One Spawn Quitters

I also have had lots of problems with spawn killers in the base and quit the match. I’m glad you have no influence in the company because if I got “punished”, I would say “fuck this for a laugh” and never play the game again.

The "“ONLY” way to stop players leaving after 1 death is to “SORT THE PROBLEMS OUT, NOT PUNISH THE PLAYERS THAT ARE PISSED OFF WITH THE PROBLEMS”.

This also proves beyond doubt what I have always said… “Common sense and intellegence are 2 completely different entities”. Someone with an IQ of 160 can still be thick as shit with no common sense.

You are missing the “ROOT” of this particular problem. As soon as you have done the grind and got a higher tier vehicle, the game puts up your BR. Your other 2 tanks are totally inadequate for the higher games. Make the game not put up the BR until you have at least 3 of that level, simples.

You can’t punish people for the problems in the game. If anything, Devs should be ashamed that players keep coming across problems the Devs didn’t anticipate.

That’s like me punishing you because McDonalds messed my order up, just because you were also a customer and don’t care that you didn’t make my burger. Sod it, lets just punish all the customers.

First off, maybe calm down. No reason to be so insulting.

Second, you’re actually the kind of person who is ruining the game for the rest of the people.

Do you think people only quit when they are being spawn camped? Or do you think spawn camping happens because so many people quit after one death?

One death quitting is honestly a exploit that won’t go away because it favors the kind of people who buy a premium, try and get a few kills then leave as soon as it’s not convenient for them. It’s selfish gameplay in a team based game.

And yes, you can absolutely punish people for exploiting the game or violating the rules. People get punished if they bring more than 1 vehicle then leave early. People get punished for team kills or for saying terrible things in chat. People get punished in WT and all kinds of games for doing what’s not intended.

The root of the problem is selfish players who have found a workaround for an exploit. That’s it. Your McDonald’s analogy honestly doesn’t even make sense.

Simple is this:
Don’t crew you higher tank until you have grinded three of them. Then start a new lineup.

If the game would do as you suggested, people would exploit the shit out of this and you would get clubbed by way superior tanks every game.

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Yep, my bad. I’m calmer now. It’s not a good idea to go on the forums to winge about spawn killers just after it has happened. Maybe wait half hour. I didn’t quit after 1 death, but after I respawned I saw an enemy tank behind me and before I could turn my turret I was Dead within 3 seconds, then I quit… no fun at all.

3 seconds … wanna edit your posting?

Team-based game?

Gaijin does a terrible job of promoting this game as team-based. What this game is more often than not is a free for all, but you have some opponents you either can’t kill outright depending on the mode or can kill outright but will be removed from the match after axing 2 of them.

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The reward is winning the match, you work as a team and your gonna win more often then not and make more rewards overall.

Thats why they started rewarding spotting and repairs in ground. They are also changing how rewards work in the air to encourage team work.

Yet winning rewards were nerfed and losing rewards were buffed.

Passive rewards were nerfed aswell, with some being removed entirely like being in close proximity to the enemy. Repairing, firefighting, teamwork rewards are frankly minimal and can easily and justfiably be ignored because they’re so paltry.

Team-based game, you say? Again I say, not quite.

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Yeah, it was a way to reduce frustration from constantly losing thanks to one death leavers. Like hey, I lost 10 matches in a row thanks to only having 3 team mates left in the first 5 minutes of a match so at least I’m not getting hammered as hard.

The game encourages winning a match, it’s why someone with a few kills and a few caps in a winning match will make far more then someone who got many more kills and a lose. The best way to win is to work as a team.

The game doesn’t encourage winning. The winning bonues are hardly higher than the losing bonuses, and are basically moot when premium account and/or premium vehicles are brought into the equation. You couple that with how swiftly matches are decided - within 5 minutes on average - there’s generally no purpose past 1DL UNLESS your team is winning and has map control.

I run full line-ups most of the time and still 1DL often as I see fit. There will never be a game mechanic that can stop me or anyone else. Do not think this game or you are special or obligated to the participation of others. You are not, and neither is War Thunder.

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It’s great that you want to play selfishly, and at least you bring a full lineup and accept the punishment they have built into the game to discourage that exact thing(while most people will out one vehicle on and leave with no punishment whatsoever. Just look at top tier US ground)

The game is worst because one of death leavers. It’s a team game, simple as that.

If you want to screw over your team, no one is stopping you and that’s why we have such terrible match making and the abundance of undertiered premiums. It encourages terrible behavior and makes the game worst overall.

See here’s the kicker; circumventing it even with a full line-up is easy. The trick is simple; spawn and J out till your SP is spent. Costs are relative to vehicle lifetime now, so even top tier vehicles are cheap as chips to throw away. You and so many people, Gaijin included, fail to understand that the mechanic is fundamentally worthless and serves no legitimate purpose. It doesn’t stop anyone from leaving a match as they see fit regardless of them going 1DL or 3DL.

It’s no different from any other PvP game’s casual matchmaking system. Players drop in and out at will. Your personal feelings hold merit only to you. I used to be like you, then I took the rose-tinted shades off and understood the system for what it really is, for better or worse.

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Nice sentiment but you are missing the point that GNDM Panzer is making.
Firstly he(she?) is talking about the way the game is set up not the way he plays it.

I can clearly see that despite any noises Gajin may make about team play much of the game is aimed at the individual. RP rewards bonuses for kills are given to the player not the team, this is new and fosters individual kills over team efforts to a degree. The player pays the costs not the team. The rewards for teamwork are puny compared to solo related awards the most notable being capturing a zone.

To take a Zone one has to essentially stand in the spotlight for a while and brave artillery and enemy fire from land and CAS as the Zone changes colour and the rewards should be far higher for this and if Gajin were as keen on team play as they make out, they would be.

Battle pass is another teamwork killer. Individuals with their own agenda are created by the existence of BP and as we know BP is money for Gajin.

I am a naturally sociable person who believes in community and manners, but I see the game for exactly what it is. You come in on your own, play on your own and leave on your own unless you are in a squadron with teammates and headsets.

Proper squads are commitment and genuine teamwork and if you are not in one then you are indeed on your own.

None of this stops you having your own personal code. Support on a teammate in Green, help with repair or just stick around until the end no matter what. All good stuff and a sign of a good upbringing but you can’t inflict it on other players who may have a number of reasons to do their own thing including leaving early.

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Seems a lot like an exploit to me and you’ve got a good point. They reduce the vehicle cost to help discourage one death leavers(as that was the reason most people said they didn’t want to spawn it) but it seems to have had the opposite effect and instead encouraged unsportsmanlike behavior.

You keep bringing up my personal feelings for some reason? I’m not sure why…are you trying to say that leaving early doesn’t screw over the team? And that it’s just my personal opinion?

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Excuse me, sir? It’s 2023 and I identify as a Gundam. I am more than just a man.
WHEEZE

Sorry, had to. The opportunity to take the piss was there. Anyways, back to topic; You’re right on target.

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The game is still a team based game. You still have squads and bonuses for helping team mates.

You are always gonna win more matches by working with your team then working against them.

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I should have left space for chosen pronouns ;) My apologies!

Not going to argue with a sentiment that I fundamentally agree with and when a team does form it can be pure magic to see and be part of. I do see that more as a result of luck than any effort made by the game makers.

I can accept that Gaijin may say “We give you the tools and it’s up to you how you use them.” That would be a good point.

Like I said a million reasons why people bailout, don’t take it personally as often it’s on both sides and treat overwhelming odds like an up tier.

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It’s not an exploit, though - I am playing within the rules of a fundamentally worthless mechanic that doesn’t prevent anything I’m willing and able to permit. If I want to run full line-ups and bypass the crew lock mechanic I have to sacrifice vehicles until I am out of SP - Everything is within the system Gaijin created and wants adherence to. I simply take those mechanics and bend them to my will.

As for the second part, basically. Gaijin’s mechanics aside it’s all subjective; you see a team, while I see a gaggle of extra enemies that the game prevents me from killing outright. I do not compete with them, but against them just like I’m competing against a whole other team. As I’ve said prior, it’s a Free For All but with extra steps that complicate the process; all of which was created and implemented by Gaijin themselves.

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Whoever stat shamed a team on this forum? … Just saying. What should be and what is…

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