Always turnfight zeros
Vehicle: OTOMATIC
Mode: GRB
Change: 11.3 → 11.0 or keep 11.0 and increased APFSDS limit
Reason:
At 11.3 and above, the OTOMATIC has almost no ability to engage aircraft before they launch long-range guided weapons. Most of the time, it can only intercept incoming ordnance to gain any score. Lowering it to 11.0 would give it a more reasonable environment. Alternatively, its APFSDS limit could be increased to improve its ability to defend itself against ground vehicles.
Sd.Kfz.234/2 Rank II → Rank III. It already moved up to BR 3.7 and germany doesnt have any other rank III Light tanks until much later. There even is now a Premium variant.
Indiscriminate reload speed buffs for WW2 vehicles are a bad call.
The charm of WW2 tank combat comes from deliberate, slow engagements.
War Thunder is an armored vehicle simulator, not a generic FPS.
CA Lorraine [GRB] : 6.0 → 5.3
Since the mobility nerf, this vehicle isn’t anymore capable of facing 7.0 vehicles without being absolutely demolished
Ground RB
AEC AA
3.7 → 3.0 it is a terrible SPAA, and should not be this high
Just… No please, the TKX is already over BRed
95% of USAF pilots quit turnfighting right before they beat the Zero
same for the regular MiG-27 (the one w/o the targeting optics)
WHO THE HELL PUT THE KINGTIGERS TO 6.3?
Come on, show yourself.
Vehicle: CRV Block II
Gamemode: Ground Realistic
BR Change: 10.7 —> 10.3
Reason: The only reason for this CRV to be higher than 10.0 is because of the Spikes, the gun is okay, but not great, its the size of a small barn, the mobility is okay but no great, especially the huge turning radius, the survivability kinda sucks, the APS doesnt work most of the time, etc etc.
The only thing really going for it and the only reason to use it over the 10.3 Ajax is the Spikes, but you only get 4 of them, which, with how inconistantly they still do damage, or even track a target. Might mean a few kills, it might mean none at all.
I just cant see any reason for it to 10.7 in its current unfinished, buggy state.
Ground RB
Crusader AA Mk. II
4.0 → 3.3
It is not a good SPAA how it made it to 4.0 is beyond me
Vehicle: Tornado IDS (1995)
Mode: GRB
Change: 11.3 → 11.0
Reason:
The Tornado IDS (1995) only carries four laser-guided bombs, and they rely entirely on continuous laser guidance without INS/GPS assistance. This is too limited for an aircraft at 11.3. It should be lowered to 11.0, or remain at 11.3 and receive JDAMs.
so everyone is bad then cuz people die to fox3
Thats rather in the wrong direction, its turnability and MG proof cockpit is all that speaks for it.
Fw 189 C (V6) GRB 2.7 → 1.7 or 2.0.
Its fun, however heavily outclassed compared to many other Aircraft, the only Thing that it has for it, is that the cabin is immune to MG fire and that its relatively nimble. However even Biplanes are faster than it, barely reaching 300 km/h. The Offensive armarment is good but well below what other Planes have at the same or lower Br, the Moment you face any Ground Targets with more than 35mm armor or 25mm Roof armor such as M4 Shermans, they really lack Damage. And it can at most only carry 4x 50kg bombs under the wings. Even in the normal Tech tree there are other, better Ground strikers at a lower BR.
Vehicle: Hunter F.6
Mode: ARB
Change: BR 9.7 → BR 9.7
While it is one of the best planes of its current BR, it has no business going up, as it lacks speed and climb rate necessary to defend from high BR missiles purely through positioning and kinematically the way planes like Mirage IIIC, Nesher or J35D do.
T18E2 GRB 3.0 → 3.7/4.0 It has more armor, a stronger gun and comparable Speed and cant be easily destroyed with even HMGs and lighter cannons, it has so much armor with angle that frontally some cant penetrate it at all (like the italian guns), compared to the Sd.Kfz.234/2 which allready sits at 3.7, which has only 30mm (angled) armor, with the rest only 8-14,5mm and a weaker gun.
Panzer IV Ausf.E GRB 2.0 → 1.7
It is basically in between the Pz IV Ausf. C and F1, even tho it only has mere 30mm frontal turret armor, and mostly 20mm side and back armor. While it has 10mm more Frontal hull protection, however that has holes with just 30mm. There isnt really a reason to play the E over the F1, as you cant even properly angle, because of the 20mm side, which can even be penetrated by relatively more powerfull 37mm guns. If put at 1.7 it could also be used in a new line up, along future tanks, made of: Pz III Ausf.G (which armor wise is Pretty similar), Flakpanzer 38(t), Pz.Sfl.I and Pz II Ausf.F. A Pz IV Ausf.E with turret add on armor would fit better at 2.0 in the future.
If it’s so, fair enough, let it don’t have the weapons. When they want add a copy paste with the (Late) in the name just to add the missing features behind a research point wall like Gaijin is doing with modern main battle tank by copy and pasting a new vehicle with active protection system for 420 000 research points.
@Morvran Su-25BM doesn’t have head mounted sight, indeed the Yak-130 handles way better while flying, again I’m considering the weaker engine and lack of countermeasure or at least the absence. It can either have four total missiles or two but with the wing-tip countermeasure pods.
You have skill issue.
Stop blaming your skill issue on a vehicle/missile being magically OP just because it was fired at you
