Many of them aren’t real players, by the way.
And you can’t fight against that. Gaijin actively promotes such things. It promotes ODLs and it promotes botting with their actions.
Never noticed that no matter what you say, many people in ground RB just don’t respond? Meanwhile you can’t have an air RB match on top tiers without at least some chat activity.
The bad part is that Russian vehicles in game are just good, they bounce shots they shouldn’t bounce, and their shots penetrate armor that shouldn’t be penetrated. But most are just not fun vehicles. Germany has much more enjoyable vehicles, and probably Italy which I will start grinding soon.
So there’s a situation where Gaijin tells people they can either have fun vehicles but lose every match, or have mediocre vehicles but stomp any enemy.
I have the Leopard 2 PzBtl 1234, Merkava 2D, and Turmsty. For some unknown reason the Turmsty just lands so much more shots than the other 2, penetrates and 1-shot kills much more, and tanks way more shots than either of the above. It’s just ridiculous. But it’s not a fun vehicle.
War Thunder is the most punishing game I’ve ever played. If anything, Gaijin punishes players far too much. It just doesn’t reward the type of behavior that would counter ODL. In fact, it punishes that as well. ODL is one of the most rewarding techniques in WT in terms of RP and SL gains.
Eh…that’s the most a lot of them can probably hope for. A lot of the premium purchases that those kinds of people will be spending on ‘charge hourly’ if you follow…
Overall, the ODL mentality isn’t a surprise. There are a lot of naive people who insist that ODLing is a good idea…and they just don’t have any clue what they’re talking about.
Personal responsibility and the idea of working for a win (and then yielding the fruits of that win) are foreign to them.
Those 2 are both better than turmy
While your post is out of place and strange in switching completely off the discussion topic, it did remind me of this: there are legitimate reasons to only play one spawn in multi-spawn modes like RB GFs.
The most obvious one offhand is doing tasks with ___ sort of vehicle…that I can see.
Haven’t played the Leo 2 much since I’m still climbing the ranks in Germany, but the Merkava 2D is objectively worse than the Turmsty because it gets frequent uptiers due to its 9.3 BR.
Despite featuring a very modern shell that should easily penetrate a T-72, it’s just pointless to shoot it anywhere but the LFP, which in about 1/3rd of shots will only do minor damage like killing driver and fuel tank.
The Merkava, despite its design involving a significant amount of life saving features, is very un-survivable. The turret is not armored in game, and most shots will kill 2-3 crewmen. 1-shot kills are more frequent than 1 crew deaths.
The Turmsty is just really tanky for me, super accurate and powerful. It’s not mobile, but it’s compensated by its very good performance. I can be very careless with it, and constantly score high. I find that most matches are just landslide victories with it. And I run the most disgusting lineup for it - 2S38 and T-55AM-1. Never have I seen something so OP, especially in other trees.
well, you are not wrong, but that is beside the point… I am superior and people need to step up their game.
It wont happen due to high BR premiums they sell. And those sell a lot.
Literally nothing you write proves much objective benefit
turms has no reverse so can’t play meta strats
turms has no gun depression so can’t play meta pos
it loses kill stat potential stat because of air way more than 2d. no mortar, no lws
your stats in 2d and turms are about the same level of negative. my 2D is through the roof in comparison, not even same galaxy, feel free to browse
k/d isnt everything though. out of interest - do you 1 death leave?
I max at 3 spawns literally don’t die enough for more. But by the time I die my 1st time I can tell the game is lost (17-20 min remaining, game start at 24) so there is literally no point respawning when my team is complete garbage.
Kills and KPB absolute is most important. Spawn trap is power in this game. CAPS are a complete joke in this game.
Your team may cap 3 bases at start but enemy just kill farms your team and caps them back, it takes forever for tickets to be worth anything.
yeah i can relate.
People will just leave after 1st death because they want to. There is no real way to make people not do that.
I prefer a guy who leaves after 1st death over a guy who dies many times without doing anything and only feeds enemy more SP.
Vehicles of such players should simply be frozen for 20 minutes after they left the game
What does participating in Chat have to do with anything? I have Chat always turned off.
He is presuming lack of chat means afk players/bots or something like that. Though it is down to many other reasons like language, chat off, etc.
ODL will still happen regardless of what is done. However, making the game more worthy to play will decrease the chances of ODL, while punishing the playerbase further will lead to people uninstalling the game.
The economy is seeing some much needed positive changes.
Stock syndrome is getting some relief.
However, map designs are still terrible.
Mode designs are still terrible.
BR compression still exists.
Both spaghetti and Russian Bias coding still exists.
Selling top tier premiums to FNGs still exists.
There’s a long road ahead in regards to improving the game. Since the well-deserved lashing Gaijin recieved they seem to finally understand that pulling their head out of the sand is both required and necessary. There’s still much to be done, and some of what I mentioned is on their roadmap. Time will tell how things go.
100% wrong
1 death leaving is not profitable.
keep telling yourself that though, you ruin it for the rest of us and i doubt you did anything smart or meaningful in your 1 vehicle prior to your death, like most.
There’s still work to be done …