Proposal: Introduce Helicopters to Air Simulation Mode for More Tactical Variety

A helicopter that can be trimmed to fly straight is a dead helicopter.

You haven’t flown a single sim game in the cobra…

Why would I need to to fly it in sim? It handles exactly the same way in RB when the SAS is turned off.

the irony is that the cobra has damping, so it’s quite manageable in sim… why would you trim it when damping is 1 button push??

Why would I need to to fly it in sim?

Because it’s fun?

I also asked if the controls mode can be changed is SIM.

After 8 hours of heli time in sim , you should know the answer…

Helicopters fly exactly the same in sim and realistic as the flight model is exactly the same. I don’t need to fly AH-1G in sim for the sake of this argument. And I fly with it with damping off as I’ve said. I’ve never had the need to change the controls mode in sim because, as our little detective have worked out, I haven’t flown any helicopter without SAS in sim. And when it comes to aircraft I don’t have “change controls mode” even mapped, so I don’t know if it’s possible to change it or not. But fine don’t answer.

No quite the opposite, mouse aim should be removed for the gunnery controls.

This is my number one concern with adding helos to sim: the arcadification of sim.

So in their current implentation helos have no place in air sim.

Do you propose the same for SPAA and planes?

I dont need mouse aim to fire a ty-90 at you… but your problem is helis killing ground units?

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The only planes with mouse controls (and not Mouse Joystick - an important distinction) in sim are bombers with their gunner view.

Which should have some changes implemented to make it more reasonable, as it can be used to IFF enemy targets before the blue marker shows up. This is a big advantage when both sides are flying B25s (China for the win! Yay copy paste) and you cannot identify from silhouette alone and MUST fly in close before opening fire.

The B-25 you’re facechecking knows you’re an enemy without even seeing your camo and only just frontal /low aspect silhouette from easily 2 kilometers out, and the stabilized mouse aim means they can open fire while your shaky joystick (either real or virtual) means getting an accurate shot off at such a range, especially at high aspect, will be much harder.

Also when a wing is severed or the bomber is otherwise spinning to its death, it should experience significantly higher dispersion. I’ve had cases where I made a successful attack run without ever getting hit, exploded the wings off a bomber and as I was extending away… boom:

Spoiler

We are talking about air sim, not ground sim or ground rb or ground ab or ground rb

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Yes, tanks too. It’s sim not arcade++

No, my issue is vehicles in sim not playing by sim rules.
I want it immersive and realistic. If the controls are realistic and a missile that js realistic being powerful that that needs to be adressed via BR, not by introducing that don’t beling in sim.

Sim shouldn’t be the playground for people to play an arcade Helicopter action game. That belongs in AB/RB, simple as that.

Ground SB is a dumpster fire due to it’s arcadification. Air sim doesn’t need that.

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I would like to see this, mainly because it would mean the game would actually have Realistic Controls for tanks (instead of being forced to use Pointer Aim) and could thus use it in AB/RB.

Realistic Controls (meaning direct control) would be a massive QoL upgrade for controller players.

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You’re forgetting targetting pods for AGM drops.

And EVERY B-25 I kill in sim is getting dived on from 2km above them… your mouse aim will not help you.

But it also seems like you also dont play helicopters… which helicopters are using their mouse to aim their guns like you can in a bomber from third person? The answer is … none.

I would guestimate that 99% of WT players use MKD, at least on PC.

Disable all mouse controls for ground sim and the game will never be played again.

Another insane suggestion (which Gaijin will, happily, ignore)

FYI I play ground sim in VR so use my throttle for most controls (since I can’t see a keyboard) and pedals for driving… mouse is used to aim. I could use my joystick to aim… but that would be insanely stupid.

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You got that backwards :p

We’re talking about Air sim, not ground sim.

AGM drops are inconsequential - they’re attacking A.I targets.

Mouse Joy would exist, exactly like Air SB (which is, in fact, played despite not having Pointer Aim).

Never had Vikhr fired at you?

Doesn’t happen in air sim.

But it is a perfect example on why mouse aim shouldn’t be allowed in sim. Proper controls would make that lock very difficult.

As said before, if you need those pathetic assists, you shouldn’t be playing air sim.

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^This.

Air sim would be fine, even better without any instructor Intervention.
The arcade stuff turns a lot of people away from air sim and tze ones interested in these features are more likely to enjoy RB anyway.

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of course it does :p

I can see from your stats that you basically never attack ground targets… its a classic case of ‘I dont do this so anyone who does sucks and we should make it harder’…

WT isn’t a sim… never will be… it’s just a complicated arcade game.

The devs probably dont even have a hotas to plug in :p

That’s what the post is for. I’m analyzing the comments, observing the reactions, and hoping someone might help us balance this out.

Or maybe S-300 systems added to air bases could prevent this kind of thing, both for airplanes and helicopters. The main point is that I want the simulation to be a platform for new mechanics and a testing ground for the future game, as well as to attract more players.

These are project ideas, and I’m looking for help to bring the idea to life—who knows, maybe one day, right?

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Guys, I know I don’t have much experience in combat, and some even question me, thinking I’m an artificial intelligence… interesting theory—I’m an alien, and I’m going to eat snails.

Another thing, I don’t know English, so GPT translates or simplifies things for me.

I’m Brazilian, I’ve been playing the game for a while, and I’d like to see the simulation done differently…

Alright, I appreciate all the comments—except the pointless chatter. We’ve gathered experienced players here who are interested in the topic and have started thinking about it…

This is important because now we have a team of players brainstorming together.

We can think in different ways, but we need to set a clear goal.

Let’s fill in the gaps…

The main idea was for players to pilot helicopters…

Improved base balance and protection with SPAA.

The objective of helicopters would initially be to destroy ground targets.

What many are doing is nitpicking—creating hypothetical and rare situations just to refute implementations.

Because strategy plays a big role, and everyone thinks differently…

The maps are huge, yes, but if I cross half the map to take down three anti-air units on the ground, I’ve already avoided three hours of current arcade PvE

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