It was the only 4th gen aircraft on introduction.
The environment air rb was back then
It not the same as now
So it doesn’t mean anything with regards to how it performs in the modern environment
It was the only 4th gen aircraft on introduction.
The environment air rb was back then
It not the same as now
So it doesn’t mean anything with regards to how it performs in the modern environment
Softstat change suggestions:
5 cm KwK 38 L/42 Aced Max Crew Reload Speed of currently 4.0 Sec lowering to 3.0 or 3.3 Seconds (the fastest). It is a good/mediocre gun, with good Penetration (80mm) at relatively low Velocity (685m/s), but even the fastest reload is 4.0 Seconds.
For comparisson the other guns of similar Performance and size have much faster reloads with, including 1 and 2 men turrets, while the 5 cm KwK 38 L/42 (on Pz III Ausf.F and J as well as Pz.Sp.Wg. P204(f) KwK), it also has a Dedicated loader (and on the Pz III Ausf.J even nerfed by a Ready rack):
37mm M3/M5/M6 guns 2.9 Sec
75mm M2 3.3 Sec
45mm 20-K 2.9 sec (on T-80 even 2.5 sec)
76,2 mm 1902/30 4.3 sec
76,2 mm KT-28 4.0 sec
4 cm QF 2 pdr 2.8 sec
4,7 cm QF 3 pdr 3.0 sec
5,7 cm Type 97 3.3 sec
4,7 cm Type 1 3.3 sec
4 cm MAVAG 41.M 40/51 2.8 sec
4,7 cm 47/32 2.9-3.0 sec
4,7 cm 47/40 3.3 sec
4,7 cm SA 35 L/32 3.0 Sec (with Dedicated loader, without 4.0 sec (1 man turret))
4,7 cm SA 37 3.0 sec
Vehicle: L-39ZA/ART
Gamemode: Air Simulator Battles
BR Change: 6.3 —> 7.0
Reason: At 6.3 it is the second fastest aircraft (after the MB-326B which is also undertiered). And the full set of CCIP plays a way more important role in Enduring Confrontation than the other Air modes.
Vehicle: HMS Rodney / Nelson
Gamemode: Naval
BR Change: 7.7 → 8.0
Nelson / Rodney
Give these ships their historically correct 30 second reload rate. Move their BRs to 8.0 if necessary. They will make a nice linueup with KGV.
(Bug Report that was disregarded)
Developers considered it unnecessary to further increase the rate of fire.
The situation in Naval has changed since then. Rodney/Nelson are not top ranked ships. If their performance improves from a reload buff then they can go up in br.
heavy disagree tbh
After burner makes VERY good although you lose 2 missiles BUT
big BUT here
I think the BM should move to 11.0
Pbil m/40, 20 mm Pvlvkan M/40 reloadspeed from 1.0 sec to 3 sec (like other Auto cannons or more) it has a 36 rounds drum, in a small turret, barely overheats and can pretty much continuesly fire without stop.
The 2 cm KwK 30/38 L/65 on AA vehicles such as Sd.Kfz.222 (and Chinese), Sd.Kfz.234/1 and Sd.Kfz.140/1 from 6 → 3 sec reload like the 2 cm Flak 38 L/65, These Vehicles are dual Purpose AA vehicles, have a Dedicated loader next to the gun (unlike Pz II Ausf.C and F where he is in the hull and Needs to reach up) and only have 10 round Magazins unlike the 20 round Magazins on the Flaks. Effectively giving it 1/4th effectiveness (compared to the Flakpanzer 38(t))
Yak-3U nerfed… on sim only
also A6M5 to 6.0
Stop overtiering the Zeroes, this is getting ridiculous.
Ask US pilots to stop fighting them
Vehicle: F8U-2
Gamemode: Air Simulator Battles
BR Change: 10.0 —> 10.3
Reason: Just like it was overperforming in the other Air modes, in Air Sim its radar becomes an even greater advantage.
Turan III - Ammunition change
So far the Turan III was denied its apcr and smoke shells on the grounds of balance, even tho the tank that it most closely resembles and was “inspired by” The Panzer IV had these same very shells forever now, at a lower br.
Now both the Panzer IV H and the Turan III sit at the same battlerating of 4.0, therefore i ask again that the Turan III shall finally receive its historically correct ammunitions!
Yes, the Turan III has better mobility due to its better transmission, but it is also less survivable, as the crew overlaps more compared to the Panzer IV H, which does result in AP shells dealing more damage with the higher chance of frequent critical results. This, together with less frontal armor, which does matter in case of AP even at 400 meters, makes the Turan III not a better tank than the Panzer IV concept, but more of a sidegrade, where it gains more mobility but also loses survivability.
As you can see in-game the Panzer IV crew is better spaced out, which does matter a lot when facing AP. In this aspect, the Turan III is considerably weaker than the Panzer IV H
The Turan III had both of these shells I’m talking about; both were reported and accepted years ago
Missing German APCR shell of the Turan III 1
Missing German smoke shell of the Turan III 1
All in all, the Turan III is NOT a tank that is better than the Panzer IV H that sits at 4.0 with the very apcr and smoke the Turan III was denied. So i struggle to see any reason to further deny the Turan III of its apcr and smoke based on the reasoning of balance. It simply suffers from being used by more experienced players and not by new players of the German tech tree.
Its mobility does not offset the reduced survivability as much as to make it better than its German counterpart and to be a reason for its ammunition choices to be artificially limited.
PS.: The Zrínyi I has the same gun as the Turan III; therefore, if the Turan III finally receives its APCR and smoke the Zrínyi I should also receive them.
Missing German smoke shell of the Zrínyi I
Missing German APCR shell of the Zrínyi I tank
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Thank you. Good change.
Pz.Sfl.Ic GRB Reload Speed: 5,9 Sec → 3,7 sec, like the other vehicles with the same armarment. It still the 5 cm gun, with the reload Speed of a 75mm gun. It already went up from 2.0 to 2.3 to 2.7 but the reload is still slow.
just so happened to skip on the Yak-3U on RB too, while spitfire Lf Mk.IX are eatin a second nerf
Always turnfight zeros
Vehicle: OTOMATIC
Mode: GRB
Change: 11.3 → 11.0 or keep 11.0 and increased APFSDS limit
Reason:
At 11.3 and above, the OTOMATIC has almost no ability to engage aircraft before they launch long-range guided weapons. Most of the time, it can only intercept incoming ordnance to gain any score. Lowering it to 11.0 would give it a more reasonable environment. Alternatively, its APFSDS limit could be increased to improve its ability to defend itself against ground vehicles.
Sd.Kfz.234/2 Rank II → Rank III. It already moved up to BR 3.7 and germany doesnt have any other rank III Light tanks until much later. There even is now a Premium variant.
Indiscriminate reload speed buffs for WW2 vehicles are a bad call.
The charm of WW2 tank combat comes from deliberate, slow engagements.
War Thunder is an armored vehicle simulator, not a generic FPS.
CA Lorraine [GRB] : 6.0 → 5.3
Since the mobility nerf, this vehicle isn’t anymore capable of facing 7.0 vehicles without being absolutely demolished
Ground RB
AEC AA
3.7 → 3.0 it is a terrible SPAA, and should not be this high