I would start by rebalancing napalm. Switch its damage from being 75% instant and 25% tick damage. to instead be 10% instant and 90% tick damage, and over a much longer period of time. I might also suggest dropping its performance by about 50%, make it so that you need 3-4 napalm bombs, not 2 per base.
That immediately would make it so that you could still kill bases with it, but something with normal bombs can come and finish off the base.
Coupled with actually overhauling bases too, to be larger, more meaningful targets, and you further mitigate that advnatage. Then they just need to add a guranteed target to bomb. The most obvious is turning the forward airfields into modular airfields found in ASB. Would at least give you something to bomb.
And boom, Napalm is perfectly usable, but no longer quite as OP, and everything with normal bombs dont get screwed.
Then there is also adding CBUs, which could be tuned to be similar to napalm in terms of base damage, which could have the similar affect.
They also need to remove diminishing returns so that strike aircraft with large bomb loads, arent punished for actually running a larger bomb load anymore than they are naturally punished for it (weight and drag)
honestly I feel like they could make bases that only bombers are able to takeout by taking a big enough loadout
agreed, one of the main reasons I don’t use the A10 with bombs and just take Mavs and hydras only, as its generally loading down the A10 with bombs, hence why I got into sim, Its a way better mode for the A10 than ARB, and with the recent Nuke thunder its been made so its not necessarily better to use it in SIm exclussivly
Yeah they could, not just in sheer size (bases are currently tuned to be killable by everything, evne strike aircraft/fighter bombs, so they could be much larger, needing 4-5x more bombs currently needed to destroy them), but also having them made out buildings that could vary in type. Some could require large bombs or AP bombs to destroy, would be very interesting
To put a little bit spice to it:
So you want bases exclusive for you as a bomber player, and all other players should fight to keep your way free…
A little bit more:
ARB is not a playground to farm anything to enjoy GRB more.
Regarding to base bombing in higher tiers, that apllies to all players on most maps. For a F-105 for example it’s only falklands. For all other maps it’s better to bomb the vehicle rows because of tickets.
Instead of nerfing rewards for players it’s a better idea to change ARB in a way to make it worth (for the outcome of a battle) bombing in general.
Additionally the matchmaker has to be modified. As long as it’s possible to have teams with fighters only, every bomber/attacker is weakening his team.
Ahhh yes, the old " just spend several hundred of dollars on a hotas set up and learn an entirely new mode" argument to excuse Gaijins neglect of ARB balance, and yes I know its “possible” to set it up to play with M&K… I have spent HOURS messing with it in test flight and can BARLY get my plane to fly level SOMETIMES. The “just play X mode” argument is bullshit and we all know it, stop using it to excuse Gaijins incompetence.
F-111A I assume due to 9Bs, but I want to double check?
And does that config allow you to fully retract the wings?
I dont have the F-111A, but I think the better loadout is 4x BLU-1 on the inner plyons, 4x 9Bs, and then your choice of internal. If you take weapons on the outer pylons, you cant retract the wings and you are limited to being subsonic. 4x BLU-1 is 2x base kill iirc
yes the 111A and that loadout allows me to fully sweep the wings, I wont run a full bomb loadout in ARB if it wont let me sweep the wings, otherwise your speed is maxed out at about 640 before it gives the reduce speed warning
But that’ll be why you are being beaten by Harriers id guess.
High drag/mass loadout, not fully spaded performance mods, etc.
Harriers also accelerate and take off faster than basically anything else, so if its runway spawn, they have a huge headstart. Should be able to catch them though I think. If its airspawn, once spaded and running BLU-1s, you will beat them every time
never have a runway spawn, always a airspawn, I know im researching the engine mod, I do believe I have the covers as well, I’ll take a screenshot in a minute when war thunder decides it’ll work