Yes, I also doubt that some of the instructor functions are even running on the flight model.
What I wanted to say was that I have doubts about the quality of the human resources involved in the development of the flight model - that amateurs who can only fly a plane with a mouse are involved in the development of the flight model.
Furthermore, I believe that up until the Birds of Steel era and the very early days of WarThunder, there were staff members who were well-versed in aircraft.
Without that, it would be impossible to complete the core of WarThunder’s flight simulation system, so this is without a doubt.
Now this is purely speculation, but I think that at a certain point, a talented staff member lost their position due to internal politics, or was physically forced out of the studio (if this is true, the reason is obvious).
Why? Because of the various easily traceable and easily notched Aim-54s?
Disagreement is welcomed. But, how do you explain so many, many Sim planes refusing to stall in joystick gimbal lockout?
I’m receiving up what you’re broadcasting.
I’ve more to say on that subject but reluctant to get the post locked.
For this, it was found that for the F4Us and P-47s, the game literally didn’t allow full elevator deflection. As such, you could not hit critical AoA without some really serious skid or maybe not even then.
It wasn’t so much as instructor handholding and more of a bad flightmodel.
https://community.gaijin.net/issues/p/warthunder/i/nUt13RQEocFI
That are fired at 11.3 - 12.0 aircraft with quadrant based rwr that doesnt give range or missile warning. The only rwr and viable radar is on the mig 23mld. So f14A at 12.3 is a punch down simulator.
Fair enough as I’m not married to the INSTRUCTOR bleed theory. Consider it a metaphor? The planes handle “as if” INSTRUCTOR is helping?
Anyway, we have currently:
-I’d forgotten about silly Corsairs!
-all Ki-61
-Some A6M
-all P-40
-XP 50
-I-153 Chaika
-Premium British P-51 (biggest bimbo of them all)
-all Italian RE fighters
They all behave the same. Yes, many require combat flaps to behave in a criminal manner but, how many planes like this can we accept and have to fight against and still call this “Simulator Mode”?
I, for one, am disturbed, have removed many of these planes from my crew slots and justifiably resent fighting against this growing list of goofy, happy, bimbo aircraft.
I don’t disagree with the aircraft mentioned going up in BR I think it’d be a good change. I’d also potentially argue the Spitfire Mk XVI going down to 4.7 considering almost all 109’s out turn it, it’s the worst handling Spitfire of all of them (which says a lot with the dubious FM) and it also doesn’t really zoom climb that well neither so even BnZ is tricky… especially at 5.0!
The 190D-9 could come down to 5.0/5.3 as well. I don’t know if it’s AEC being rubbish but the original datasheet said it should be capable of over 380mph on the deck, with my testing it stops at around 360mph which isn’t all that fast for 5.7.
As for dodgy FM’s they’ve fixed the Ki-84 at least as it can now stall, although I’ve heard it runs on superior US fuel testing settings which absolutely should not be the case. The Hurricane also now stalls and spins.
Our main issue with some of the FM’s are that I don’t think they’re made for SB any more and the devs sadly listen to RB players more than us.
The 190A’s FM used to be very aerobatic with a responsive elevator but players complained it was “unstable”. Lo and behold we then was given an FM which literally could not pull more than 4g. They then “fixed” that with the FM we have today which can stall but you seriously need to fight it to do so.
The 109’s elevator also used to stiffen up as it should above 300mph and I remember on the old forum RB players screaming that the 109 was “useless” because it “couldn’t BnZ correctly”. Now we have magical 109’s with high speed manoeuvrability they never had allowing them to turn with/out turn aircraft they shouldn’t be able to etc.
But then we have devs that “update” them and gimp the elevator creating hand holding (but also underperforming) FM’s not to mention others that magically recover from stalls with the stick still pulled back.
I made a video a while back comparing Birds of Steel (ps3) to modern day War Thunder and it’s depressing how far we’ve fallen.
Playability > Realism
Quantity > Quality
$ > all
That’s how they see it unfortunately.
Little do they understand that by dumbing down Sim FM’s they’re losing a chunk of money from the Sim community that have since gone elsewhere.
So the solution is move them to a BR where they face far better fox 3 throwers? No thank you.
Are you actually serious?
Yes.
f-14a at 12.3 somehow seems balanced to you? All it does it shoot down clueless mig-23 players and su-25s
Or mig21 at 11.3
Disagree. Aim-54s are not difficult to avoid. That would be a “skill issue”.
try avoiding them with the spo-10 rwr please.
Most numerous redside fighters in the 12.3 top bracket have spo-10 (mig-23 variants other than mld)
That bracket ends up blue side steam rolling if france isn’t on red, and even when france is on red, most people dont have the event mirage 2k.
FA18A and f-14a just ends up eating up that br and completely killing it.
Best plane red side has is either mig-23mld (11.3, though probably should be 11.7) or the jh7a (which is a strike fighter), and neither come close to the power that the f-14a
So f14A pilots need the plane to be 12.3 or they can’t get kills? Cough cough "skill something…)
Another plane that needs to be moved up is the ariete, I think 10.0 or 9.7 will be a good br for it. Also the sag 2, its little brother, should also go up to around 9.3
It’s very unfortunate that Gaijin has created so many aircraft functions that are shared between AB, RB, SB. Rear gunners and sounds of other vehicles as examples. Gunners get boosted in AB, Sim is affected. Sounds gets nerfed in Sim, Rb’ers are affected.
Two out of twenty or more in real need of robust elevator authority is… less than encouraging and I can’t see how such a long list of planes can even be reported without Gaijin demanding an overwhelming stack of WWII documents which, I for one, have no inclination to produce.
Thanks for that. I saw it and agree plus, where are my canopy water drops and often-missing muzzle flashes from the attacking bandit’s guns? Does Gaijin think that stealth ammo doesn’t require gun powder explosions to launch non-tracer projectiles?
This game has way too many planes to model anything correct and in detail.