Best radar missile for over 1.5 years, making all non-Russian/Russian-export teams be unable to BVR, isn’t meta?
Better than everything other had during it time
Nobody except of soviets can climb, thats balance and non meta, ofc.
Do we play the same game ? In WT there is no BVR, you get 3rd partied if you maintain a lock on someone too much time.
The only BVR before the AMRAAM was the F-14 and the Phoenix spamming … that they don’t have to lock.
In sb not so much ppl, to have troubles with it.
The R-27ER is so meta defining even with reduced multi-pathing that my F-16A win rate is a paltry 100 percent and my KD is a measley 10:1 playing in the battle rating that is ruled by the overpowered MiG-29 and it’s fantasy missile.
My KD needs to be at least 20:1 and my win rate needs to be higher. All of these red players are just too stupid to play the game.
Again, people who barely play SB telling people that only plays SB how SB is XD
The only people climbing were F-14s praying that their phoenxies connect since they had the luxury of early fox-3s, and the occasional greenhorn who hadn’t gotten the multipathing memo yet. The russians had to hug the deck like everyone else, lest people on the deck swat them out of the sky with other Fox-1s. None of the Fox-1s, not even the infamous 27ER, were meta. The meta was staying within the generous multipath zone to force the merge and then brawl with Fox-2s. Strong arguments can be made that the 9M was the missile best suited to the information overload of the chaotic 16v16 furballs, but the magic2 and R-73 could pull ahead in fights near gun ranges.
Then youre just wrong
Also, back in time when 27ER was added - SPO-15 was on level with Nato RWRs, only difference - devided by sectors.
Well technically yes, but if someone was trying to fly, not even at high altitude, but at normal altitude, and have some fun, the R-27ER was fun police. The Russians didn’t have such an issue.
You finally got it.
With same result you can say that ppl not climbing even now, because not all of them doing that.
Hugging deck, when you can dodge phoenix by maneuverability…
27ER, along with other SARH/ARH missiles without loft was capable of hitting deck hugging ppl, but you need altitude advantage.
Trouble with 9M - it lacks range of seeker, which near to range of R-73 in game. In result of which 73 better in dogfights and in “long” range shots(due of more powerfull engine and same seeker)
73’s loose too much energy to wobble and drag to outrange the 9M. The magic 2 is better suited for ranged attacks.
Red’s only chance is getting Domestic Chinese designs. Maybe they will save Red teams.
Gaijin either hates the Mig-29/Su-27, or they are literally unable to model them for some reason.
The R-27ER is still the best SARH, but yeah in today’s matchmaker the AMRAAM will win out.
Initially, Gaijin made the Mig-29/Su-27 quite well in terms of the capabilities of the War Thunder, but then they began to “correct” them and bring them to the flight manual.
On the .ru forum (rest in peace), we managed to find out some details:
The Su-27 had Oswald’s efficiency number reduced twice. Gaijin was downgraded in an attempt to bring the aircraft’s performance in the game to the flight manual. From the datamines, the guys found out what Oswald number the developers had set and found that this did not correspond with one German study, in which this figure was much higher. One CBR from the .ru forum tried to contact the developer and find out about it. Dev was told that he should not focus on this since the Oswald number (drag) is a variable value, and their flight model is limited by the possibility of linear changes in values in flight. Now the Su-27 is worse than in reality at low speeds, but better at high speeds.
I concluded that they cannot model the nonlinear jump in drag increase near the sound barrier. Trying to bring it to the manual, they averaged the values and now the Su-27 at subsonic speed behaves like a log.
On the other hand, there was a good report in English about the instability of the F-16, to which the developer replied that since FLCS has not been implemented, they will not make the F-16 unstable so that it would not be difficult for players to play.
This is a surreal situation where Gaijin make the red ones worse, so as not to be better than the flight manual, and they make the blue ones better than irl, so that it would not be difficult for the players.
They cannot properly model the Su-27 until they rewrite FMs to account for relaxed stability/instable designs. Otherwise you change how it behaves in one area and screw up how it does in another.
Edit: its current FM is worse than initial release more due to RB players bitching about the instructor than anything else.
So we’ve experienced major balancing issues simply because drag is unrealistic in War Thunder.
Fixing inaccuracies with more inaccuracies goes deeper than I thought.
It also shows that the game has never been prepared for modern vehicles. The simplistic drag was probably good enough when there were only props and subsonic jets in the game.
Apparently, this is related to the limitations of the dynamic flight model of IL-2 Sturmovik, on which this game is based.
If someone is interested, this is how I would fix the player imbalance. Of course it will still be there, U.S. planes are just more popular, but the difference would be smaller.
It’s also the thread I was talking about, when I said I’m making a new thread, which will also address issues discussed here.
73 better in case of range and usage in WVR.
Bro are you being fr??? How is r73 better in case of range. Wait I forgot, you don’t play the game. Forums 24/7