Update 2.57.1.81

Aircraft

  • A bug where the radio proximity fuzes of ARH and SARH missiles worked incorrectly when switching to INS+DL mode has been fixed. This sometimes caused missiles to pass straight through aircraft without detonating or to explode only after having already flown past the target. (Report).
  • A bug where, on aircraft equipped with ESM capabilities, missile guidance for SARH missiles was limited to the sector covered by the ESM sensors has been fixed. (Report).
  • A bug where weapons that were released simultaneously from both wings were released in pairs even when mounted on only one wing has been fixed. (Report).

Naval Vessels

  • Prinz Eugen — a bug where the turret rings on the first, second and third turrets rotated incorrectly when rotating the main battery turrets, causing their damage model to shift away from the ship has been fixed. (Report).

Interface

  • A bug that caused the side indicator of armament to be displayed incorrectly on the aircraft interface has been fixed. Previously for example, it could have shown L instead of R or vice-versa. (Report).

Graphics

  • A bug where tree trunks swayed along with the foliage on Mac at minimum graphics settings has been fixed.

Controls

  • A bug where it was impossible to switch to the Scout UAV a second time during a test drive has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

13 Likes

Cough… Cough…

(Insert NATO Planes reports with Missing feature)
JAS39E:
https://community.gaijin.net/issues/p/warthunder/i/TtAoHU6zFAiI
(Kfir C.10:
Community Bug Reporting System )
Tornado SLE:
Community Bug Reporting System
Eurofighter:
(Internal Report)

10 Likes

Still no fix for the Naval Aiming bug because…Naval

But who needs consistant game rules anyway? Let’s just fully randomise who gets ‘easy aim’ and who needs to lead their shots.

8 Likes

Nice

@Stona_WT
Is the development team currently aware of the issue where TWS ESA is extremely unstable and data links are lost quite frequently? If not, do I need to create a bug report?

2 Likes

It would be great if you could consider to rework your priorities.

A few examples:

  1. It is impossible to take off with max payload from a carrier as the catapult launch does not work properly (bug report and forum discussion) -

  2. For months bases on most of the 3 bases maps at prop BRs are broken - meaning that the bug denies a lot of players to score mission points and SL & RP. My 5 month old bug report and forum discussion.

As long as you are not encouraging players to submit reports (by acting on them in a timely manner) you can’t expect that you get a more or less free external quality control.

There is zero incentive to inform you about bugs if they don’t get processed - and a lot of them are actually in favor of players - killing your performance predictions / or at least altering them and your guys don’t know why…

7 Likes

Please fix AA-20 nords not turning in client replays
bug report

2 Likes

Scimmie bar armour removal when

5 Likes

Please fix the ongoing broken Naval Arcade automatic gun lead calculation in Naval Arcade mode. Oktyabrskaya Revolutsiya event gonna start in two days.

https://community.gaijin.net/issues/p/warthunder/i/0VRODewcR7x9

3 Likes

Gaijin, please fix this!

https://community.gaijin.net/issues/p/warthunder/i/QcYgsHa7pKMd

THANK YOU. It was so annoying.
This does include the bomb drop order, right?

1 Like

gripen e bug report ? yeah see you in 10 years

Thanks a lot for the recent updates and fixes, but when can we expect an actual solution for the Tech-Tree F-16AM Block 15 MLU (France/Belgium)?

I just finished the brutal grind to unlock this jet, only to find out its radar HMD slaving mode (HMS PD / ACM Hook) is completely missing, while the newly released Premium F-16AM (Netherlands) gets a fully functional radar-slaving JHMCS. This is an engineering and historical paradox considering the tech-tree version carries a superior radar (AN/APG-66(V)3) compared to the older AN/APG-66(V)2 on the Premium copy. Why is the older radar fully modeled with HMD integration while the advanced one remains artificially restricted at the exact same 13.7 BR?

Furthermore, when I raised a detailed bug report on this matter, it was instantly closed as ‘not a bug’ with the excuse that ‘3rd party websites are not reliable sources’.

Let’s clear this up with an official government source then. According to the Official Belgian Air Component / Kleine-Brogel Air Base (the actual operators of this aircraft), under the official weapons system description (kleinebrogelairbase.be), it explicitly states under the Avionics/JHMCS section:

‘The helmet also allows other systems such as the radar, camera and missiles to follow the pilot’s head movements.’

This is an official military website, not a third-party blog. The real-world aircraft unifies the JHMCS to slave the radar antenna for rapid close-combat acquisition, and the code for this mechanic already exists in the game files for the F-16 family.

Gaijin, keeping the tech-tree version nerfed and silencing community bug reports while gating historical capabilities behind a premium wall is a massive double standard. We need the radar HMD mode unfrozen for the French tech-tree F-16AM to maintain competitive parity and historical accuracy.

2 Likes

Same bug also still exists for Bomb drops.
Example here Fw 189 C (V-6) instead of indicated L R L R its L R R L.
https://community.gaijin.net/issues/p/warthunder/i/qMSnpa7gqXAr

1 Like

Yeah small issue here I’ve been using Vulkan API for a while because to put it bluntly at the start of the match and when dead tanks start piling up DX11 and DX12 just SUCK and i noticed i cant change the renderer option anymore in config.blk and -Vulkan and other variants in steam launch arguments don’t work either does anyone know why? This is a big issue because i have to use DX11 because DX12 is too unstable and DX11 leads to lag constantly that Vulkan didn’t before.

Still firing twice, only repaired the animation

no scimitar mk2 slat armour removal?

3 Likes

Day 1,343 of wondering where the bug fix is for the Merkava Mk4’s armor.

https://community.gaijin.net/issues/p/warthunder/i/1eYOWMuJWJ3n

image

image

1 Like

Yup and not like there is going tot be a naval event starting in two days or anything…
Wish my Russian ships (Along with many others) could aim properly.

1 Like

For me personally it begins before that. Look at the report site how many languages you can choose. Everyone writes in their languages, most others can’t read it, and create more reports about the same problem. Search function ignores other languages too. Filter for client version is a total mess because there is no proper input mask while writing a report. No filter for date at all. No sorting possibility at all, sometimes first report in search is 5 years old.
So why should anyone put any effort even in searching?

1 Like