Prop Air RB - 3 bases maps are bugged / bomber game play

Some of you might have noticed that the so called 3-bases maps are bugged.

I created this bug report:

Community Bug Reporting System

…and i kindly ask you to support this report by clicking on “I have the same issue” (in case you agree) in order to put gaijin’s attention to this bug - there more people affected, the higher their priority.

From my pov this bug decreases the average mission score and earned SL/RP for bomber players quite substantially - whilst it currently killed the last option for the ultra-rare “enemy airfield destroyed” win condition in Air RB.

In order to avoid double input i copied the content of the bug report:


Within the last update gaijin has revised some maps - mainly so called “3 bases maps”. They re-arranged main airfields and added secondary airfields. Most of these 3 bases maps are called “Front Line xxxxx” maps, others are old legacy maps. The main difference to “standard” 4 bases maps was that killing all 3 bases was a mission goal (with ticket reduction) and after the last base was killed the next mission goal “destroy enemy airfield” was activated and the airfield received a marker (like a base) and you could bomb & destroy the enemy airfield with enough TNT dropped - and get points / mission score for that…

Whilst playing the maps Front Line Mozdok and Front Line Kursk i noticed that after killing the last base the enemy airfield was not marked as bomb target and subsequently nobody dropped.

That means:

  1. Bombers who managed to stay alive by flying detours have no bomb target left when much faster strike aircraft killed all bases thx to their forward air spawn.
  2. Bombers have then to go low in order to attack ground units - high alt bombing needs a lot of experience and a high crew qualification due to artificial drop dispersion and drop delays in various bomber aircraft.
  3. Bombers coming “late to the show” will get way less mission score, SL & RP as bombing ground ai is providing less and further increases their risk to get shot down.

Evidence:

  1. Replay match on Front Line Mozdok
    Gaijin Entertainment - Single Sign On
  2. Replay match on Front Line Kursk
    Gaijin Entertainment - Single Sign On

Gaijin should be able to reproduce this bug just by using all of the 3 bases maps in test flights.

Recommended solution:

  1. Re-open the enemy airfield as valid bomb target after the last of the 3 bases is gone - or:
  2. Add a 4th base like on all standard maps and let them respawn

I would prefer solution #1 as this would re-implement the general purpose of flying bombers: Attacking mainly strategic targets whilst having an actual game impact. Winning with the win condition “enemy airfield destroyed” was even before the current bug ultra-rare; keeping this option would support gaijin’s statement that they want to strengthen bomber game play.

Thank you for your attention to this matter!