So why didn’t you just flee to your AF?
I don’t see this much more than a skill problem.
If you are that far away anyways you are probably over your AF.
Gripen eh? Oddly enough, a Ito90M killed me the other day in my Su-39 while I was over 8 miles from the battlefield. I was super confused how.
But, in over whelming odds, you won. Congrats, if three pansirs are also shooting at you and all three miss, that means it’s less OP than you think.
You’ve raised some interesting points that touch on both real-world military tech and in-game balance. First off, it’s not just Russia with helicopters that can fire ATGMs over 10km. Thanks to the Spike ER, France, Italy, and Israel have caught up. Other NATO countries will probably get them or AGM114L soon. As for long-range SAMs, you’re right that most NATO countries have given up on them for their armies, leaving it to their air forces. If Gaijin doesn’t add stationary SAMs, it’s bad news for NATO ground forces. Finally, about the Su-25SM3, it’s a balancing issue. It’s weak in air combat but hard for ground forces to counter, so high-tier aircraft can easily take it out.
fair,
the Z-10 has the AKD-10 with 10km range
the rooivalk has ZT-6 with 10km range
but the vikhr has 2200kmph speed while AKD-10 has 1250kmph and ZT-6 has 1900kmph
not comparable
no ones talking about ‘best’ so please dont bring other standards here
unless you prefer to forget threat bubble? just the mere presence of a pantsir is a threat because it always CAN hit you.
and not all aircraft that can see the damn thing have an RWR that can detect it.
not every one has access to a highly manoeuvrable aircraft for CAS
unnecessary.
wont change a thing for the pantsir whether CAS moves up or down.
either we all get equivalent systems or no one does.
thats equality.
thats what we want.
anyone who argues differently honestly is just cognitively dissonant
It’s funny you bring up heli rushing, that’s not near as common as the USA kids in AH-1Gs, which if I remember correctly you can spawn two with no additional sp. (this may have changed) and the Ah-1G is one of the toughest helis in the game for no reason.
Before, the Vihkirs indeed had higher pen, I believe that’s why gaijin never gave a proper designation to them.
Any missile can be avoided by hiding behind something. I have to do the same thing against the Tiger UHT and other IR guided ATGMs. Which are far more spam-able from behind a hill without getting it and reloading.
Classic whataboutism? Very creative, not.
The pansir is quite fine, it can’t anti-tank, it’s honestly got pretty low G overload. Great vs helis, bad vs planes, especially small maneuverable ones: f-16
i hate heli rushing from all nations. dw im not a russophobe lol
well they do what they do
as long as you know its coming… and you have the time to react… which a 2200kmph missile doesnt give much of… especially if its three 2200kmph missiles in a row
yeah… at 12.7
hate those as much as the next guy so no argument there
@Armen_Lozone
We already have equivalent systems, AKA useless.
No SPAA in War Thunder can frag CAS at 11.3 and higher, none.
Pantsir doesn’t have the range. Paper range =/= effective range.
Also, Vikhrs do as much damage as a TOW-2 missile.
@Tagnoch
I play all game modes in War Thunder.
I even played ground arcade recently.
10 air trees completed, 6 ground trees, 3+ helicopter trees, naval progressed [had to take a multi-month break due to turret damage freezing that seems to have been fixed recently].