One Spawn Quitters

You bring a full lineup, and you’re the one who gets punished, those who don’t bring anything are fine.

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This is such a weird design choice, we know it’s frustrating but we do it anyways even though it doesn’t do what we say it does.
At best I’d argue crew lock is a façade to pretend it’s for a good reason but it’s really time gating your progress to force you to either wait or spread out your time over different trees meaning you won’t progress as fast, especially if you consider how poorly rewards scaled in the past and longer games didn’t’ give you anything, you’d either waste your time in game or with a crew lock.

6 Likes

There is a punishment system, crew lock.

Also, lots of reasons to ODL, I think it will be particularly prevalent at high tier up until late this august simply because 1 spawning a premium, going for as many kills as you can, die, rinse and repeat is the best strategy to get that shiny new Swedish stryker.

5 Likes

I rarely get Crew lock out, even with 1DL because my main tank I use is a Premium. Doesnt get crew locked. I can hit play again instantly. Though even if I do get crew locked, is rarely for more than 1 minute. I just go make myself a coffee.

Point is, the answer isn’t punishing players. Even the most servere punishment, like a 3 Day ban, wouldn’t ever work. Not only are there un-intended reason to quit, like internet dropping, or getting DCed from the game server. but there would be loopholes. Only 3 day ban for 1DL, well, I’ll spawn twice, suicide and now its just 2DL. same affect on the game, no ban.

Fix the issues with the game that CAUSE 1DLs. Reward players a significant bonus for staying (like a reward multiplier that stucks up the longer you are active in game), etc.

The most they should do on the punishment side, is to have a requirement to bring at least 2 vehicles to GRB, and to prehaps apply the current Crew lock out to premium vehicles. That’s it

10 Likes

They’re not going to change anything because selling premiums is their bread and butter, so they need to stop pretending crew lock is needed and drop this archaic system that was bad 10 years ago and is bad today.

7 Likes

Definetly needs an update

4 Likes

They need to allow multiple respawns of the same vehicle, crew lock does nothing and can be bypassed by just suiciding your remaining vehicles.

Even if they did this and lowered repair costs. People will still leave after being spawn killed. They would have to redesign all the maps to make spawn killing either not worth it or impossible.

10 Likes

So just turn it into arcade, got it.

1 Like

Crew lock doesn’t happen if you’re being spawn camped.
Progress is being made as long as you’re engaging enemies.

2 Likes

Okay, so, let’s take this situation:

A player tries to unlock some kind of high rank vehicle (4+). The main vehicle that he/she uses is the one before that, which gives research points bonus.
5 slots are unlocked, the amount that players can get without spending premium currency.
To combat the long repair times/high repair costs, and otherwise take some stress off (Folks don’t expect much from low BR vehicles, generally), the player…
Chooses other vehicles mostly from rank 1, if not reserve.
Practically, it could look like this:
Tiger 2 P (6.3 BR, Rank 4, the main vehicle, researching Tiger 2 H), 15 cm sIG (1.0 BR TD, armed with 150mm gun), flakpanzer 1 (1.3 BR AA vehicle), He-51 C-1 (reserve vehicle, with those funny 6 7kg/0.5kg TNT equivalent bombs), and Hs-123 (1.0 BR bomber plane).
Which, in a way, can be seen as trolling, but it would be a legitimate strategy (I suppose), to bypass some requirement to have more than 1 vehicle in the lineup, or similar restriction to fight the 1 Death Leave. And the thing is, this lineup isn’t exactly terrible - it is possible to do something with these vehicles (aside from perhaps He-51), though it does… make the more serious and dedicated teammates rather confused when the 2nd grade reinforcements arrive…

So…
Should these kinds of lineups become a… standard, of sorts, in realistic battles? If not for Premium users, who have a premium tank as a main, and a second one as the techtree variant best for researching whatever is being researched at the moment, but for average, non-premium players?

I think entire way of how research is done has to be reconsidered. Maybe make it so, that a bit of research points are collected for all the vehicles that are related in a techtree (say, You do play with flakpanzer 1 a bit, and although You don’t research flakpanzer 38 (the next vehicle in the tree), you still get some progress in it). And if flakpanzer 38 is researched, the research points go to it’s modifications. If it’s also spaded, they go to the next vehicle, and so on.
Another thing, that… research point bank can only be used by spending golden eagles, which… is not usually accessible for average players.

3 Likes

IF they added that kind of requirement, i’d guess it would be within 1 Rank. Bring a rank 5 tank, you’d have to have at least 1 other from Rank 4 or 5. That being said, everything else you said is right. So you’d waste some SLs on a second respawn. But avoid the lockout

4 Likes

I don’t normally one death leave but I am considering it now. Every game seems to be dominated by 1-3 players who get 6-10 kills each. Doesn’t matter whose side they are on. Being against their team is pure suffering. Being on their team is a waste of time because they hog all the kills.

The only thing that changes if you get rid of 1 death leavers, is that those dominant players will start getting 10-15+ kills and nukes consistently. IDK maybe that is what you want?

6 Likes

Just longer locks across all the crew slots of a nation, and even going to the other nations as well the more you do it could make it a better hint to the player that they need to actually play, not just be mindless, and think they are psychic…

So how do you enforce it/what are the criteria?

Quit after 1 death, get massive crew lock but spawn in a second vehicle, any vehicle, zerg rush to the middle of the map firing into the air until someone kills you, then quit. Technically not 1DL. Or heck, could just pressing J after spawning in in that second vehicle be enough?

1DL is a symptom, not the problem.

without addressing the problems, 1DL doesnt go away, it may change, but if people want to quit, then they’ll just quit.

10 Likes

1DL will never go away, and increasing crew locks will not solve anything. Warthunder is enough of a grind that its not always “fun” to play.

I know that if i get a map i hate, or am just having rotten luck i will leave a match, you can lock my crew for a day if you want. Ill just go play something else that is less of a job.

The gring needs to be reduced, the repair costs need to be lower or just removed completly. Maps need to be better designed in a way that 1 team spawn camping the other isnt guaranteed every single match. We could add entrenched positions near spawns to give players that just spawn a advantage in cover and firing arcs for example.

They could increase rewards for the winning and losing team and add bonuses for completing a match and sticking around.

They should NEVER punish players for leaving, instead focus on incentives and rewards for staying.

20 Likes

“You get more flies with honey than with vinegar”

6 Likes

It’s actually more an excuse than anything… You can spawn as many times as you can, but you choose to only spawn once…

You could easily use a backup.

It’s not the games issue, nor a symptom of anything other than players thinking they are psychic and that all isn’t favoring them.

Again, just a straight up excuse as to why someone doesn’t try again because they think they know already.

Very much the same as those who cry that the teams don’t do what they want… It’s just no-one wanted to do what they were wanting to do, so it’s not the team that is the issue, but the player expecting them to do what they want and save them.

1 Like

Actually they should, because it’s the players choice to leave.

And make the ex-players look for better games than this one?

2 Likes

Also, there is a similar thread going on, here is it’s link:

I think repair costs do actually play a part as to why 1DL does happen, but I think it would be more about taking low rank/BR or just troll vehicles into their lineup in this case.

Not sure. We need the cannon fodder sometimes, and that cannon fodder has to have… some kind of enjoyment to continue being cannon fodder here.

3 Likes