Object 292 unbalanced

İ usually launch them right after i get into 10km range against any Sam system in my Mirage2000 and can easily dodge them during that time considering how fast and agile Mirage2k is, on the other hand i never saw a Jaguar player that can do it effectively.

You can see where my curious comes from in this case.

Yeah. Tho its probably not all that different other than the Mirage will be able to have more altitude and speed when performing the right turn.

Cant wait to see with my own eyes cause i never managed to miss any subsonic plane that was flying in 10km while using Pantsir.

Because of the appearance of 292, I don’t want to play within this range anymore. : (

You don’t particularly need high g performance past 12km. Most jets past 12km will be trying to climb to drop GBUs or atgms. At those altitudes pulling high G maneuvers is a non-starter.

You don’t need to pull high G, you just need to go fast.
Mach 0.9< perpendicular requires a lot of sustained Gs from missiles which for Pantsir’s it cannot keep up.
Neither can Roland 3s.
I cannot fully speak on VT-1 at this time but it did keep up in tests done a month prior.

Its only got 3 crew

It’s cuz it’s a glass cannon, everything can penetrate its armor, and it can penetrate everyone else’s armor.

The issue isn’t Obj292, I think it’s perfectly balanced as it is. The issue is the gigantic 152mm HE and the overpressure mechanism that one shot kills MBTs. And this is probably not gonna get addressed by Gaijin because K9 Vidar $$$$$$$$

Run out if back ups soon then there will be less ofvthem

In the same fashion as you kill T-80B or T-72B ?

I’ll drop the replay here at some point. Just got out of a match where I put 5 darts through the front of this thing. The rounds went through the driver, through the whole tank. No damage at all… Went through the drivers section and to the rear of the tank down to the tracks. No damage. I was totally flabbergasted. I made sure to save it, but this thing is ridiculous.

Yeah, even like, 360mm of pen can front pen a T-64 UFP if I remember properly, it’s a super easy target, just can’t let it see you.

depends, the 64 b can stop 120mm dm 23, the 64a can the dm 23 105 is more than enough, you may be thinking about the t72a

@Panther2995 and i did some tests.

Pantsir can hit in the launch conditions described with no dodging providing they use manual mode. Auto mode shafts the user untill about 4km range it would seem.

tests done at 3.5km to 6.5km altitude. So possibly there could be some difference at higher altitudes above 6.5km

Worth noting that light dodging will save you at the longer ranges and in the 4-6.5km altitude against manual mode and especially auto mode.

i think that explains the tests results roughly ok.

So when you said:

So this could in fact be true, because people are using auto mode. Or unconcious manouvers during battle saves the user unintentionally at sufficient range and altitude.

If other test conditions want to be tested, i will leave that to others, ive got dailies to do.

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Manual was improved slightly then.
But yeah, I stay at around 9000 meters altitude at the top end, more during a 20km bomb attempt.

I wish I had a single German tank with such an armor profiile vs. main enemy MBTs. German turret and UFP always green to 3mb42 around that 10.0 BR.

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What did the 10% green tank player say to the 75% green tank player?

Answer : Lol what’s wrong, do you suck at aiming? Skill issue

it doesnt belong at what its at now its just a crutch (152mm gun)

but it isnt any harder than the t72s

and it missile can shot when moving 12X 18KM missile with out reload need . it should 12.7 least

su25 should just 10.7 least in RB it just too op in 10.0