

So elaborate when in air sim(!) should i ever had a vikhr fired at me?

+1 I think helicopters would be great to add to air Sim matches. We just need some new objectives for the helicopters specifically and add some helipads around the maps and they would be ok. There could be helicopter specific convoys to attack but with worse AA depending on the BR of the match, (using rockets against the Gepards or ZA-35’s would be hell on earth, they are already strong enough to delete you from 5km in supersonic jets) or some capture zones where you need to land on.

Not only would they be interesting and fun to play it would also be a better way of grinding them outside of heli PvE.

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The only hope for any major changes to be made to air sim at the moment is if Gajin will accept suggestion that was passed to them to reintroduce Air RBEC which would gather much more attention then Sim. Then Gajin might fixing and improving Sim EC since RBEC would need fixses and improvements.

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