Leclercs in general got butchered so hard i got no idea what the reasoning is that they are all still at 12.7…when an M1A1 clickbait or AIM at 12.0 is just miles better.
Better Round…Same reload…Tons of .50cals…gen 3 commander thermals…better gun depression…Better armor…1400 m/s proxy heat-fs.
French tax i guess…But it definitely feels balanced just driving out in the open in a BMPT, hull down getting surprised by a Leclerc and just two tapping the entire tank with two rounds of 30 mm apds (81 mm pen flat, mind you) through the lower front plate while theres literally nothing he can do to a 11.7 tank destroyer driving out behind cover being completely oblivious (that was me). Even if i wouldn’t have been hull down he would have needed a quite lucky snapshot to disable me in that little time he had before those two rounds of mine hit his lfp.
Or disabling the FCS by spamming 50 cals at his turretface. Like, I’m not even surprised that thats the result of a module and damage update to the entire domestic top tier mbt fleet of france that’s not its most capable one, obviously a Leo 2a6 because, why not? At this point im expecting nothing less. They could do le funny now and raise all leclercs to 13.0 as the first mbts because they “updated” them. Or sell some Leclerc prototype at 12.3 thats actually better than the tech tree ones. Cmon gaijin u gotta rly up the game a bit here.
Rly, no idea what the snail was smoking when it was “updating” the already lacking damage model of the leclercs. They are just worse Type 10s with worse rounds and longer reload now. Cant wait till they get to update the Challengers. Ill wait to start spading my entire researched chally fleet till that moment for extra fun. Ridicolous.
Vehicle:OTOMATIC
Gamemode: Ground Realistic
BR Change: 11.3→11.3 ( with unlimited APFSDS)
Reason: In the current situation, Otomatic isn’t doing what it should; it needs unlimited APFSDS.
2s6 - RB 10.7 → 11.0
Insanely overpowered spaa and very surprised why it’s still 10.7 with its Irist and thermal kit combined with good radar and all range coverage missile gun kit.
Additionally the F-16ADF, JF-17, and F-16MLU don’t even have access to an HMS/HMD. So if you end up in a low speed close range missile joust, the Su-30 will end up winning if your tall box ACM decides not to lock them quickly enough. As if you don’t get a missile off and continue to notch you’ll be too slow to outmanoeuvre a gun solution, and if you decide not to notch your will eat an R-77. Su-30s simply shouldn’t be at an advantage in this given scenario with an F-16 at the same BR.
Vehicle: B-66B Gamemode: Air Realistic Battles BR Change: 9.0 → 8.7 Reason: Yes, it’s faster than the B57 but not enough to make a difference, the fighters around 9.0 and above that the B-66B faces are much faster than it and have no problem intercepting it. B-66B is way too slow for 9.0 ARB. Not to mention it can’t even outmanoeuvre the aim9b, what a joke. No Air spawn btw.
If it’s gona stay at 9.0 then atleast give it airspawn.
Vehicle: F-4C Phantom II
Change: give it 4x AIM-7E
F-4C has no strong points, but lacks countermeasures and suffers greatly against IR missiles, many of them are also all-aspect
AIM-7D, main armament of F-4C, is almost useless against maneuvering targets
With the addition of AIM-7E, F-4C would become a good high-altitude fighter, and its lack of countermeasures would not be as noticeable
If F-4C with AIM-7E proves to be too effective, its Battle Rating could be increased by one step in next BRs changes
Multiple prototypes were under construction by the end of the war. The mockup is a rejected earlier design that Gaijin falsely interpreted as the final Ho-Ri and then filled blanks with a different Ho-Ri design to unintentionally create a fictional vehicle. (At least the prototype, Production was intentionally changed to fit top tier at the time)
Ho-Ri is real, but neither of the ones in game are the real Ho-Ri
The Fakour-90 is not ‘crazy work’ in any way. Either you die to it because you’re brainless, or you actually have some form of intelligence and avoid it. The Fakour-90 is quite literally a skill check, and your reasoning for placing it at 13.7 (a higher BR than the Su-30MKK/MK2) is based on a single missile.
The IRIAF F-14A has an abhorrent radar, abhorrent RWR, abhorrent engines with incredibly poor fuel efficiency, and the missiles increase the weight of the aircraft to a drastic degree. It has no IRCCM missiles, incredibly limited countermeasures, especially when you take into account the heat the engines produce, and its overall situational awareness is on par with 12.0 aircraft.
Moving the aircraft up to 13.3 was already pushing it; at 13.7, it’s utterly dead
I would MUCH prefer it being moved down to 10.7 where it actually belongs. Any time i bring this out the only things im killing with it is munitions and helis.