One Spawn Quitters

I agree. You want to fly, go and play air mode. Ground is for tanks. You have people rushing cap points with light tanks, capping, getting killed and returning as planes. While you had to work finding a good spot, you might get killed by those little guys as revenge kills.
So when that happens, i dont even bother spawning again. I will not give them another kill

5 Likes

I totally agree with you

2 Likes

More top tier premium packages to sell to people who just created an account

First of all, the reward for playing time must be minimized to some small values - restore the principle of battle performance.
Now every monkey that scores a point, makes one frag will get a little less than a person who did 10 frags, a few points and thanks to him the battle is won.

First of all - we are back to the principle of reward for performance and not time in battle.
Win reward increasing in proportion to battle performance, someone who was just on the winning team but did absolutely nothing in the battle gets the minimum win reward. The greater the contribution to winning, the greater the prize.

In addition, reward the first 3 people in the losing team for their efforts, let’s say 50 or 70% bonus as for the winning team.

This way we eliminate profits for accounts running illegal software, their profits will drop dramatically.
rewards for results, not just participation

Interesting what you are saying, what’s your opinion about kill assist? Let’s say you are in a jumbo, you lack of damage. So you destroy tracks, gun, engine, transmision, a couple of crew members. But then comes a M18 and gets the kill, and you get half of the reward. Should be the same gains if you kill a crew member, the engine, or just the radiator? Should someone who destroys a lot of modules get less reward than someone who maybe only killed one crew member?
How about intel? You might risk your self providing your team the positions of the enemy and how are they composed, and you get only 200 SL. Should intel rewards be similar to kill assist? Should the reward be gained even if your team didn’t manage to kill that enemy, even if your contribution allowed them to stay alive?

But you already have a scoring system during the battle, no need to mess around here. Just take from those who did nothing and have a low score for those who did a lot and have a high score. Then everyone will be motivated to play the best and not to enter the battle, grab a point and go for a cigarette on the balcony because the end result of playing super well and going for a cigarette will be almost identical.

Agreed I do the same, especially now since SPAA was nerfed into the ground so that the premium CAS can sell better.

4 Likes

Welcome to plane thunder

3 Likes

Pretty much because of how worthless respawning a second time feels to players.
Spawning again a second time will have players needing to drive across the map all over again only for them to be killed by cas.

This isnt a only a problem but it is also a symptom in many cases, it is a symptom of gaijin including toptier premiums who usually leave after only one death because of their lack of a lineup. This problem has been tried to be fixed as gaijin has added drones in response to one death leaving which only stirred many more issues and backlash from the community.

Fixing it by locking the rank of premium vehicle new players can buy is a very effective solution but its obviously not going to happen because it will lose gaijin money.

Another reason why people leave after one death can bw reduced down to terrible matchmaking, if the player is faced with an uptier they will prefer to not continue playing and rather leave the match to find a better one

2 Likes

There are many players. You don’t know if the same players are doing it over and over. And if many different players are doing it that means something is wrong.

2 Likes

I am of the opinion to counteract the problem. The Gaijin should allow everyone with 1 vehicle 2 entries. If you buy XM1 Leo T72 you get a 2 try in the round. That the people enter more in the round.

Here’s my take on how to fix the 1 and done folks. Adjust the time in mission rewards. So, right now, the longer you’re in a battle the higher the payout at the end. Just make it so that you have to be in for a certain amount of time or you get a negative payout, because your play didn’t benefit the team and potentially hurt it.

Increase the amount of payout the longer you’re in the game. So, and these numbers are just made up and don’t reflect actual game time, let’s say you have to be in a match at least 5 minutes or you get -10%, 5min to 10min no penalty/no bonus, over 10min give +10%, over 15min give 15% and so on. There would have to be some kind of way to tie in activity so you can’t just sit there. So like make the bonus apply differently rather than a straight SL Payout like is now. Perhaps make the percentage bonus apply to the rewards from hits/crits/kills etc directly.

So, lets say you made 10000 SL and 2000rp from those types of things, then the payout is adjusted like you’re running a booster and you’d get x% more per action reward.

This might incentivize people to start playing a second or third vehicle.

Anway, that’s just my late night, too much beer, thoughts on the matter…you may all tear my idea apart now.

You shouldn’t get rewarded for bringing one vehicle, should give everything just two spawns, any vehicle in your lineup you can spawn twice and a backup allows you to spawn it for a third time.

Realistically I think it’s what has to be done, people either want to play their premium and nothing else, so getting 2-3 spawns is a big improvement, or people want to unlock modules for their TT, and there you also don’t want to play other vehicles for the rest of the game when you die that do not work towards that.

Exception should be air probably.

Plus it should reduce repaircosts the same way backups do.

1 Like

I can sum up your argument:

Play the game how I want you to play so it is the most enjoyable for me. I don’t care if you don’t enjoy playing that way. This game is about me and everyone should conform to my way of thinking and playing. Me me me me.

5 Likes

Adjust the scoring such that flying players get far better rewards for killing other fliers, while getting less for killing ground targets. Give ground players wonderful rewards for killing planes, and better rewards for killing tanks, too. Give a reward for de-capping, and put the RP and SL rewards back for capping, but don’t have capping do anything for spawn points.

2 Likes

But it also doesn’t mean its wrong though as game allows it. Its not forbidden nor exploit. Only exploit is using reserve vehicles to avoid crew lock.

Its not excusing the action its not knowing exact reason and puttin all players that leave in the same basket. That is wrong.

Everything you said is pointless.

Capturing means nothing, as when you are all dead, they just back cap everything and the last 5 dudes bleed out reversing the game.

Time for someone to make a new game

Entirely situational

I disagree. I use to make more points in 10 minutes than many people in 15 minutes. Why I should get less reward if my impact in the match was far greater than their?

I see that, but you and I disagree over who it is doing the excuses and blamecasting.