It bothers me that everybody and their sisters say it is OP and needs to be raised to 10.7, I mean you can see I have skill issues with it, the gun is a little bit overrated/overkill as you might as well settle with 3BM42 because that is more than enough to OHKO anything you see and reload 3.5 seconds faster with T-80B.
How the hell do you play this damn thing? despite giving extra effort to play well, it isn’t something you can master as easily as Leopard 2A4, the gun handling is shit (similar to most T-80s), especially the vertical speed, probably the worst gun handling at 10.3 as the T-72s has better gun handling in that department, which technically what gets me killed most of the time, couldn’t point my gun at the target on time lol at this point even my M1 Abrams perform slightly better, maybe the 292 doesn’t suit my playstyle at all.
Shot a Leo 2A4(?) into the turret cheek and nonpenned, got destroyed. The 2A4 gets over 2 meters of turret armor thanks to volumetric. Unplayable due to insulting Developer incompetence.
Don’t care about TS. The tank is absurdly difficult to fight as a 9.3-9.7 in a lot of cases due to extremely trolly armor, trolly damage model, and a railgun. It isn’t balanced facing 9.3-9.7 more so than any other 10.3
nope. Incredibly good. The tank in a downtier is just a T72B 89 regarding armor that also has all of the advantages of a T80 chassis such as the much improved mobility.
Obviously some tanks will be exceptions do not bother bringing them up.
Based on my observation, there is a ton of players who can’t perform in any other tanks, somehow managed to have 2 KDR in their object 292, while their second-best performing vehicle has like 1.2 lol maybe I’ll try to hold W and see if it goes up, but like how can I play like that with 10 seconds reload at 10.0+ game lol
The T-72B obr.1989 has one advantage which it can set its gun lower as I saw the game code says “pitch” -5.67 which I believe is the gun depression, that’s nearly -6 which allows it to use many spots to hull down where you would find T-80s having difficulties to lower their gun enough to point at the target, all the T-80s variants and the UD which is only -5, but I need to double test it to see if I can use the same camping spot, 10.3 onwards only two USSR mbt has good gun depression, the Moderna and T-90M.
Because people mostly claim effectiveness of the vehicle by raw stats. I’m sure that people talking about “”“OP”“” vehicles doesn’t even own it or played below 100 matches on it.
That’s the thing, flanking will be more effective when using tanks with quicker reload, example Abrams will be the best out of them all due to 5 seconds reload timer, then followed by Leo 2 and T-80, Object 292 will be dead last in terms of effectiveness, even I wouldn’t spawn the 292 when our spawn is surrounded by enemies, I would use the T-80B to kill two or possibly three enemies sitting in our spawn, with the 292 I think I wouldn’t be able to fire the second shot off without losing the invincibility. I think the HE is what makes it stand out, for long-range maps you can play around with the binoculars and range finder then switch to gunner sight to manipulate the bullet arc while sitting behind the cover, that way you can hit someone but they can’t hit you back. Actually, I find the 125mm HE is potent enough to cause overpressure, the 152mm has a higher probability due to more explosive fillers but the reload time trade-off for the most parts isn’t worth it.
Maybe I made a mistake by playing it in a way where I would engage enemies head-on, I mean with a gun like that why not? you just center mass anything you see which has a higher probability of OHKO compared to shooting someone in the side armor.
Ok, I’ve improved a tiny little bit, maybe I was in a full day of not getting bombed by CAS so it somehow put me in a better mood so I performed better hnnnnnnggggghhhh