Kugelblitz is not fine at 7.0. Spaas like btr-zd, sub 1-2 and r3 are much better for anti air. The armor on the kugelblitz is overrated aswell. The turret and hull roof can be easily penned by 50. call.
The pen is nothing special either anymore. 77mm pen at 0° with apcr values on angles is not good anymore.
Please consider giving the British Phantoms finally its AIM-9Ls.
The FGR. 1, FGR.2 and F4J (UK) are literally the bottom of the bottom of the barrel. Comparing them to the F4S and F4J is just unfair due to them having BOTH HMD and Aim 7Fs while the british sit stuck with 9Gs and the Skyflashes, especially the Skyflashes are absolutely abysmal compared to 7Fs.
It would also give it more separation with the other phantoms. While American 11.3 Phantoms have the higher ground in SARH, the british ones could be better in close range.
Also there is a seperation with the Tornado, while the tornado has better radar and SARH, it has worse airframe then the FGRs.
Also it would be historical for the british Phantoms to FINALLY get their AIM-9Ls
The OP you replied to had good points.
But your propositions… Even for sarcasm these are too retarded.
“Kv 85: needs 5.0” Kv 85 at the same br as vk 3002 💀
“Pt-76: 5.3 with full stab and HEAT-FS move that thing to 6.0”
It has only 200mm pen and no armor, wdym???
“Is-3: super OP at 7.0 gajin should nerf it to 7.3”
If only is-6 will go to 7.7
“Su-122-54 & Object 268: Both are still 6.7 with HEAT-FS, how about move them both to 7.0 or 7.3”
Is this a joke? 1) Object 268 doesnt even have HEAT-FS. 2)I find it funny that not once have you said anything about germans in your version. Jaghtiger is better than object 268 in every way. why should it remain 6.7 and object go to 7.0 or 7.3? 3)Su-122-54 has can hardly bounce anything, bringing it to 7.3 is a death sentence. 4)If you hate HEAT-FS tanks so much, why wont you take a look at m-51 and ikv 103
“Is-1: 5.7 or 6.0” is-1 fighting against amx-m4, centurions and tiget 2(h)… 💀
If you are no longer going to develop your game then stop charging a subscription for premium.
Running balancing changes on auto pilot only taking in to account internal statistics on win rate means you’re ignoring two key factors which makes War Thunder the game that it is.
Historical context
Lineup potential
A Tiger E should not be facing an IS-3, ever
More important than balance is the ability for a player to take a lineup of minimum of 3 vehicles in to a BR range and play it which some expectation that they are on an even footing.
Moving vehicles around arbitrarily based on random monthly data is not good for the game’s health. Any change to battle rating for a vehicle should take in to context the feasibility of balance (the MAUS can not be placed historically), the historical balance of a vehicle (The Tiger E should not be facing Cold War tanks), and the potential for that vehicle to be used in a lineup.
i think that the Panthers should not go to 6.0 they were pretty balanced at 5.7 same for the tiger E (even tho lot of people complained about it being “overpowered”) they are good without over performing, if people strugle with it they should learn how to counter it rather than complain about it being too OP, i don’t think its good to have tigers E and Panthers facing IS3 and T44-100, same for the M26 that are going up to 6.7 that is not justified, they are still not overperforming at their current BR, plus i wonder why the tech tree variant are all going up in BR but not the premium variant like the M26-T99 and the M26 DC Ariete, pls don’t up BR them and stop touching the br that dosn’t need to change. there is a lot more vehicles that should move in BR, not the panthers not the tigers and not the pershing. i hope u listen to this and stop yourselve from doing these br changes before u kill the 5.7 br ♥
And you forgot to add that the Obj 268 additionally has much better frontal protection vs the Jagdtiger’s APHE, than viceversa.
Based on some of the things I’m reading in this thread, the Jagdtiger should be the most OP vehicle in WT. Weird that in the thousands of battles I’ve played with it, there weren’t more people using it. Guess it will be spammed once people realise that it’s so strong. :D
Very broad description I am not trying to go into incredible detail, however I guess I will. The Tigers and Panthers are flankers and should be played at long range 90% of German Mains do not and still don’t understand this. Secondly I am a Heavy tank player, I know my weakspots and usually the enemies when saying point and click that is referring to a majority of tanks at that BR ie, medium tanks. Say what you want about “stalinium” on the 85 9/10 engagemen ts go exactly as they should with the Tiger. The main issue is the Panther, which can be used as a HT, seriously hiw the hell can you defend that. Especially seeing how the counter to the damn thing has been the IS-2/ the Russian 122 at 6.0 the Panther is fine, and will do fine. Yeah the tiger is gonna struggle a bit more due to the gun just not being good. B-but it has to fight >insert heavy tank here, yeah you now have to flank, seriously what 90% of people who are upset at these changes forget, ypu have to play way more reserved in an uptier. Again this is true for most tanks even the 279 which you can’t just hold W and win. Ironically it is easier to kill a Toger 2P than an Panther at range. Less explosive filler is your worry, yeah no don’t even try to argue that when you and I both damn well knoe the only thing stopping oneshots is very open vehicles like the Tortoise. The turret traverse isn’t as big of an issue as ypu make it. Yes it is very slow, and is one of the worst features about it, however it can still flank, you still have a hull than can turn, you can use that it really isn’t hard. Nonexistent reverse isn’t an issue if you aren’t over committing in the first place, ie not flanking into their spawn alone. 6.p isn’t the whole awful thing everyonr is making it out to be, a vast majority of those people who are solely complaining about this, are whining because they don’t get to abuse 4.7 tanks anymore with vehicles like the Panther that for a medium tank have fuckin tiny weakspots, god forbid the player has bushes.
Alrighty there sport, you are seriously going to be complaining about the PT-76B you know the vehicle that is so utter dogshit using a the BT-7M as an LT or the BT-7A is somehow way more viable. The only advantage the PT has is that it is fully stabilized which is like the only good thing about it. It has less speed than a Tiger, literally no armor, and can be one tapped by American. 50 cals. The KV-220 should absolutely go up, even as someone who plays it on the regular when I am with friends wjo are trying to grind out 5.7 I think that thing should be 6.3 at the bare minimum or give it the 107 and put it at 6.7. That thing is bonkers.
In conclusion you are so worried about it fighting the T-95 when we all know you can easily out flank and destroy it, 15kph isn’t going anywhere anytime soon. Yeah the IS-3s are a problem until you realize in that 6.0 line up you have a Jagdpanther, which can smoke an IS-3 provided you aim for weakspots. Most of the medium tanks you fight are on par with the Panther, and no shit fighting HTs in an upteir isn’t fun. However these complaints are only valid if you are playing like the usual German main and not exploiting anything good about your vehicle, or the map you are on.
Apparently you “forgot” to add some russian vehicles to the list. Here, let me add them for you:
T-55AM1 8.7-> 9.0 - Better than the T-69 II G in survivability and fire power, which BR is increasing. It’s a really strong vehicle for that BR. The frontal ERA give it a really good protection against HEAT used by 7.7-8.3 vehicles. The missiles are accurate and deadly. I’m average player with a 5.5KD with it, which means the thing overperforming by far.
Object 279 8.7->9.0 - Possibly the strongest 8.7 vehicle in the game. The thing is sea clubbing everything at that BR, after all there is no counterpart. Basically, if you have a couple of them in your team, you won’t lose.
I agree.
However, Germany has by far the most consistently capable heavies for their BR and highest proportion of heavy vehicles at most BRs, making it an excellent indicator for balancing heavies of other nations.
I understand the frustration of constantly capping points only for the other two to fall due to incompetent teammates. Mobility is really useful in this situations. That being said, most of the game especially at mid BR is spent contesting and defending points. There is certainly success to be had by staying mobile and being aggressive, but there is also equal success to be had holding down a position. It all depends on playstyle.
Sorry, this is my bad for poor communication. I assumed shooting at weaker points in armour was assumed and took it for granted. By “brain off” I don’t mean in terms of shooting but in terms of positioning and avoiding enemy fire.
In my experience, most people’s struggles with heavy tanks comes from driving in the open straight towards the point expecting not to get shot. Rarely do people do the same with medium tanks but because the heavier vehicle’s armour is better they assume that it can wholly be relied upon for survival.
Honestly just a problem of positioning. Sticking with teammates makes this largely a non-issue, but if you ever find yourself alone against a larger force there’s a few simple steps that can greatly increase your survivability, especially at very close range:
Use cover. 18 seconds might be long for a reload but it takes longer to advance around a corner and line up a shot
StuG wiggle. Especially on tanks without muzzle breaks, a small wiggle makes it rather difficult to actually damage a barrel.
Charge. Such a large, imposing tank is bound to cause panic in the enemy. Combined with excellent armour that requires precise aim to kill, a charging, wiggling Jagdtiger can survive dozens of shots and get plenty of time to reload. This tactic is particularly effective at the noob-heavy BR of 6.7
Agree to disagree I guess. Even before last month’s changes, I believe the Jagdtiger (and 268) would continue to excell at 7.0. I more frequently than not run the Jagdtiger and Jagdpanther at 7.7 with equal success as at their respective BRs.
I said no such thing. The argument that heavy tanks/TDs are underpowered “due to mobility” is just generally a cry of Wehraboos who simply don’t know how to use the tanks that you accurately described as extremely powerful.
If you felt called out, that’s on you man ;)
I’ll give you credit, you’ve got a lot of experience in the JT. The problem is balance in inherently relative. You cannot BALANCE a vehicle with COMPARING it to other similar vehicles of other nations around the BR. Balance cannot be done in a vacuum, and you don’t exactly seem to have that multi-nation qualification.
For the AMX TO 90 and the 25t, you have to rise their penetration if you want to put them in 7.7 …
It was already very hard to pen heavies and medium, now it’s going to be even worse ! And let’s not forget that the 7.7 br is almost always facing 8.0 or .3 so the only thig you’ll be able to hit are light tanks …
9.0 is going to make the thing neigh unusable except for the random Gaijin moments, seriously putting it up there when it has no thermals and no counter to them ie somke grenades at 10.0 you get to fight shit that you can’t even hope of penetrating frontally. Until 9.0-10.0 is decompressed it really shouldn’t go up. Ince the Thermal Dart Slingers are moved up to 10.0 and stay there, I have no issues with the 279 going up.
why the hell is the M26 moving to 6.7 when it can’t pen a king tiger frontally? Either buff M82 or leave the battle rating alone. The KV-1 (Zis 5) moving up is fine but what about the KV-1E and KV-1B the should also move 4.7. Tiger II (P) should also not be moved to the same BR as the Tiger II (H) the P has no advantages over the H. And why isn’t the IS-3 moving up? RIP Tiger 1 players fighting IS-3s
Additional changes = 2S38 from 10.0 to 11.7 because completly overpowered at 10.0 vs others 9.0 to 10.3/7 tanks, too much survivability, too much damages and no limit of APFSDS => a better OTOMATIC at 11.0 without apfsds limit so 11.7