What you just described is what realism is.
Unless you frag essential systems, it can still fire even when dead in the water.
Your post is demanding an arcade feature and claiming arcade is realism.
What you just described is what realism is.
Unless you frag essential systems, it can still fire even when dead in the water.
Your post is demanding an arcade feature and claiming arcade is realism.
And in WW2 a penetration of a tank would generally cause the crew to bail - the damage models all left reality quite a long time ago.
Yeah, ground and to maybe a lesser extent naval (in most cases) are even worse on their “realism” when it comes to repairing damage and what counts as a “kill”
No round causes a crew to bail.
Crews deciding to bail is what cause them to bail.
Which they tend to decide after xy Round has penetrated their Tank…in other words the round caused them to bail out.
Correlation is not causation.
The cause is still their decision, irrelevant of what happens prior to that.
The question isn’t “did anyone” the question is “is it possible to?” And the answer is “if the guns are working and the pilot is conscious then yes.”
At some point “realistic air battles” is STILL a video game, you need to stop.
Never argue with stupid People. They will drag you down to their level and beat you with experience
This guy just makes garbage threads for fun worse than even I do.
He made a new thread “why do Russian devs put props vs jets?” I mean come on. Obvious sh-tposting is obvious.
I am talking about REALISTIC battle-mode, bro. :-D
“Realistic” is just a word and this is a video game, “bro.”
Your threads are garbage. Why aren’t you blaming the evil Russian bogeyman in this thread like you are in your jet vs prop thread?
I presume the advanced modules will only apply to modern aircraft, which means OP’s issue (which i presume is for WW2 BRs) aren’t going to be egfected
for now yes…
In the future? Who knows. There must have been some linkage between the cockpit and the guns as I doubt they were wireless :D
I’m talking about ARB (this topic is tagged with). Not anything else.
So I watched…and learned nothing. XD
True.
As long as there is no damage visible on control cables/hydraulic, even in a flat spin flaps/rudder/ayleron should move. But the second the disabled instructor is blinking, they are locked.
Back to topic:
In my opinion a dead (blackened marker) plane should be a dead plane. So the player has no control anymore.
But there is another problem. If you crippled a plane completely, most of the time it is very hard or impossible to kill him. You see this very often. Sometimes he eats several missiles or bursts in a flat spin and don’t die.
Especially on AF this is a problem. Some days ago I hit a landed plane with 5 bursts of 30mm (3 at the canopy) and he won’t die, not even blackened. So he would be able to repair.
Being able to control armament that hasn’t been destroyed is realistic.
what is so hard about making sure that the plane you “killed” actually goes down, just stay near it then
if it keeps flying just give it another few shots
cant be that hard right?
No, it’s the only answer you like. That’s a big difference.
As guys above explained numerous times, if pilot/gunners is/are alive and guns are operational, he/they can shot back.
Remeber: There’s a beast deep inside you. It will not die, it will fight back! ;)
It coulda been an aircraft finished off kill. Sometime when a plane suffers significant damage the game counts it as dead. This happened to me once, I snapped my tail off while landing (don’t ask, landing gear is for no0bs) and I showed up on the scoreboard as dead. However, I repaired and finished off the game, all while being considered dead by the game. The same thing happened to my friend, he died twice in one air rb game cuz of this same thing
Though why can that be an issue xD