Actually, what @English_Ham said is pretty much right on the money.
Given that airplanes’ historical killshare average has been ~8%, this ‘downplayed’ talk is silly…CAS is uninfluential enough as it is, there isn’t much to downplay.
The real issue we see on the forums is CAS hype. CAS is nowhere near as strong as the hype portrays–because most complaints about deaths by enemy CAS are cases of “outplayed and defeated.”
Be patient…some folks here use some ‘particular’ graphics settings selected and so their experience could very well be different than yours.
From experience and consensus though, I can say the conditions EH mentions are far more representative of the norm than what the others claim.
i just prefer not helping my team 9/10 times as they arent worth it anyways, even if i do help my reward is nothing except a bit more rp i guess but i dont really care for if iv helped people who would never do anything for me, sure thats how the cycle repeats itself, but is anyone really gonna stop that?
I am not talking about graphical type stuff, i am simply referring to the time spent to acquire your target when you are flying.
It takes attention away from other things and in the process of trying to acquire target - you could get shot down.
Also - as i am sure you know - there is a big difference between spawning in air and bombing the guy who just killed you (you already know his location). - - - - and spawning in air and scanning for any target.
I think people are generalising airborne revenge kills and general cas kills. They are not the same.
Revenge kills are easy because you already know the targets location but not all kills/cas are revenge kills.
It takes time to acquire targets and you have to think about how to engage and what your exit strategy is, well for me anyway.
I would also like to clarify guys - - ever heard of asset denial? If you spawn spaa - engage the air, you dont even need to kill him - but if you do, he may have no spawn points left and then that cas player is now either in spaa himself or back in hangar, - success.
If You have problem in finding the target on the ground, that is a skill issue at best. If You have a problem with finding a target while observing the situation then again, that is a skill issue.
There is not much of the difference in that. Especially that You get a big red mark whenever Your teammate even mgs the enemy. You can even see enemy shoots from distance.
so your telling me that when you spawn in the air, you dont need to look for your targets???
You know exactly where any given target is ???
bloody hell you must be deadly… i am also calling bs on that one buddy.
That’s them constantly… They lurk in these kind of threads, making out it’s so easy for a plane to spot things, almost as if they merely sit in these threads to troll and be riling up the proponents.
you often spawn miles away, no way you can visually identify your target immediately - i am simply saying that in the process of looking for a target - you can get killed, it is an opportunity for spaa to take out the enemy.
If You fly right above the battlefield while looking for a target or just not understanding simple things like where enemy will be at that time of the match, that is a skill issue.
You can spot targets from the distance that is outside SPAA effective range. You can even look for targets by just simply seeing how game is going on minimap. Trying to portray the moment of looking for target as something hard is just ridiculous
If you’re in an open-top vehicle and not automatically trying to find a location to fire from that offers cover and concealment, you are straight up doing it wrong.
And before anyone tries to tell me we have maps with little to no cover and concealment - Yes, I’m aware. For those maps Shoot n’ Scoot tactics are imperative to a longer lifespan from both enemy ground and air. If you’re just sitting on your thumbs out in the open and end up getting strafed for it - That’s entirely your fault. If you’re seriously going to play that way, at least accept responsibility when you get punished for it.
EXTREMELY difficult to do when you play something like a Sturer Emil or Dicker Max that have ZERO AAA capability and you have to rely on your team mates to protect you from aircraft. Even harder when 95% of the teams you get dealt completely IGNORE aircraft because they are so focussed on nothing but killing tanks (see thread about players playing out of their depth), making using these SPGs completely unviable.
To be fair, some folks who play this game do so with Nintendo 64-like graphics. Their insights on WT are also quite poor too, despite an extensive play history.
Often they’ve tweaked the settings so much that you’d be surprised just how far it all goes.
(They’re still hyping things–but they do have unique conditions too.)
Some people choose to lose and there is nothing you can do to help them.
The very concept of opposing players with teeth (and especially those using CAS) offends them. Defeat is their real complaint.
Over the years, some WT players have really forgotten that vehicle selection includes ‘merit consideration’ into the mix.
Vehicles like open tops have strengths (speed, agility, small size, etc.)…and weaknesses (vulnerability to artillery, MG, etc.).
Player quality’s decline has come as a part of this increasing naivete and irresponsibility.
Tankers who fly, though not immune to the above, are generally far more knowledgeable on all this (which helps explain their successes).
I don’t know what your skill level is with SPAA, but my experience is that SPAA have a very short life expectancy. GJ has always refused to give SPAA stealth ammo. SPAA is the poor 2nd cousin of ground vehicles which I mean is, have you ever seen a Prototype SPAA in game? Some nations fight jets with WW2 SPAA until damn near 8.0. Some nations get captured equipment to fill gaps like aircraft and tanks, no SPAA included. How about led lease SPAA to fill gaps? Never happen as SPAA must be kept as inefficient as possible. 90% of SPAA can be killed with MG fire. why waste a bomb?
Really the only counter to air is more air which to me seems counter intuitive to a ground battle? 1/2 your team is air born and in large part ignore the air threat and want to CAS tanks, which is understandable as that is what CAS does. As far as anti-air is concerned, SPAA sucks.
People that are good with SPAA and with who I have talked to will always say that SPAA is only good if pilot doesn’t know what he is doing.
The best part about ‘But just bring SPAA’ is that whenever I use the air and I manage to destroy a couple of ground units most of the players are going to spawn in SPAA if not the air meaning that they ground forces still got weakened to the point where my team has no problem in overtaking the battlefield.
I just started to play the 6.0 plane with 114 rockets that can pen 400mm of armor. To spawn it I only need arond 550 SP which is so hard to get. Not to mention 20mm guns that are able to pen eaisly most of the ground targets at that B.R. and even if they can’t kill the crew, they will always be able to set target on fire.