You could have waited for long, as i was not pinged in,…
Basically you can try yourself by shooting at ground and see if there is any sparks or effect on the ground.
The distance can be set thanks UI in Fly-test mode when firing to a Carrier, or a Tank test target.
Some .50’s can goes farther away than 1.2km, but checkin that US ones are going farther away, it is not true on the like of Italian BREDA SAFAT ones for exemple.
For ending my explanation, those values were basically the ones that were in use by the end 2017, when i really stopped using a lot of .50 cals and that i continued to play with those values in mind - so maybe it have been changed,… yet those values are still valuable for the current thread range of 0.9km
Intentionaly creating toxic environment by either spaceclimbing and exploiting infinite ammo or camping the AF and exploiting AF AAA all becuse you simply consider other players inferior and not deserving a fair fight it’s not opinion. That’s just how you’re playing the game.
I don’t care if you asked. It’s just mind-blowing you openly admit to doing your best to ruin the game for everyone else and you somehow consider this fair and OK.
Well, I gave you feedback too, and did you rethink anything? No, you actilually found more ways to be a toxic and malicious player, that basically exploits every badly designed game feature to its very limit, not because it’s effective, but because this way you can ruin the game for someone else.
But I won’t engage in this conversqtion anymore because you’re also provoking people in the forums to get them banned - again, you’re doing everything not to win, but to make others lose.
50cals hitting from this kind of range is nothing new. The damage output is also nothing new. 50cals have been massively overperforming in kinetic damage since around 2017, ripping off wings and tail sections like they are 30mm cannons. I’d say it was probably due to the incessant complaints from US players about 50cals being useless back in those days. And even still you will often see players complain about 50cals being too weak.
Reminds me about how the F-2 Sabre’s 20mm FMC T-160s were such a big upgrade because the regular 50cals on the other Sabres didn’t do nearly as much damage as they do now.
Yeah that’s certainly true, not to mention that in WT you don’t have air currents and the slipstream of the plane you are chasing buffeting your plane around… and you can zoom in as well, at 800m from tail on a WW2 fighter is a pretty small target when you cant magically zoom in your eyeballs.
Well zoom is usually there to offset the inability to use your eyes focus at a computer screen.
But other than that you are correct.
Which is why it is so ridiculous to compare WT (especially AB and RB) to reallife and expect the situations to play out the same way. That’s just dumb.
In WT they players have way more experience in gunnery than ww2 pilots. The effective ranges in war Thunder ar way higher and the effective firepower is as well. Stil people expect a plane to last as long when fired upon as seen in ww2 gunncam footage. Completely ignoring that real pilots had a hit percentage of about 2%, while the hit percentage of an average WT player easily exceeds 10%.
Of course the results are different, it would be stupid to assume otherwise.
Sure, the 20mm might need a buff. If the 20mm are so much worse (but i don’t think they are).
Even when hitting at random Locations and the plane magically being repaired after a hit if it isn’t outright killed, it takes about 20hits of .50cal to kill a P-47.
The bf109 is less sturdy, and the P-47 shooting has 8 guns. So about three hits per gun should do the trick.
Pretty much constant change and that is what I really hate about this game.Devs constantly fiddling,nerfing messing about.Just leads to frustration and paranoia.
From what I understand there is still some issues with “real shatter” or what ever they call it, where the models still have some trouble processing the damage of shell explosions inside of the aircraft, which makes explosive rounds somewhat inconsistent. sometimes 1 cannon hit vaporizes a plane, other times you can land several for zero effect.
So looking into it I think I found the issue, its not that “real shatter” is bugged (well maybe it is as well) its that, now that they don’t contact detonate (they still contact fuse), most explosive cannon rounds, as best I can tell thanks to not being able to inspect individual rounds in a mixed belt, have a fuse delay of between 10cm to 30cm (with FI-T an exception at only 4cm) so now you need to ensure that cannon rounds strike a part of the target that is thick enough that the round is still inside the plane when it detonates, something like the control surfaces or even the wing on something like a spitfire are so thin the round is likely on its merry way out the far-side when it explodes.
BTW I’ve started playing OP jets, mainly F-86A5.
It has 6 M3 .50 cals and 5.17kg burst mass.
So the mass is pretty solid.
But I’ve been shooting down planes with 1-taps, firing 24 bullets, landing maybe 12.
And not just any planes but jets, that normally tank Mk108 and can shrug off multiple MG151/20 hits like its nothing.
Yet vs Il-28 short burst absolutely decimates the tail, 60 bullets fired, maybe 1/3 of it landed to the tail and fuselage - ded. And Il-28 is pretty big.
Vs Swift - short burst ruins the plane and it soon crashes.
Vs another Il-28 short burst causes giant fire, another kill.
It genuinely feels like .50 cals are the ultimate anti-jet weapon, which is pretty funny because I remember wasting most of my ammo in P-51H downing 2 WW2 props, and with F86A5 average time to kill enemy jets seems to be counted in miliseconds, if I’m firing from under 500m, above 500 it usually takes some spraying, but still - short burst from 950m away often absolutely ruins any chance the enemy had at fighting.
I see absolutely 0 point in using anything else but 6 .50 cals at this BR. They are extremely effective. I thought 300 RPG is not much, especially with this kind of ROF, and boy I was wrong.