Please for the love of god separate the cold war vehicles from the ww2 vehicles

There are some preety decent games for immersion. I have tried a couple and they can be pretty fun.

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The same case goes for South Africa. Aside from that a realistic “WT” experience where WW2 V WW2 would not perform well. Argued with others that SPAAs and TDs would serve little to no purpose in-game when both would end up fighting vehicles that it may have trouble engaging unless it flanks issue is when you have 16 Heavy tanks rushing you, what defensive strategy would you even have at that point. Sure you can scout however if you cannot wipe those heavy tanks from the map and hope they do not have any backups you are pretty much screwed. The strategy would get thrown into the trash bin even more than it does in the normal game. Perhaps an in-game chat translator that is togglable and team and in-game match voice communication would remedy this but it would only do so for a small amount of time.

No matter how Bodey wants to keep seeing it none of said regurgitated ideas work.

Taking this quote and the overall message of your post as a whole, your core message is “nothing would work”. This might be a valid point of view from your perspective but this is imho just the result of the way gaijin had taken.

It boils down that gaijin decided to flood the game with vehicles from all over the planet instead of developing the game itself regarding the core principles of game play.

  • So as long as the majority of new players are attracted by new and shiny vehicles and the masses are happy with the offered game play it is logical that everything what questions the status quo is rather not welcomed.

  • Especially within the long-term players in this thread as their experience advantage helps them to overcome the downsides that comes with the current state of wt.

  • The resistance regarding new approaches is natural - if you made your peace with the status quo, every approach to change this is highly suspicious as humans in general tend to prefer a stable environment and to arrange with given circumstances instead of questioning the status quo.

And you see the proof of that just by reading this thread.

If like in this case some guys ask to think outside the norms that wt offers, the resistance is mainly based on thinking of inside these artificial borders or norms - instead of questioning those limits.

And here it boils down what the game can or is willing to offer. So if some some guys play for “click and boom”, others looking for more technical aspects of warfare and a third group tries to connect irl events with wt - it is obvious that the demands of the last group can’t be satisfied if the majority is not willing to think outside the box or leaving their comfort zone.

So this Cold War / WW 2 separation proposal just scratches the surface of problems within wt…it simply depends on your pov.

It makes for some players simply no sense to fight in alternate realities - so just by looking at the combined TTs of China or Germany you might get their point…

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Let me guess, you’re a German main who likes to run 6.7 and screeches when anything pens frontally.

What is this German main rubbish? Are you from the ministry of cliches? This is the kind non argument that fouls the workings in every post on this forum.Like the person hired to scream “conspiracy theory” every time somebody stumbles across a genuine conspiracy.

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South Africa :A legion of useless game destoying garbage.Whole lot should be binned and who would miss it? I spent my SL to grind that garbage in the UK tree Gaijin can take the lot with my blessing,I’ll worship the gaps left behind.

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You mean “regarding the core princibles of what i want game play to be”

Why should the majority of the community as well as the devs themselves change the game to partially satisfy a small group of players?

I believe most of the push back stims from us not understanding why you want to change this game rather than play the multiple ww2 sims on the market.
At least for me, this is no different than someone saying the polar opposite and demanding that gaijin turn into WoT while they refuse to play WoT.

I personally enjoy the mid-point between arcade and sim that war thunder offers.

The key word is “understanding” - as long as you don’t get the core message of my post it makes no real sense for me to reply. I talked about artificial borders of thinking and you replied within these borders.

Our world was and will be changed by people able to think outside norms - and not by people happy with status quo. And regarding majorities: A few hundred years ago the overwhelming majority was convinced that the earth is flat.

If you take a step back from your current position and try to think what happens when all potential vehicles are added you might agree that the game play is worth to think about…

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My comment refers to the gatekeeping part of the topic. Nor was I disagreeing. I’m just stating a third nation to the other 2 given examples. Still as my previous comments have stated I do agree with many of your points.

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Bringing up irl history is not exactly a good argument. I could bring up examples of those in the minority trying to change the world who did terrible things.

Yes. We dont understand why you dont want to play historical games but also want to make a game historical.

I would assume they would be added the same way as the others. Get put at a certain br and will move up/down with how well it does.

What make you think that you can use “we”? Rhetorical question… You speak just for yourself.

You still struggle to get the difference between “historical” and “more realistic and demanding”.

As far as i have read this thread nobody has asked for a “historical” game. Just show me one post where i asked for that. It makes for WW 2 no sense as the game is not capable of showing all relevant aspects which played a role and the set up of wt is trying to flatten actual advantages / disadvantages in order to make the game playable; nobody wants a “historical” game.

With careful reading of this threat, you might see that some guys asked for more realism - as the vehicles can’t be played in their intended roles if the game creates highly unrealistic combat scenarios. In no alternate universe a Tiger II would face opponents from the 1970s / 1980s.

Same with this nation nonsense - maybe if you believe in the multi-verse theory: Countries like Sweden or South Africa are a joke regarding their actual power. In a parallel thread i saw a guy asking to add a Tiger II to the Swedish TT. Seriously?

It boils down that above a certain BR threshold we have a pure fictional vehicle set up combined with fantasy nations regarding their actual importance. And even for larger nations the gap between wt and reality is out of control.

So if you are fine with the current offer - be my guest.

But there might be people with higher demands regarding realism and imho there is nothing wrong with addressing these demands. Usually people with higher demands are able to pay for that as they have sufficient funds.

I assume this is just a translation issue. I asked how wt will develop after everything is added. Your reply does not deal with that.

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Same way it would if it had historical/realistic mm. Add stuff or slow die.

Okay. I do not know what else you want me to say other than that the devs dont want historical/realistic mm and the majority of the community feel the same way.

What is the difference between realism and historical? I assumed that historical ment that tanks would face stuff that they faced. That would be realistic, right?

If they had a tiger 2, than i would assume it could be added. Still a lot more realistic than the newer thread of some dude asking if he built a maus with era and other modern eq., gaijin would add it

What the hell happened here?

I do not want anything from you. As stated earlier:

A large part of this thread is dealing with this question.

No offense - but this exchange looks like we are stuck in an infinite loop.

Have a good one!

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Happens sometimes. At least it was pretty civil, by war thunder forum standards.

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I’ll bite.

The essence of the argument, in order to be a serious claim that makes any sense to invest time into, would be that there are WW2 tanks that are being shot by Cold War era tanks in such a way that if the Cold War tank didn’t exist and the opponent used a different tank built during WW2, the tables would have been reversed.

Now, I’ve played quite a bit of several factions, and I have to say that at least for WW2 tanks from USSR, France, USA, and the bottom half of Germany’s WW2 AFV’s (by br) I have found one of the two scenarios to apply:

  1. The only Cold War vehicles in BR range are papercraft SPAA that probably can’t kill you and are almost free points.

  2. You could replace the Cold War tank in question with literally any medium tank in the BR range and it would have killed you anyway because very few tanks in this game have armor that can be taken seriously.

So my deduction is that if you’re claiming there’s a scenario 3 somewhere outside of what I’ve already played, you are either the world’s most dedicated British main who only plays the Black Prince and Tortoise, or you play Germany and you’re sad the wunderwaffe is starting to look a little less wunder these days.

Aside from OBJ drivers in high tier getting away with murder when SnailGod forgets to balance them, everyone else in the game has learned how to do OK.

Suppose we do play all the other WW2 games,where is your argument then? 🤔

Just more supposition, I play all nations.I like many expect a game to at least attempt some form of realism like I would expect a film to.Do you enjoy bowling around Normandy in a top tier tank ,do you appreciate that the best gaijin can do?

If you are already playing a different game that meets your historical mm needs, dont demand war thunder to do the same.
I dont like the super arcade tank games like WoT and i dont enjoy the super high learning curve of the more hard core sims. Should i be in their forums demanding they become war thunder?

You played 15 games comrade