No, it’s not implied. Games are heavily impacted by the overall team’s performance. While a single player’s contributions can be important, one person can’t hold 3 points at once or deal with 16 others fighting them.
Win rate is also heavily skewed by the vehicle you play. If you play a blatantly overpowered vehicle or a nation that wins a lot at certain tiers, it will artificially inflate your win rate regardless of your own performance.
Kills are, and will always be, a terrible universal measure of a player’s skill.
I touched on this.
I did not mention it explicitly but I am aware of that. If I see those stats in like a 279 I’m not going to consider you good. Sorry for not being more in depth.
However, If I see a 60% WR on a guy with a negative KD I’m not going to consider him good.
You’re looking at things without considering the vehicle or match’s context. Not everything is about getting kills, either.
I will restate because many of you don’t seem to grasp this, but we’re not playing team-deathmatch unless it’s battle.
The biggest contributing factor to a player’s skill is how successfully they pull their weight in matches. This heavily depends on what the match’s needs are at the moment and what they’re playing. A good player will risk losing his KD if it means he gets the capture point, which results in a victory. A good player knows when to scout and play passively while he’s surrounded. A good player doesn’t kill every time he sees an enemy.
And instead of looking at winrate, y’all should be looking at contribution by points/score, captures, etc.
Being a team player might not mean winning or getting kills, but it sure as hell does mean having an easier time.
I dont think the ELC ever had 360 turret rotation it should just get spotting since it is suppose to be a light tank IMO.
AMX-10P is great where it sits, maybe more gun elevation
AMX M4 is very mobile compared to vehicles of similar armor and gun performance so it gets sprinkled with a higher BR,
AMX-10M is in desparate need of better gun stability, but nothing else really
AuF1 could be at 6.7 with no changes to it, but it does have a 7.5 sec reload and decent mobility so it sits in a ok spot
havent played much Char 25t but going strictly by its stats on paper it is over BR’d
AMX-13 is sad to see go up now it can face leopards, OF-40 and later T-54s but other than that it is fine, the apds would make it more acceptable at 7.0
Edit: looking at the Char 25t its power to weight with that transmission and reload speed i can see it at 8.0
nah why is some guy arguing with a ultra dedicated french main about french vehicles when the french main is gonna know that vehicle a billion times more
Yes, if the guy’s only playing with a squadmate its possible he’s not. There isn’t much point of continuing this argument, its pretty much never ending.
It did historically have 360 degree traverse, but only while parked. As outlined in my previous post in this thread, the tank could not be driven with the turret traversed beyond a certain limited area; as the driver could not physically reach the controls any longer.