Open cockpit canopy exploit needs to be eliminated

I acknowledged that many times in the past, BUT I also acknowledge how unlikely that scenario is.
A perfect vertical instance of a target on you is rare outside an active dogfight.
Not only does an enemy aircraft need to spot you, they need to keep you in their own sights, which means they can’t be above you without a navigation or targeting pod add-on.
So they’ll likely be below or at-level with you playing into your own blindspots because they need to visualize where you are and identify you.

So while that scenario is valid, it’s not plausible. So much so that zero aircraft have engaged me from such an angle.
And if anyone did engage you without a targeting pod, I’d be suspicious of their legitimacy.

Memory and turning down volume setting instead of filtering which noise is which, not skill.

I don’t give a damn if i can’t zero on my engine volume, everyone sound setting that isn’t volume, audio channel, force surround and decoder should be at the same level. Speed of sound and engine volume should not exist as a customizable setting.

This is a skill.

I agree, it should be set for everyone at the best setting - i.e. maxed “other” volume and minimum “own” volume.

Personally i would not consider anything that I can just remember as skill. it must be something that need to be taught rather than memorised. but you do you.

for me difference in view is quite huge


i often fly quite low

What are thay doeing it for? Batter vision and lowder sounds, so why no just give them worst vision like while pulling lot of Gs and make them hear only sound of the air around tham, thay wount let the cabine opend.

My suggestion would be to make it impossible to open the canopy above a certain speed, as there is zero real life argument why this should be possible or desirable.

Yes, I know there are cases where this was done for tests or due to malfunctions, but that would never be a viable standard procedure.

Just having it in “because that way you can see better in some types” (or even hear better) is a poor argument in my view: That’s a realistic design fact for those types to have a restricted visibility, so that’s part of having to deal with that, like with every other aircraft design feature that is implemented.

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Well, this already is in the game, but when you take off with opend cockpit it stayes opend till it break by the wind.

…and as we see this is easily abused and should be dispensed with, or changed so it really has severe negative effects for the pilot.

You cant unable opening the cockpit, but you can force them to go with the unwritten rules, if you give them worst vision and hearing they will close the cockpit.
I would start with blackout when you reach 350km/h and bad hearing as well.

Neither of those things occur IRL.
Drag however does.

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i dont play sim but im genuinely curious of the effects on the human body of something like this, even with a flight suit and a helmet with visor down. Like the friction alone would burn your face off yeah?

https://www.researchgate.net/publication/256606781_The_Effect_of_Interior_Aircraft_Noise_on_Pilot_Performance?utm_source=chatgpt.com

This is a study that sayes what I say. Here is short conclusion:

Open cockpit flights expose the pilot to extreme aerodynamic flow and noise, with negative impacts on performance already noticeable at speeds above 250 km/h (approx. 135 knots) and with increasing speed above 400–500 km/h (typical for WWII fighter aircraft), these problems become critical.

Key influences and their manifestations by speed:

Noise (above 100 dB at >300 km/h):

Engine and aerodynamic noise increase with increasing speed.

Noise above 100 dB (commonly measured in open cockpits of WWII fighter aircraft) causes reduced attention, impaired decision-making and long-term hearing damage.

Wind (significantly above 250 km/h):

At 250–300 km/h, wind begins to make it impossible to turn the head comfortably, visual accuracy and reduces reaction capabilities.

Above 400 km/h, the wind is so strong that goggles or a helmet must be extremely strong, otherwise there is a risk of tearing them off.

Combined effect:

The combination of wind and noise at speeds above 400 km/h significantly reduces situational awareness, tires the pilot and impairs the ability to react to crisis situations.

Consequence:
Studies confirm that problems with hearing, vision, communication and concentration begin at speeds above 250–300 km/h without a cockpit. These effects worsen significantly with each increase in speed, which led to a design shift towards closed and pressurized cockpits.

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Are you sure you’ve linked the right study?

I checked the PDF and nowhere did I find anything about flying with or without the cockpit. There’s plenty of discussions about how noise levels vary based on phases of flight (altitude, speed) but it’s all discussed under the assumption of what might well be described as a commercial & functional cockpit.

Factors contributing to the noise level in the cockpit are wind pressure against the fuselage, engines, radio communication, general speech,
air conditioning, cabin pressurization, and cooling fans for electric equipment and instruments. Warning and attention signals also contribute to
the sound environment.

The overall aim of the present study is to investigate whether various
aircraft sounds recorded in the cockpit infl uence people’s beliefs about
human performance. Diff erent aspects of human performance is measured in terms of rated concentration, mental performance, decision-making, psychomotor performance, information-processing capabilities, and
organizing work tasks.

Furthermore, there is a diff erence in sound-pressure level depending on altitude and phase of fl ight. In the present study the diff erence
is on average 3 dB(A) between climb, level fl ight, and descent, respectively.
The descent phase generates the most noise, followed by the climb phase,
and then the level fl ight phase.

Judging by your URL, which is

https://www.researchgate.net/publication/256606781_The_Effect_of_Interior_Aircraft_Noise_on_Pilot_Performance?utm_source=chatgpt.com
Notably: utm_source=chatgpt.com

I cannot help but be suspicious that you have in fact not read the linked material and had merely trusted Chat-GPT telling you what’s inside it without confirming it for yourself.

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I prioritize an authentic gaming experience, opting for maximum graphics settings and a custom sound mod from OPEX. While this may put me at a competitive disadvantage, I value immersion over optimization.

Rather than focusing on an optimal kill/death ratio, I prefer to play with integrity rather than exploit every possible advantage in a game marketed as “E-Sports ready” a claim we all know doesn’t quite hold up.

For me, realism is paramount. My primary goal is expanding my collection, and everything else is secondary. There’s no need to overanalyse or stress about minor setbacks if I’m defeated, I simply move on to the next match. Gaming should be about enjoyment, not frustration.

Thats my whole thing, and thats why it ties into this thread, yes its an advantage, but does it really make that much of a difference in the long run ???

Pilots wear helmets with hearing protection that doubles as communication equipment.
If you need to know how many db that lowers things go look it up for yourself.

This isn’t the era of WW1 anymore, which you should know prior to posting so I’m inclined to believe your entire post is not your own thoughts.

@Tubby_Vermin
If OPEX has more bass than War Thunder’s default sounds, it’s not authentic.
Authentic sounds are closer to Arma 3 though Arma 3’s recording methods are dated themselves.

@AlvisWisla

I get where your coming from, but i prefare the sounds that OPEX give over the default War Thunder experiance

The study shows the effected on the clima inside the cockpit and than thay put those effects on the pilot. The conclusion I wrote from it shows the limits of the pilot flying without closed cockpit.

Can you give me a direct quote?

Because I am rather skeptical after skimming the cited work of any future claims.

Your conclusions, far as I know, come from the dreams of a large language model that just invents things out of thin air.

You have there the speed that can rip the helmet off if not attacted well and also the speed where you can hardry move your head. Also if the helemet “mute” all the sounds around it also mute the other that you wanna hear, like the ennemy.
There are sounds aroud you are alway if you move at 500km/h or more. Everyone say that the sound and wind inside the cockpit is nothink but it is and it does a lot.