there is like 900 coments, i dont think i can go trough them all
Vehicle: Hunter F1
Gamemode: Air Realistic & Air Sim
BR Change: 9.0 → 8.7
Reason:
As per Stona:
this is a Korean Era aircraft, with no AAMs and limited flight performance these days. It should have gone down in BR with the others, but did not. It is stuck facing vastly superior late-cold war aircraft with better flight performance and capable AAMs with no advantage or strength. It should have gone down at the same time.
GRB, Mig-29SMT. 12.7 → 12.0-12.3, no Thermal container. Or leave BR as is, but give it thermal container
Id rather a decent speed and chassis over a missile that isnt much better than my M113’s honestly i didnt notice a difference when playing them aside from mobility which was more important on the maps i played on.
And that annoying 50 cal
Yes, my words. Or at least move it down to 10.7
Leopard 2A5 11.7 > 11.3
Move it down and replace some of its ammo, its just to similar to A6 at the moment. Would be better at a lower br for a lineup with worse CAS and lights. Give its DM33 maybe DM43. It would be much like the Type 90s are, with lacking firepower but a good tradeoff. (Maybe do the same with the Leopard 2PL)
Every mode, Pantsir, 11.7 > 12.0, This is by a VERY BIG margin the best AA in the game, period. Against an expperienced Pantsir player, multiple air vehicles or extreme strategy and caution must be taken by pilots to have a chance at taking it out. Not to mention if said plane gets into a dogfight, GG.
Air RB & Sim:
Belgian F-16A, F-15, Flanker, Gripen, AV-8B+ > 13.3, reason: Excellent IRCCM missiles, large number of such missiles including best Fox 1 (flanker), ARH missiles (AV-B+)… In a downtier these planes clown on 12.0 planes
F-16C/Barak II, F-15 MSIP/J(M), Gripen C, J-10, Mirage 2000-5F > 14.0, reason: excellent flight models and large number of excellent missiles and/or countermeasures… In a downtier planes without Fox 3 and not as good flight models struggle, example F-20, and the upcoming F-14A due to poor airframe and low countermeasures. Plus allows for more decompression and separation for my previous recommendations, which every person who has reached top tier has been screaming for for years, great job recently, but more needs to happen in my opinion.
A-10C > 12.0, reason: HMD IFF, Aim 9M slaved to HMD… There are planes at 10.3 without flares, let alone against a missile designed to COUNTER flares. Planes that do have flares must expend a HUGE chunk to possibly dodge the missile. Strike planes should not create no-fly zones, they are not air to air planes.
Vehicle: J2M2 model 11
Gamemode: Air RB
BR Change: 5.0 ----> 5.7
Reason: It actually performs better in BnZ than J2M5… And usual J2M thing----- outrageous climb rate, great firepower, overwhelming maneuverability.
Air RB. Su-25SM3. 12.3 > 11.7. When you guys updated to game to allow difference in BR between ground and air, you guys still have some planes especially at jet tier being higher than their predecessor for no reason. This is one of them. In terms of AIR RB, the plane is straight up worse than the Su-25T. It has 2 less air to air missiles. It has no passive IRCM (which make the Su-25T invincible against IR since you can’t launch from the rear while frontal launches against any player with eyes will be countered by flares). Please make it the same BR as the Su-25T as a sidegrade.
lmfao no fuck off, just because you have your stupid overpowered tank does not mean 7.7s should have to get regularly farmed by it
KF41 should stay at 10,7 and eventually move to 11,0 next BR changes. Problem of this vehicle is that it doesnt have a lineup (im not uptiering my 10,3 because of 1 vehicle) and at 11,3, it sucks. Just give this a try please.
Imagine how bad that would be with a 25mm bushmaster cannon at the same BR
You mean the one that blocks half your frontal depression angles?
why is the T-129 going up in BR? its already pretty bad at its current BR
however if it got an actual RWR as it did in real life i wouldnt be complaining now. it used to have one in the past im sure too
Vehicle: Su-27
Gamemode: Air RB
BR Change: 13.0 ----> 13.3
Reason: 6x R-27ER’s with PD and TWS radar + 4x R-73 with thrust vectoring alongside HMD is way too strong for that BR. Even the F-15A at that BR have much inferior and only 4x Sparrows but has no TWS for easy target selection and has 4x 9M’s but without HDM, making in less effective in dogfights. Su-27 does have inferior flight model but the R-73’s somewhat counter that, if additional buff is needed then it should be towards it’s flight model not BR.
Air realistic, F8U-2. 10.0 > 10.3
Basically a slightly worse F-8E that currenlty dunks on 9.0 subsonic aircraft and flareless supersonic 9.3s while being able outrun them (excluding F-104 A and C) and flaring what little early missiles they have.
I AGREE! ATTACK THE D POINT!
Average F8U-2 player:
Ground Realistic
Object 279
9.0 → 9.3
It is are extremly powerful for its BR with its stabilized 130mm autoloaded cannon, that is capable of firing APHE. The Object 279 is nearly impossible to kill for a lot of tanks even around its own BR or a bit higher, which means that it just shrugs off the enemy shell and near instantly turns onto the enemy and is able to oneshot them. At the same time, since there is an overall BR increase for decompression from around 9.0+, it would make sense to also move this vehicle up, since it is one of the most powerful 9.0 vehicles in the game.
Air/Ground realistic battles, AH-64A Peten, 11.3 > 11.7
This is the worst of the Apaches available to the Israeli helicopter tree.
It has no MAW and half the countermeasures. In my opinion it could stay at 11.3, since keeping it at the same BR as the other Israeli Apaches doesn’t really encourage using this version over the others.
GRB, M113A1 (TOW) (China, Italy, Israel). 8.3 > 8.0.
Currently these vehicles, which are merely a missile tube on a simple tracked platform, are the same BR as fully fledged IFVs like the Bradley and Warrior. Let me list what these two have above the post’s subjects: proper APDS firing autocannon, better moblity (both forwards and in reverse), better armor (do not die to .5 cals and they are not overpressured by artillery landing a few meters away), gen 1 (or even 3!) thermals, stabilisers or very fast aiming speeds, fully traversible turrets (M113A1’s have a limited firing arc), scouting and drones
What do M113’s have in comparison? 200mm more penetration on their missiles against the Bradley or better depression against the Warrior (which actually has BETTER missiles!). This performance gap is just unnecessarily large. And that was even before the TOW guidance change which was a massive nerf for this vehicle - a reduction in BR should bring justice to it.