Me and @HighRiskNoReward just did the deed, results:
@ 2km start alt, both on min fuel
Ki84 vs Meteor Mk3, meteor just barely outrates it in a sustained turnfight. It’s quite close though, so maybe if i was a ki84 enthusiast or a ‘professional’ duelist i coulda tied it? But meteor still has speed and climb advantage so its not like it HAS to take the fight. I lost all of these.
Against A7M2, meteor has no chance if it takes the dogfight and it effectively worked as area denial, but like the ki84 it never HAS to fight me directly. A7M is kinda an exception as it turns so damn well (same goes for the meteor vs other jets), but I eventually won that match because he had to climb away from me and exited the duel area - zone was captured.
He won it earlier, but i was kinda being stupid and taking a head-on with someone below me, which wasn’t a great idea. Once that was done he couldn’t really pull into me and I couldn’t get close enough to accurately shoot - also helps that he’s pretty good at dodging.
If it was air rb he could get an altitude advantage or drain tickets through ground pounding, neither of which I can do much about.
We did try rolling scissors once, which the Ki84 won - highrisk does say the Meteor rolls poorly (and looked like that too) and that entering a scissors in a jet against a prop is suicide anyway (and a fight he’d never take), so if they’re gullible enough to take that fight, that is an acceptable tactic.
In that fight, the meteor is simply too fast and it’ll inevitably get in front of the prop.
So TLDR, the meteor is pretty impressive unless you can get it pretty slow or into a scissors fight. Ki84 has very good performance for a prop, but it was unable to keep up just slightly. A7M can keep up if they full send it in either a turn or scissors fight, but you’re banking on the jet player being suicidal/ a noob/unaware of your presence.
For either of these they can BnZ easily.
He is a pretty good player, so I’ll give him credit for that.
Also what the hell is a 262 supposed to do against a Meteor lmao
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Run away, the 262 is a support fighter that only works at BnZ someone that is slow and busy in a dogfight, 262 are a example of an early jet that can face props without being unfair, not the case with something like a meteor
Can the 262 even run away though? Even in the sea level top speed spreadsheet, it is barely 50kph faster. At 6km the difference is bigger at about ~100kph, but that’s still not a huge margin for error with the meteor being better at everything.
Barely yes, acceleration is also poor. But if I recall correctly they have an air spawn, or no? Usually, they are diving after targets and running away, kinda like fw190 gameplay. They don’t compress as much at speed and roll better than a meteor, which is good for BnZ but the performance is bad overall. Best sustained turn rate is almost 19deg/s (at min fuel) at full mouse aim instructor pull (faster speeds is worse btw), which can still surprise people if it gets behind you.
In a normal match, you can expect one to achieve around 20-21 after eating some of that fuel, so don’t disrespect one, but once he is slow, he is in trouble, a good 262 player would dive into your six and if he cant hit you, he should just run away
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To put things in perspective, the ki-84 does 23.5deg/s sustained
Spitfire mk22/24 about the same but with smaller radius than the ki-84
Meteor mk3 about 25deg/s but will do multiple full turns at 30deg/s before loosing the speed and entering sustained rate speed.
The a7m you also tested does about 28 sustained I think, that’s biplane territory
Also, most good players will take min fuel in a match with most props or non afterburning jets, so in a match you can expect to archive a 1-2deg/s extra sustained turn rate when you reach the furball
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A7M superiority
When 50% sales come, the A7M1 is lookin like a snack. 200hp less, 120kg less.
I’m ready right now, just gotta reboot my PC.
I’m home and ready now, it’ll be the G2, not the G6 btw.
The in-game F.3 version is technically seen a piece of junk vs a the 262 A-1a. Because early jets air in the ETO were developed to overcome the limitation of props: very high top speed.
The effective combat power of an early jet is determined by critical and tactical mach numbers, so if you can fly very fast (critical) and if your are able to control the aircraft and bring guns on target (tactical). That’s why the slower aircraft is inferior by default. And that’s why the Spit Mk 24 is an amazing aircraft as it had an extremely high tactical mach number for a prop.
So if you choose the wt setup / game play and try to turn fight you conclusion are technically seen correct (jets vs jets and jets vs props) - but only for wt, not for irl. I read decades ago about the problems to develop suitable combat tactics for the 262, in a nutshell: They proved that your in-game observations are correct. That’s why 262 pilots irl played in actual squads and relied on speed only.
Have a good one!
PS: Not as a direct response, but a few words to the F-80 C in wt. First of all: Comparisons of the Me 262 A-1a and a P-80 C make no sense as you compare a 1944 production jet with a 1948 production jet. The in game advantage of the US plane solely relies on engine power, not by design.
Contempary P-80s are described as following on wikipedia:
After the war, the USAAF compared the P-80 and Me 262 concluding, “Despite a difference in gross weight of nearly 2,000 lb (900 kg), the Me 262 was superior to the P-80 in acceleration, speed and approximately the same in climb performance. The Me 262 apparently has a higher critical Mach number (the Me 262A’s being at M 0.86), from a drag standpoint, than any current Army Air Force fighter.”[12]
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So, I did a little dance with zyranovos, and as I stated, the 106g2 didn’t stand a chance. I did every kind of fight, 2c rate fight, 1c, going scissors and what not just to see if the 106 could get a badly flown meteor and it never stood a chance, never once having a gun solution. (The lucky bastard actually hit me once when he was spinning out of control in flames, but just made a scratch so that does not count =p). Then we tried a few more planes like the J29 (don’t recall which) but same results. Not that he played badly, just that a bf106 gets outclassed in about every way possible.
f2h has a 24 second turn time if I remember correctly
No, it has a 18s turn / 20ºdeg/s
nope its a 26 second turn time
that’s from the official wiki btw
Then why does the Me 262 perform so poorly if what that Wiki says is true cause it’s acceleration is non exitance I have been out accelerated by normal props and all other jets move faster and turn better and everything else.
Yeah, it was A-29B attacker variant. Yes, 109G2 gets outclassed very easily, and even the A29B, the meteor is one of the best jets in the BR, and always will be, good fighting though. If I had the Spitfire Ml.XXIV id like to say it has a chance, but, I couldn’t say for sure, against the Meteor, it still doesn’t stand, but you should be on the same team anyway.
These stats don’t ever actually line up. Just keep that in mind
The actual time given is completely stock, with a reg pilot, not ace, or expert. That given, it’s still wrong, and can be pushed past that, or worse than that, as it never actually lines up completely with the stat.
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Stats lie, this is well known
Pilot skills have no bearing in turn rate or any other performance metric for the plane