From this an reading what you said in other posts, it’s pretty clear that we don’t talk about the same thing when refering to CQC, flanking, or sniping. Between that and your pretty classical way of arguing as far as this forum goes, I’ll just drop it.
Out of 53 maps, 10 are above 2*2km allowing for mid-range engagements, that is not taking into account the quality of said maps. If you take into account variations, you have 12 out of 250ish maps that are legitimate options. That leaves me with about 5% of the map pool.
That’s why I quit tanking.
maps need to be balance for everyone and every type of vehicles (big version of Fulda big Maginot Line and Pradesh are best example) not single type of creature and single type of vehicles if that then why bother add the light tanks and missile carrier when they can just add MBT only since those type of vehicle apart of MBT can’t be used effectively anyway for example sometimes I want to play CV90120 vehicle with no armor but good optics but most of the map force me to play Strv122 because those advantage of CV90120 are useless for CQC maps
I enjoy most of the changes, just not the ones to Alaska and Sinai, the changes to them are horrible, most others are fine though. I personally enjoy the Normandy map being changed from the beach to the other side.
Maps need to be balanced for everyone and every type of vehicle
That just allows you to be lazy and only ever learn 1 vehicle type and 1 skill, and never master 90% of the rest of the game. Being lazy like that should be punished relative to actually good players with broad skillsets, by losing a larger % of games than them, which is accomplished by what Gaijin has been doing recently (right side of diagram)
Don’t engage. They’re just trolling. Look at the account: little experience and almost no realistic games. Not to mention the constant ad hominem attacks and insults.
I’ve never seen someone so terrified of looking to the left or right that they consider “flanking” to be an entire map type and playstyle and not just… a strategy or something every map should be designed with it in mind
I mean occasionally, a nation is just bad at everything (cough cough tier 1 france), in which case, Gaijin just needs to fix that BR range and add more tanks, etc. not try to deal with it indirectly with map design, of all things.
But in most cases, when a nation is less good than others at style X, it’s because they’re BETTER at style Y. If you have X-focused maps and Y-focused maps in the pool in similar proportions, then that will cancel out over time, and they’ll still be competitive with the other nations. They might just be at a 45% chance going into an X map, but they’re a 55% favorite going into a Y map, average 50%
(In RB, that then gets watered down by the fact that multiple nations are usually on each team, who are unlikely to all have the exact same strengths and weaknesses, so probably more like 48/52 or something. In AB, there is no bias to win at all, because those people are on both teams equally usually)
? Who? Again, the next map, you’re on the 52 side, because your nation is good at that specialty, not the 48 side.
Do you also think that there should only be +/- 0 BR matchmaking? Do you think every single time one nation gets a new SPAA at BR 3.7, other nations all need a comparable SPAA at exactly 3.7? Etc?
Stuff can be slightly wobbly moment to moment but cancel out to balanced and even over several games. It’s fine, and the payoff in exchange here is huge: We can now reward people more for having 3 different well trained skills instead of 1, and it’s therefore a more competitive, deep, complex game. Also a lot more “esports ready” which gaijin seems to want.
I mean the map match algorithm also just happens to be broken at the moment as a completely separate issue. They should fix that bug that gives you the same map 7 times, obviously. That should not guide their map design principles however, in the meantime, before they fix it.
Most people just press W
Yes, you can currently be pretty braindead in this or other ways, BECAUSE every map having every option means you can get away with never learning to choose a strategy and use your head. That includes “always flanking” which is not the 300 IQ play people act like it is, it’s just as braindead as holding W every map.
A map pool that requires you to sometimes hold W (and choose a good W holding tank) and sometimes requires you to flank (and choose a good flanking tank) and sometimes requires you to snipe (and choose a good sniping tank) only allows actually good players to excel.
That’s my whole point. “Most people only ever do X” is the exact symptom you’d expect of the disease of “every map having every option.”
I changed my mind, what a joke, seriously. Was this spot always here? You can get spawn camped directly from C. I got killed from there as soon as I spawned again, this happened in less than a minute into the match.