Have you noticed that the entire “advanced damage system” in War Thunder is based on individual parts Hit Points? Wouldn’t change much, but if it does increase the rewards of destruction of a entire base, I support.
But considering the constant fight in the sky, either you give attention to the guy that represent a threat to you or destroy all the base if possible.
Say a mission target area would comprise 4 “normal” buildings and 2 fortified bunkers, and a vehicle park: This would allow even several aircraft to attack it, some going for the bunkers with GBU’s others trying for the other buildings, others for the vehicles, depending on their loadout and capabilities.
Make the zones persistent, but the buildings respawn after a while after destruction, etc.
I think that could even get rid of the often lamented issue with “base stealing”: It would be almost impossible to kill abase fully in just one attack, could motivate for more coordination, and offer something to do for everybody…
It’s the same with the other GPS bombs.
No difference, and no they are not safe when launching.
120km range is at 10000 meters altitude going mach 0.9.
So if I take your words the JDAMs have a range of 120km? Please check your sources, if you are ever able to make shots at this distance with all GPS guided weapons you must be the best player in the game.
You are much safer at this altitude and speed above your spawn than above the enemy team’s spawn, that’s the difference.
No kidding? Since you seem to be taking everything literally, let me explain it to you in more factual language.
In simulation the maps are a maximum of 128km long. So if after spawning you go up and gain speed, you arrive in firing range for the Gromm 1 while you are still very close to your airfield. While other GPS-guided weapons require getting much closer to the target. The fact is that if you spiral above your airfield and gain enough speed then you will be within range, that’s what I meant
And by doing this you remain much more protected than by getting closer to the enemy target.
all those bombs and atgms can be detechted with pansires radar and intercepted meanwhile every other nato or even china has 20 to 30% chnace of intrecpting or even detecting said missles such as kh 38s that out range every spaa except pansires (the irony) and the grom 1 lofts very hard and will be above the search radar of every spaa except pansire ( AGAIN the irony)
I’m asking to avoid the same situation again.
Cause IR guided terminal phase Storm Shadow that can’t even frag a base when equipped to Tornado… eh.
Sounds like something only usable in ground battles, and we don’t need that right now when we’re patiently waiting for counters to Mav & KH-38 equipped aircraft, as well as GBU equipped reheating aircraft.
I want a reason to actually grind for anti-air again. Being unkillable by SPAA as CAS for the past 24 months has maybe jaded my view of SPAA at this time.
Top BR CAS gives the tank-only argument the most validity.
I don’t really care about GRB. Britain doesn’t have competitive top tier tanks anyway as they refuse to fix year+ old bug reports for the challenger.
What I want is to be able to fire off a cruise missile off at a base cross map like the F-15E and Su-34 can. Especially if they insist on the GR4 being 12.7 in sim.
Brimstones should be given FnF because they were FnF IRL. Storm Shadow should be added to give GPS guided standoff weapon with a range greater than 12km.
PGMs should be upgraded to their IIR seeker variant
JDAMs are the best bet, cause warhead size of Storm Shadow means it can’t target bases due to Tornado only getting 2 of them.
Even if it’s RDX as the filler.
Aight, found the images. Yeah it’s 4.
As long as it the guidance system doesn’t have IR terminal, I don’t mind it being added.
Of course it’ll take more than 1 - 2 weeks to develop it for the game, so soonest we’d see it would be December update.
No objections, same with my initial post.
Just minor concern if the guidance system is multi-use. Concerns are temporary.
I think a good solution to brimstone would be making them ahistorically GPS/laser guided, like the Paveway IV right now. Meaning you can still ripple them off at targets, but there’s some balance aspect to it. I still think so many brimstones rippled off FnF at once right now at this current stage in the game where people are just gonna flat out complain more about them than fix any issues. This game has turned into less of a game and more “who can cope and whine more about x feature or mechanic and who can abuse x feature or mechanic”.