Please nerf fighter bombing rewards

Ah yes,lets not nerf rewards for someone who is taking a whole spot using a fighter BEING SCARED TO FIGHT

3 Likes

yes

interesting, I did not know that, figured itd be better to have it at 100% I’ll keep that in mind

yeah he was getting intercepted a bunch so we switched our deal with bases and I let him come over to my side and share bases

What altitude was he flying at?

on the deck, we were constantly getting intercepted by Mig 23s, and with the fact that they Have IR tracking they just need to lock you and your dead, you get no pings from IR pings with the 23, meaning if you even get pinged 1 time you better start chaffing and flaring. and its not his fault he wasn’t new to the plane he was just stock grinding it

I would start by rebalancing napalm. Switch its damage from being 75% instant and 25% tick damage. to instead be 10% instant and 90% tick damage, and over a much longer period of time. I might also suggest dropping its performance by about 50%, make it so that you need 3-4 napalm bombs, not 2 per base.

That immediately would make it so that you could still kill bases with it, but something with normal bombs can come and finish off the base.

Coupled with actually overhauling bases too, to be larger, more meaningful targets, and you further mitigate that advnatage. Then they just need to add a guranteed target to bomb. The most obvious is turning the forward airfields into modular airfields found in ASB. Would at least give you something to bomb.

And boom, Napalm is perfectly usable, but no longer quite as OP, and everything with normal bombs dont get screwed.

Then there is also adding CBUs, which could be tuned to be similar to napalm in terms of base damage, which could have the similar affect.

They also need to remove diminishing returns so that strike aircraft with large bomb loads, arent punished for actually running a larger bomb load anymore than they are naturally punished for it (weight and drag)

5 Likes

honestly I feel like they could make bases that only bombers are able to takeout by taking a big enough loadout

agreed, one of the main reasons I don’t use the A10 with bombs and just take Mavs and hydras only, as its generally loading down the A10 with bombs, hence why I got into sim, Its a way better mode for the A10 than ARB, and with the recent Nuke thunder its been made so its not necessarily better to use it in SIm exclussivly

3 Likes

Yeah they could, not just in sheer size (bases are currently tuned to be killable by everything, evne strike aircraft/fighter bombs, so they could be much larger, needing 4-5x more bombs currently needed to destroy them), but also having them made out buildings that could vary in type. Some could require large bombs or AP bombs to destroy, would be very interesting

1 Like

they will be much more useful in nuclear thunder

To put a little bit spice to it:
So you want bases exclusive for you as a bomber player, and all other players should fight to keep your way free…
A little bit more:
ARB is not a playground to farm anything to enjoy GRB more.

Regarding to base bombing in higher tiers, that apllies to all players on most maps. For a F-105 for example it’s only falklands. For all other maps it’s better to bomb the vehicle rows because of tickets.
Instead of nerfing rewards for players it’s a better idea to change ARB in a way to make it worth (for the outcome of a battle) bombing in general.
Additionally the matchmaker has to be modified. As long as it’s possible to have teams with fighters only, every bomber/attacker is weakening his team.

How are you getting outran by a SUBSONIC harrier in the F111, which is almost the fastest plane in the game

2 Likes

As long as we’re talking about jets, Yes. Since before 2022.

I have no FAWKEN clue, they are fast enough to barely beat me to a base and their napalm tick off the health of said base

Ahhh yes, the old " just spend several hundred of dollars on a hotas set up and learn an entirely new mode" argument to excuse Gaijins neglect of ARB balance, and yes I know its “possible” to set it up to play with M&K… I have spent HOURS messing with it in test flight and can BARLY get my plane to fly level SOMETIMES. The “just play X mode” argument is bullshit and we all know it, stop using it to excuse Gaijins incompetence.

3 Likes

What is your laodout on the F-111?

what BR/ planes are you using? that has a big factor

I take 2 2K bombs, a 750lb bomb and 4 9Bs

F-111A I assume due to 9Bs, but I want to double check?

And does that config allow you to fully retract the wings?

I dont have the F-111A, but I think the better loadout is 4x BLU-1 on the inner plyons, 4x 9Bs, and then your choice of internal. If you take weapons on the outer pylons, you cant retract the wings and you are limited to being subsonic. 4x BLU-1 is 2x base kill iirc

yes the 111A and that loadout allows me to fully sweep the wings, I wont run a full bomb loadout in ARB if it wont let me sweep the wings, otherwise your speed is maxed out at about 640 before it gives the reduce speed warning

Have you tried running 4x BLU-1 instead?