In Arcade Tiger H1、Tiger (animal) at 5.3 and T95 at 7.0 is appropriate.
The biggest problem is KV220 and Object279.
Object 279 needs higher br too, almost nothing can pen it front and very problematic sides. In my opinion this deserve 9.0 if not 9.3
Speaking about T-26-4, the whole Rank 1 could use BR decompression as well.
I recently started playing Russian and British tree and
T-26-4 is obviously significantly worse than many other vehicles like BT-5, A13 or Tetrarch despite being the same 1.0 BR. Russian 1.0 AAs same thing.
Honestly, I find this important, as we are talking new player experience here, so this could decide whether new player sticks with the game or leave it after first try.
Yes the Bmp 2M needs to go up
That would make the leopard be 10.7 and then you could face 11.7
Usually when I see Gaijin release BR changes I very much approve of them.
These BR changes I absolutely hate. I am a Ground RB player so I will only be discussing the changes affecting these modes.
-Germany 5.3 and 5.7 already has an insanely low win rate. These vehicles are fine where they are. They do not need a BR increase. Tigers and Panthers definitely should not receive an increase.
-Russia 6.0 and 6.3 also does not need a BR increase. Tanks like the IS-2 may have decent armor but they have their fair share of weak points plus the insanely long reload. They are absolutely fine where they are and do not need to be able to see 7.3 and even 7.7 tanks.
-KV-85 is fine where it is. Has a good gun but its armor is pretty much the same as the KV1S which is 0.7 BRs lower than it. German tanks do not have an issue penetrating the KV-85.
-Centurion 2 is fine where it is. It has a gun that creates weak spalling with APDS that shatters whenever it encounters angled or sloped armor. It does not need a BR increase.
-Char 25t and AMX-50 have insanely terrible penetration at BR7.3 already. You are basically screwed if you encounter a heavy tank frontally such as T32 or IS3. Definitely does not need a BR increase.
These are just a few mentions. I feel many of the sub 7.0 tanks on that list absolutely do not need a BR increase and are fine where they are.
Hmm bumping all the Hellfire equipped helicopters while this missile remains highly disfunctional?
Agreed, the Hanomag JPZ is stupid good at 6.3, I think a long time ago it was 6.7
This guy’s suggestion comment is just stupid, Jagdtiger and Tiger 2H to 7.0 are incredibly stupid.
Bring Ki-61 Hein back to tier 3
To be fair, you could play 4.7 Sherman with 4.0 and 4.3 AAs acting like a light tanks with their decent firepower vs ground targets.
But moving sherman to 5.0 just puts 4.3 AA in even more awkward spot as now you have to play it in 5.0 lineup, despite being less useful than 4.0 thanks to its awful -3° gun depression.
So, if they move sherman to 5.0 the should also lower 4.3 AA to 4.0, so it could be played in 4.0 lineup, because there is no way somebody would sabotage already struggling 4.0 lineup, by putting mediocre 4.3 AA into it.
The only reason I can think of that it’s at 6.3 is that the stock version is stuck with the HESH, which still isn’t bad.
But seriously, how this thing sits at a lower BR than barely moving bunkers with long reloads is something I’ll never understand.
Wyvern still at 4.0 in RB… just NO!
1)You can kill anyhting with anything if they make mistakes and you are in the right advantage.
2)F2g Dosent have an airbrake,F2G flaps dont even open above a certain speed,F2G Prop pitch cant be used as an airbrake either.
3)F8F same can be said about F2G or any other plane,drag it out of its environment and kill it.
Your arguments are either unfounded,ingoring the other half of the post or whataboutism of ideal situations.
Tigers can comfortably handle themselves at BR’s higher than 6.0 even. They have opportunities to bounce most things at their current BR. Something most other tanks cannot do. Tigers also have a round that requires almost no aiming again something other nations at that BR cannot do. Face it Germany WW2 has had it real good for a looooooong time. Seal clubbing days are over.
I’m glad there are attempts at somewhat decompressing for air rb, however as someone who play ARB mainly, the following points would help alot more with making this game fun for everyone playing ARB.
- The Brs between ARB and GRB need to be split.
- Over 7.0+ to 12.3 we need to make it so there are only 0.7 uptiers and downtiers.
- All Aspects Should not in any case verse planes under 10.0, therefore for ARB Su-25 aswell as A10 Must be moved to 10.7 which would deny them from versing 9.7s with the 0.7 uptiers and downtiers change.
- 11.3+ ARB needs 10v10 or 8v8 matches, currently the “snowball effect” for top tier ARB is so bad that no matter skill of you as an individual player there is close to nothing you can do if your team loses 3 more players than the enemy team which makes it so that if it turns into a 12v16 someone in your team will be 1v3d, if he dies next person 1v4, next one 1v5 and so on which is amplified alot worse at 12.3 as 10v10 would solve this problem or make it alot more dependent on skill to win games.
Note: for anyone grinding current Rank 6 which for a majority of nations will notice that 9.0-10.0 is an absolute Blackhole planes such as the Hunter F1 can do absolutely nothing against an aware Su-25 and even less against an A-10
A Br cap can also be added at certain brs to give more breathing room for which brs at the moment i cannot say.
As of now, examples of planes that are suffering horribly to the current A10 and Su25 situation are most 9.0 and 9.3 planes, for example the British Lightning is completely amazing in downtiers but stand no chance against a F5C in uptiers as for 96% of 9.3s if versing a somewhat skilled F5 player. 0.7 uptiers and downtiers for that br would remove this issue and allow for the F5C to be moved to 10.7 and still face the same planes it does in the current matchmaking with the 0.7 rule but deny it to verse any 9.3s and In a full downtier only verse 10.0s which actually can efficiently deal with it.
RU vehicles at top BR are undeniably favoured balance wise. It’s the players who play them making them look ok. The past 6 months maybe longer I see more braindead “the vehicles op so it plays itself” gameplay from RU than you get from 5.7 Ger players. The vehicles are purposely broken the bad players balance the W/R. Exactly why you don’t balance purely off W/R.
Like always destroying 5.7 br. I just want to know how gaijin thinks when they decided to move tigers and panthers to 6.0? Facing cold war tanks again?
The single reason why so many German mains do poorly in Tigers, is precisely that they expect this to happen. In my experience, Tigers are far more effective when you assume they have no armour at all… because that’s often true. Save for the rare full downtier (remember that 75% of our games are uptiers), you will meet plenty of guns that will trivialise your protection, angle or not, and the cupola on the H1 in particular is always going to be crippling when hit.
Try that against IS-2s, Jumbos, and ISU 152s, let me know how that goes.
The Pz IVs don’t need to worry about weakspots (and are quite likely at too low a BR), but to think playing German 5.7 requires zero knowledge of weakspots is pure fantasy.
Schroedinger’s Germany. It’s at once the worst nation in the game and a seal clubber. Got it.
Destroying 5.7 br like always. I just want to know how gaijin think when they decided to move tigers and panthers to 6.0? Like u guys rly want them to face cold war tanks while they cant even jumbos
T-90A
10.7-11.0
Great firepower and good sights
If staying get rid of the 3BM60 and give it 3BM46 instead
Please don’t move the Tigers and Panther up. You moved them down because they were not preforming at 6.7 so why move them back up. The whole point of the Tigers and panther is that they have good armor and a good gun. the enemy just needs to learn to use the right ammo and aim right.