nope, can’t have nice things because it would reduce the grind significantly and throw the monetization model out the window due to the grind being bearable if this was implemented.
F111F should only be the nuke carrier in the higher BR bracket; I’ve been playing the F111F in the lower bracket and once you get going there’s nothing at or below 12.0 that can stop you outside a head on or waiting for you to get slow
F-4E stretches from 1967s to 1990s and it had numerous upgrades.
Yet the 23 it faces the MLD 1982. If you were not going to update the F-4E with modern Radar for the time period or upgrade the Aim7E2 largely phased out by then. Why do you think it is acceptable to have an F-4E in 70s configuration (excluding the 9Ls)
To face the best version of the MiG 23MLD?
So I ask again why is it ok to have such an incapable US aircraft. It should have been a 21 BIS against an F-4E
Yeah, I don’t feel like HARM’s are actually that useful. In fact, I don’t even think they’d be particularly overpowered if thrown into the current top tier either.
SAMs like the newest Pantsir make them insufficient.
Problem is with the HARM is the system they need to kill they wont be able to and thats the new Pantsir.
IRIS-T/SKYSABRE etc will not be able to reliably intercept the HARM.
BUK gets another buff as they dont need the Radar vehicle to function wasting your HARMS
Can kill it, not if the player is paying attention that is the issue with the new Pantsir the player has to be AFK or you have to be above it diving on it.
Ok. So some tips on how to use the US HARM’s. From my experiende with them they are best used at 1.5km alt, 10km away from the target Osa, point down at a -12 degree angle and fire off 2 missiles, then immediatly fly defensively. In my experience this kills the target Osa 100% of the time as while the Osa can intercept the 1st missile, the second is fast enough that by the time the Osa is ready to fire again its already too late for the 2nd one to be shot down