[POLL] Revert back the maps change to original for RB/SB

He’s an obvious flame war troll, do not engage with them.

1 Like

It was my last message to him, there is no sense writing anything to him.

2 Likes
  1. Spotting and ranging are not aiming. Aiming is aiming. You knew perfectly well what the difference was originally when you focused on a thing that was ACTUALLY aiming, until you found out you didn’t know what you were talking about and had to quickly move the goalposts to other types of gameplay to save face.

  2. If you can’t see people 1000m away, then why do you want bigger maps anyway, lol? So that you can not see people even harder? And if you can see people, then that part’s not different than AB… so why’d you bring it up?

  3. Despite spotting and ranging differences between modes, the difference between 300m and 1,000 is still larger of a difference in AB than the difference is in RB. So I repeat: if anything, an AB player not thinking they’re qualitatively different concepts would be MORE compelling (not that we should be going on raw, unexplained opinion of anyone, me or you)

Oh don’t tell me about skills if i’m suck I can’t have K/D above 2.0 overall and i already master every type of vehicles so there is nothing to punish me it was i who punish those casuals plus i already know you don’t have top tier so you really don’t know how high tier game play look like

1 Like

He’s an obvious flame war troll, do not engage with them.

You think calling me/them/anyone who sees value in maps like this “trolls” (which includes GAIJIN, even if their reasons why are different than mine) is going to convince them to change their minds and revert the maps, lol?

You’re currently losing what you want, and your only leverage to potentially keep it is “to engage in reasonable, rational, convincing discussion of the pros and cons”.

But whatever, I get what I want by default, since they’re already doing what I want. So by all means, throw away that leverage if you want. Thanks! Can’t wait for more of these excellent map changes to come in, conveniently unopposed by serious arguments from half the people who don’t like them!

If you mastered every single vehicle and style, then you are significantly advantaged by a pool of non-uniform maps that force varying playstyles from one to the next, since YOU have mastered them, and OTHERS haven’t. So why are you upset? This is awesome for you

Hes an arcade player that only plays up to BR 3.0.

To him, 400m is absolutely long range.

Thus, in his mind, the only non sniper maps in the game are probably like… Advance to the rhine and Sweden probably.

Also, flanking, a strategy that is and should be possible on every single map in the game, is apparently a “map type” now. TIL having something like a building you can drive around both sides of is now “a map type” and is bad for gameplay and only something special “one trick pony” players can do.

1 Like

I engage people at 1.5km or however far the map physically allows all the time. It’s just not meaningfully unique or a big deal. Same thing functionally as trading shot over a 700m gap

flanking, a strategy that is and should be possible on every single map in the game

why “should” there be one meta thing that you can learn and never anything else, for 100% of games?

having something like a building you can drive around both sides of

This is not what anyone means by flanking as a playstyle. If they did, these threads wouldn’t ever complain about flanking, since obviously all maps still have this. So why is ANYONE complaining about “removing flanking”? Because they don’t mean this. Duh. They mean going around the entire battle.

I auto quit all 3 of these maps now.

2 Likes

Because I like to have the choice of what to do.
Taking away areas of the map takes away choice from a player, and makes the game feel more linear. Choice is important, even if there is really no choice and just the illusion of choice it makes the game feel better because the player(s) have a personal input on where they want to go in the game and aren’t just guided to the 30m CQB arena by the Hand of God, and it makes people more invested in the battle; if they find that a certain area is poorly guarded by the enemy team, they can instruct their team to go that way and exploit it, vice versa for if somewhere is heavily defended.
Being forced, 9/10 times, to go into an absolute madhouse that is the CQB arena every time not only limits what vehicles people are allowed to play (because not everything is good at CQB) but also limits their playstyle, thus ironically making them worse at the other “playstyles” because they have no chances to “hone” their skills by practicing them.

7 Likes

Yeah, people who only know one skill love to have a choice of what to do as well (which may or may not include you, but definitely includes a LOT of people). Because they can literally always choose [The one thing they know how to do]

So that objectively enables simplistic, repetitive, low levels of variety and depth in the gameplay we see. The game is less complex, it rewards the most skilled players less, it’s much less “esports ready” etc as a result.

an absolute madhouse that is the CQB arena

Except it’s not a madhouse at all, you can absolutely consistently get like 7:1 KD in a CQB arena in War Thunder if you practice at CQB. This mindset is a PERFECT example of how “choice” actually is itself the thing that leads to linear, simple strategy sets in the playerbase.

“Ooh that looks chaotic and scary, I’m not going to ever bother to learn that, and I don’t HAVE TO, because my hand was held and I was allowed to always just flank and never grow to learn how to do the scary new thing.”

Leads to a game that is Boring. Low brow. Simplistic.

Being forced, 9/10 times

And it’s not 9/10. I suggested 3/10 in my ideal version, and the only person to actually list out maps in the conversation they actually got, in a row, had 4/10.

3 or 4 out of 10 is perfect, it means you have to learn that skill AND also learn the other skills, like flanking or sniping, the other 6 or 7/10 maps.

I agree if it was actually CQC every single time, it would be no better than when it was flanking every single time as the meta. Good thing it ISN’T CQC every time.

because only CQC is boring af and in high tier CQC are dumb af
you talk like CQC are everything and very skillful when in reality it nothing more than running around like an idiots
Here different between Flanking and Sniping VS headless CQC


what enemy mistake? well I won the fight to gain advantage and they trying to go only for one spot and keep coming the same way so they are feeding my kills if they at least try to rush my position they would at least force me to change position but hell no they are CQC lover want to go CQC and yeah got what they deserved casuals.

1 Like

Citation needed

you talk like CQC are everything

No, I pretty clearly at every point in the conversation said that I think ONE THIRD of maps should be CQC centric, not “all”. The SAME portion that would be flanking-centric, and the same portion that would be sniping-centric. No favoritism toward anything.

in reality it nothing more than running around like an idiots

I get like 15+ kills all the time doing CQC (Not only that, also do quite well sniping). Absolute nonsense. YOU not doing so just means YOU’RE not good at CQC. That’s fine, but don’t just make up bullshit about it and lie to yourself/us that there’s “no skill” in it. That’s pure unironic coping mechanism.

And no you don’t have to believe me, and no, there is not an exception at top tier or RB. You really need me to find you an Oddbawz video where he gets like 20 kills doing CQC at top tier? Should be literally impossible to find if it’s unskilled YOLO clownery like you claim.

why you need show me his video to prove your point? how not your video eh?

your K/D say otherwise not look like your get 15+ kill on daily.
oh do i had to mention you don’t even have high tier so your opinion here has no value about high tier

Or in other words:

“> 0% are bad at CQC, therefore CQC is unskilled.”

“> 0% are bad a figure skating and will fall over and break their tailbone 3 seconds after they tie their skates on, therefore figure skating is an unskilled sport”

how not your video

I can find you a replay of mine if you want too with probably like 24 CQC kills in it on the extremes, but various people are trying to claim that RB and top tier are “s000per different bro”, which i don’t play. Oddbawz does play top tier RB, so his videos where he does better than random chance at CQC in top tier would directly undermine those bad faith arguments, unlike mine.

Your K/D says otherwise

Uh I have like a 4.5 KD. You get 3 tanks in AB per game. What’s 3 x 4.5? And then add a few on either side for random variance.

pffffff AB lol well that already tell everything do you even know all we are talking here it’s about RB? where there is no icon above everyone head shot need to lead and calculate by skills and experience without crosshair to help ofc in AB i won’t stop Gaijin to put the small CQC map in there for those CQC lover but RB when it meant to be realistic map like that have no place in realistic and simulator mode.

  1. That’s exactly why I said ODDBAWZ’s RB, TOP TIER videos show him getting like (okay, 15) kills all the time in CQC. It renders all arguments about AB or lower tiers irrelevant. Good job catching up to the rest of the class.

  2. Why would AB/RB matter anyway when discussing whether CQC is a headless/mindless chicken run activity? If anything, an RB elitist would surely think that AB has even LESS skill involved in it, so it should be even MORE impossible to achieve much higher than 1:1 KD in CQC if it’s a mindless activity, in AB.

Flanking is a playstyle and not a type of map. There are no “flanking only” maps.

In moderation. Gaijin is not doing it in moderation. They are making lots of 1 cap maps CQC nightmares that prevent any sort of smart positioning and flanking.

The ability to choose what you want to do is good, being forced to play a certain way when your tanks aren’t suited for it is incredibly frustrating and bad.

The flaw is with how you present flanking. You are presenting it like it is a type of map, and something that isn’t inherently positive. Flanking allows for good players to use good positioning to get an advantage, rather than pressing W and mindlessly moving forward. And NO map should be like the 2 on the rightmost part of the diagram.

Also keep in mind, lots of us are talking from the perspective of high BR RB battles so our opinions and views will differ. I am basing my perspective on playing French rank IV and V tanks, as well as stuff like the M18 and T-34-85 in RB.

1 Like

The colors on the diagram represent “viable styles of play that can get you kills or help you win on this map”

Flanking allows for good players to use good positioning to get an advantage

  • Doing CQC well allows good players to use good positioning and tactics to get an advantage, as well.

  • Sniping well allows good players to use good positionin and tactics to get an advantage, as well.

  • I never said flanking didn’t, you’re right about that too. Just no more validly so than other styles. So why make every map bend over backward for specifically this one style above all else? Which isn’t bad but isn’t special either.

rather than pressing W and mindlessly moving forward.

If CQC is “mindless” then same question as I asked above: How exactly does Oddbawz fairly regularly get 15 kill games in RB at high tiers in MBTs, running around in the middle of city maps doing CQC? This should be literally impossible if it’s an unskilled, “mindless” activity.

lots of us are talking from the perspective of high BR RB battles

Yup that’s why i’m asking about Oddbawz in… high BR, RB battles.

The ability to choose what you want to do is good, being forced to play a certain way when your tanks aren’t suited for it is incredibly frustrating and bad.

You’re the one that chose that lineup. Get better at making lineups and you won’t be lacking tanks that can do decently at a certain kind of playstyle. And my whole argument was about precisely why choosing is bad, which you didn’t actually address.

You just tried to identity politics me by being mode elitist (incorrectly, see: oddbawz), and said some weird stuff about how I think flanking is “bad” which I never said, and how you think CQC is “mindless” which is objectively is not.

Gaijin is not doing it in moderation. They are making lots of 1 cap maps CQC

That IS in moderation. When previously 100% of maps were flanking-biased, turning 1/3 of them into CQC maps without good flanking, IS changing it from “extremely lopsided in favor of flanking” → “both CQC and flanking in moderation”