If BR changes were halted due to proximity with/tenure of events, we’d pretty much never get BR adjustments.
Still be an improvement rather than the Snail getting their slimy fingers all over it and just making changes for the sake of making changes, what we need is BR decompression by increasing the top BRs, moving things around with a closed system is pointless… if you have a space filled to the brim with stuff, moving things around isn’t magically going to reduce the amount of stuff, you need more space.
None of the changes proposes make any sense.
Maps’ small sizes, corridors and hard cover as well as artificially predictable objectives really downplay this versus what you’re thinking on it.
Urban maps are much better for German tanks than what many think of them as.
Because this game is run by creatively bankrupt people who have failed to introduce a single new gamemode in the last decade and every single game ever played revolves around capture points regardless if the map is 1 by 1km or 10 by 10km, or even 100x100 km in air where the battles still just take place the exact same way regardless.
Smaller maps reduce the impact of mobility to some degree which benefits slow Germany and the fact that kills are irrelevant compared to point capture it’s beneficial from a gameplay perspective as it prevents Germany from playing to their strengths, which is opposite to how the game is designed to be played and they cannot win if they play at range.
Doesn’t mean it’s actually good for German tanks, it just means they’re forced to play the objective with non-meta vehicles.
While German players insist German tanks are powerless in urban areas, the truth is that the vehicles are quite capable in this arena…perhaps not the best, but far from helpless.
Another cut of that worderfull trolling moment in the case with my response (Again no edits just upload to WT live because i cant belive what i just read LOL)
If You care to play not by simply camping behind a builiding to get just one kill in a whole game or two, then the best scenario for german tanker is a big open map as it allows for engagments on bigger distances.
German tanks mostly are better in them as their guns at most B.R. are capable of dealing with any armor while other nations need to be closer to german tanks in order to do something to them reliably.
For example for a Tiger player, dealing with Jumbo at distance will be much better than on closer range where Jumbo can shoot:
a) Cupola
b) Gun
c) Pen with APCR
Urban areas force You to show Your sides, which even angled are weak on german tanks.
Same really goes for Tiger II vs Jumbo 76 scenario, where at closer distance Jumbo 76 is much better due to stabilizer.
Fighting against the Americans that have a stabilizer and the faster reload is a nightmare in CQC, where T-34s can lack firepower but their mobility and troll armor makes up for it, Panthers, Tigers and such are amongst the worst vehicles in the CQC environment when you lack all the features that are important in CQC.
Being capable is irrelevant when everyone around you is more capable, especially when being capable just means you have a gun that can shoot stuff.
You perfectly know is not edited and thats why you dont stop repeating the same instead of show the true post becuase the true post is exaclty i showed.
Next time you try post a stupidity of that caliber use the head.
It’s overhyped the same way as high penetrating guns and thick armor is.
It’s the combination of firepower, mobility and armor that makes a vehicles effective.
The M18 only has mobility going for it. Turret travese and gun depression are good but it has a 76mm without stabilizer, the main advantage of a 76mm in general. So you trade high mobility for low firepower and survivability. Doesn’t help that the commanders is always exposed and you’re vulnerable to heavy MGs.
The M36 is way more balanced. Slower than the M18 it still has better moblity than any of the medium tanks (appart from the Challanger) while the 90mm is way more capable and the armor makes it at least somewhat more survivable.
Just because the M18 doesn’t sometimes fuze rounds, doesn’t improve it’s survivability by much.
It’s going to get penetrated, by every vehicle including SPAAs and planes.
You’ll also encounter fast low tier vehicles that players like to bring to higher BR matches, which all are going to take out the M18.
German 37mm cannons will easily destroy the M18 but won’t to the same with the M36.
The R3? Makes mincemeat out of the M18, the M36 survives.