Only minor issue though, Gaijin has thus far not added wing tanks for the F-4. So youd have to choose between the nuke or a fuel tank.
I though they had
Unless ive missed it, nope. Still have to choose between a gunpod or fuel tank in ASB
Just checked, F-4E (TT) not yet
Not a full solution, but you will get a “little” bit more range by using 105% thrust instead of 110%. And even 101% or 102% (just high enough to engage afterburner [reheat lul]) will still give you a lot more speed, with a notable reduction in fuel consumption.
Again, I fully agree this is not a fix. Wing tanks at least or just making the F-111F the medium nuke carrier.
Still not fair when ussr has a su24 which its faster than phantom and has 2 drop tanks.
My solution would be let the F-4E carry only the 5kt nuke and replace the a-6 with the f111 and give the 30kt nuke.
That is what I said too brother 😉 The reduction in afterburner is just a stopgap until changes are hopefully made.
I just posted this in reply to you guys lol 👇
Or add the F-111F outright. Don’t need to remove anything. One side having a single extra vehicle, especially when the F-4E is worse than the MiG-23 in the event, isn’t a huge issue. I’m already running my own F-111.
To keep things balanced I would say both teams to have same amount of preset vehicles. Anyways the a-6 its dogsht and nobody use it, slow and only 4 pylons. A-7 better in any way.
Psdt: what loadout does f111 has?
The total number of vehicles in a game mode with infinite respawns has a limited impact on overall balance, particularly when additional aircraft do not introduce meaningfully new capabilities or playstyles. Neither the A-6 nor the A-7 is comparable to the Su-24 in capability; they are much closer in role and performance to the Su-25. In that context, adding the F-111 serves primarily as a counterpart to the Su-24 rather than introducing anything novel. It helps even out the capabilities available to both sides, rather than creating an imbalance.
It carries a wide range of unguided and guided close air support ordnance, giving it strong ground-attack capability. Although it lacks anti-radiation missiles (HARMs), it would still provide the US side with a supersonic low-level strike bomber similar in role and performance to the Soviet Su-24.
These are of particular interest.

has anyone taken the map from the event and turned it into a user mission yet?
i also wondered on why the USSR has Su-24 but US has the A-7. My best guess is that they wanted them to be “attacker” aircraft to delete SAMs with new missiles, but the realization of the SPAA that shoot down even anti-radar missiles easilly put a huge cross on that. So then the Su-24 become a fast bomber with nukes, and the A-7 just didnt fit same role as wasnt intended to.
OSA is cracked right now, thing is intercepting everything
yeah thats crazy. Once it saw you you`re a dead man, if you cant hide behind the rock
Nah, Tornado IDS with Hindenburg tanks. That should have enough range 😜
This is also just fact. People frolic to this mode, because it’s a breath of fresh air. I myself included, especially when everything else in the game is so anti-consumer friendly.
I barely even have good planes above 4.3, mostly because of the slog to grind for the planes, and in the plane’s modules themselves.
This mode, i get a F-4E Phantom II, or a MiG-23 right away, without concern for the crew or modules grind, or even crew lock.
Adversely, i would have to otherwise grind for another year in U.S. Air alone, doing the same boring game loop tens of thousands of times more.
Genuinely, this game would be much better without the Crew Lock penalty, Max Vehicle Research Efficiency penalty, and separate vehicle modules where you would have all modules by default instead.
just don’t use reheat except for the short burst needed to get speed to toss the bomb.
nope, can’t have nice things because it would reduce the grind significantly and throw the monetization model out the window due to the grind being bearable if this was implemented.
Dont wanna risk getting intercepted by other planes
F111F should only be the nuke carrier in the higher BR bracket; I’ve been playing the F111F in the lower bracket and once you get going there’s nothing at or below 12.0 that can stop you outside a head on or waiting for you to get slow
Except AGM-130 and AGM-123s BC they’re the only AGMs heavy enough to be above their intercept limit for some reason

