It was a pilot snipe vs a SB2C - he tried to climb at very low speed and was far below me - i was slow as hell too as i climbed at the same time.
Imho we talk here about 2 topics:
Absolute distance a bullet travels from being shot until the bullet disappears / de-renders (imho for US 0.50 cals more than 3km, same as Swedish 13.2 mm cannon)
and
Loss of penetration power within this distance
That’s why - at least from my pov - forward firing 0.50 cals at high alt / speed are harmless outside 1.8 km as they can’t pen your skin anymore (and start a fire for example) whilst a backwards firing gun should have much higher AP values at the same or larger distances as the target flies into the bullet… The SB2C kill was imho a pilot snipe (instant kill) due to non-bullet proof windshield…
I guess American late 50cals are overperforming in the game.
I usually fly a lot of Korean War era jets and often see the Sabre’s .50 cals easily blow the wings off a MiG or set it on fire.
irl, their guns had a very hard time killing MiGs so,it makes leading to the development of revolver cannons and vulcans after the 1950s, so its firepowers in the game is very questionable.
Yeah, I should have expected that you were using some super safe super frustrating tactic, because where’s the fun if everyone is not annoyed and bored to death by perfectly dogfight capable plane in space.
Anyway, interesting fact, Shvak has 4000m max range - makes sense because Gaijin gave it otherwordly ballistic coefficient to make it vastly superior to MG-151.
Of course in a tailchase and at higher alt HMG will be able to score a super long range kill, since this MG is peppering people with HE too, but I don’t think high vitality pilot would die even if you shot him in the face at that distance with AP - Sweden’s MG has otherwordly BC too, but I have my doubts if its otherwordly enough :P
I’ve once hit MB-5 from 1300m away with MK103 while he was running. His cowling went light yellow. The only shell that was able to reach him was incendiary, because HE despawns past 1600m, and it was quite obvious it had to cover around 1800m to get to him due to target speed and velocity loss. I absolutely love Gaijin and their decisions (MK108 HEIT gets worse ballistic coefficient while being literally the same shell, just with a slightly different fuse, but MK103 can’t get longer range to despawn, because now that would be too much work).
Imagine a perfectly dogfight capable aircraft with depleted ammo of his singe forward firing autocannon…Btw this was at the end of 2022, gaijin has nerfed the same gun at least twice, i am quite sure the pilot is just yellow these days…
One word is enough: Superior… :-)
So you have the values i asked @KillaKiwi to provide?
It would be great if you could share these data. Thanks in advance!
Imagine not trying to be as malicious and annoying to everyone else for once.
Poor Uncle J won’t land, he only uses AF AAA to save him from trouble, when he can just endlessly frustrate people by flying to space and spamming his infinite ammo gunners (most fair feature ever) - why bother landing. That may have led to a fair fight, we can’t have that.
I think you’re the sweatiest tryhard ever witnessed by this community. I’m not joking.
Anyway, I’d have to loook up data mined numbers again. I just remembered Shvak and MK103 because they are both huge jokes.
The pure fact that i do not share your opinion might be annoying for you, but either you simply accept that others have deviating opinions - or not. Idc.
I do actually not care about your thoughts. Why would i? A random stranger in a forum of a video game repeating certain topics (af aaa, inferior MG 151s, gaijin bias) in infinite loops? Seriously?
If i would have been interested in your opinion - i would have asked.
But in this case:
Just post the requested data regarding bullet / shell ranges.
The effective range is determined by accuracy you are correct.
I don’t get why people ignore the elefant in the room: “mouse aim” it is soooo much easier and more accurate to point a mouse than to point an aircraft or real gun. Of course that increases the effective ranges to a ridiculous degree.
A bunch of .50 cals have no issue pubching through a bf109 at 1km. The problem was hitting the damn thing. But that isn’t an issue with mouse aim.
You could have waited for long, as i was not pinged in,…
Basically you can try yourself by shooting at ground and see if there is any sparks or effect on the ground.
The distance can be set thanks UI in Fly-test mode when firing to a Carrier, or a Tank test target.
Some .50’s can goes farther away than 1.2km, but checkin that US ones are going farther away, it is not true on the like of Italian BREDA SAFAT ones for exemple.
For ending my explanation, those values were basically the ones that were in use by the end 2017, when i really stopped using a lot of .50 cals and that i continued to play with those values in mind - so maybe it have been changed,… yet those values are still valuable for the current thread range of 0.9km
Intentionaly creating toxic environment by either spaceclimbing and exploiting infinite ammo or camping the AF and exploiting AF AAA all becuse you simply consider other players inferior and not deserving a fair fight it’s not opinion. That’s just how you’re playing the game.
I don’t care if you asked. It’s just mind-blowing you openly admit to doing your best to ruin the game for everyone else and you somehow consider this fair and OK.
Well, I gave you feedback too, and did you rethink anything? No, you actilually found more ways to be a toxic and malicious player, that basically exploits every badly designed game feature to its very limit, not because it’s effective, but because this way you can ruin the game for someone else.
But I won’t engage in this conversqtion anymore because you’re also provoking people in the forums to get them banned - again, you’re doing everything not to win, but to make others lose.
50cals hitting from this kind of range is nothing new. The damage output is also nothing new. 50cals have been massively overperforming in kinetic damage since around 2017, ripping off wings and tail sections like they are 30mm cannons. I’d say it was probably due to the incessant complaints from US players about 50cals being useless back in those days. And even still you will often see players complain about 50cals being too weak.
Reminds me about how the F-2 Sabre’s 20mm FMC T-160s were such a big upgrade because the regular 50cals on the other Sabres didn’t do nearly as much damage as they do now.
Yeah that’s certainly true, not to mention that in WT you don’t have air currents and the slipstream of the plane you are chasing buffeting your plane around… and you can zoom in as well, at 800m from tail on a WW2 fighter is a pretty small target when you cant magically zoom in your eyeballs.
Well zoom is usually there to offset the inability to use your eyes focus at a computer screen.
But other than that you are correct.
Which is why it is so ridiculous to compare WT (especially AB and RB) to reallife and expect the situations to play out the same way. That’s just dumb.
In WT they players have way more experience in gunnery than ww2 pilots. The effective ranges in war Thunder ar way higher and the effective firepower is as well. Stil people expect a plane to last as long when fired upon as seen in ww2 gunncam footage. Completely ignoring that real pilots had a hit percentage of about 2%, while the hit percentage of an average WT player easily exceeds 10%.
Of course the results are different, it would be stupid to assume otherwise.
Sure, the 20mm might need a buff. If the 20mm are so much worse (but i don’t think they are).
Even when hitting at random Locations and the plane magically being repaired after a hit if it isn’t outright killed, it takes about 20hits of .50cal to kill a P-47.
The bf109 is less sturdy, and the P-47 shooting has 8 guns. So about three hits per gun should do the trick.
Pretty much constant change and that is what I really hate about this game.Devs constantly fiddling,nerfing messing about.Just leads to frustration and paranoia.
From what I understand there is still some issues with “real shatter” or what ever they call it, where the models still have some trouble processing the damage of shell explosions inside of the aircraft, which makes explosive rounds somewhat inconsistent. sometimes 1 cannon hit vaporizes a plane, other times you can land several for zero effect.