Is this the teamwork you’re talking about?
It doesn’t.
Team consists of random players with random skill/goals/way to have fun.
And that is why if You don’t get first to the cap point before others You are going to gain less SL/RP/SP? (Talking even about the situation when both players get to the cap point at the same time).
Random players? Like every other team based game? I’m not saying WT is a hero shooter but WT certainly gives you the tools to co-operate with your team.
No way, I guess my argument is dismantled because you found 1 thing that isn’t team based. Man that sucks I even listed like 9 things but because you listed this one thing I guess its done now.
I don’t know what you’re trying to prove with these images. Clearly your team got wiped out. Cherry picking images to show the aftermath of a battle is not helping your point.
Huh? Light tanks don’t have the power to push heavies. And not once have I been pushed out of the way as a heavy by anyone to steal a kill.
I don’t know why people think EU, CIS servers are more skilled. They all have similar skill.
Literally my first game on EU (you can tell by the fact that I have double ping). I’ve been chasing this guy for a while and he didn’t even have his turret pointed at me like he was genuinely surprised I came from behind.
Then there’s this M48. He came with another tank and decided to go around to the right side to double push me. All of that fell apart after the m48 decided to peek his barrel.
Where did you get the idea that I can’t shoot back…? Playing point also makes my repair faster if my barrel does end up getting shot.
That’s why I said I engage supporting tanks instead. Its better to let my teammates with HEAT/APDS to deal with the Maus. If I know theres a cap I can sit on easily sometimes I bring HE though.
Again, its all about reducing the weakspot size. People can blunder and at longer ranges its difficult to aim for smaller weakspots. Please keep up man I feel like I’ve said this like 4 times.
I swear I already posted a clip of me surviving for 160s against a HEAT, HE, AP.
Sorry I meant loader.
Same match 2 different Mauses. Seems like it doesn’t even care if the Maus is angled or not.
Looks like overpressure, the object 268 APHE will do the worst lol
Yeah.
T-62M1 received some buff lol it’s now getting a proper zoom level bro
I laugh at people like you. Act like you’re the 279 slayer, when everyone with a 279 has great KDR and absolutely love the vehicle. 279 was never indestructible - it just kicks more ass than it gets its ass kicked.
This is the key. 279 is mobile, great reverse speed, great gun, heck even a great machine gun (have machined gun TAM 2P’s to death with it). It’s not a one trick pony and never has been.
Edit: And I just want to dispel any myth about 279 users shelling out $1000 for the thing. Many of us haven’t spent a cent on it (well, I put a talisman on it, but I digress) and did the unholy event grind for it. I probably would pay a $1000 for how much fun and joy it has given me over the years, though.
Spookton cherrypicks because he doesn’t want his viewers to get bored, but he does show his bad games unlike Phly and the others.
He shows bad games when he wants push a narrative. He is one of the worst offenders for lying to people for money
Players acting selfish to earn more rp is not the only but a major reason why teamwork doesn’t work.
Holding a point on your own doesn’t work with the IS-4M.
Please read before you post they are clearly separate points.
- Getting pushed by lights (if you ever played the Maus or T95 you know what I’m talking about)
- Other lights/mediums/heavies stealing your kills
NA players are worse.
This is the worst player you could find on EU?
As soon as they shoot your barrel.
They can blunder but relying on them to blunder doesn’t make its armor good.
You can survive forever if you face 0 iq enemies that can’t aim.
Still a luck shot.
It was indestructible when it released at 8.3 lol. Its still good though at 9.0 and can bounce some APFSDS like 105mm DM23 or something similar.
A few bad players doesn’t mean teamwork magically doesn’t work anymore.
Because you need your team. Why did you change your point from “teamwork doesn’t work” to “holding a point on your own doesn’t work”.
Please read the comment man. I said “my first game on EU”.
Nah I guess most heavy tanks don’t have good armour then because they have weakspots like cupolas. You’re a bit special aren’t you?
An intentional shot into a weakspot is not a luck shot.
Except it wasn’t a flank. I was chasing him after he retreated and we went around circles and he was oblivious the entire time.
Then don’t fucking stand still?? Why are you just letting the enemy aim for your weakspot? Its like if a Tiger 2H just stood still after missing a shot giving the enemy the opportunity to aim for the turret. So you are special.
Protection analysis isn’t the best way to try this out. Go use HE on a Maus in a real match see for yourself.
uhhh okay what ever you say, I’m just sayin that’s what i experience and last time i checked you don’t know how i play.
Your experiences, how you play, or your individual statistics are quite irrelevant, indeed. I haven’t gone and looked up your player stats, I’m not saying you’re a good or bad player with my statement. You can be the absolute Object279 whisperer and it wouldn’t change a thing for how good the 279 is overall.
What I am saying is - There have been numerous times where people thought the 279 was going to be negatively impacted by this or that change, but in the end, the 279 does what it always does: dominate. For example, when it went up to 9.0, people were losing their minds. But I think it does just as well and even better at 9.0 than it ever did at 8.7. It’s at a position where if it does get a full up-tier, it is still very enjoyable to play because you get to murder low-levels in their 10.0 premiums. It’s just a good time all round. And the move to 9.0 put it back together with the band (BMP3/BMD4).
What I am also saying is, all those people who come and say they know where to shoot the 279, how they can pop the 279 if they shoot here or there, are forgetting that the 279 has a 130mm APHE that can also pop you instantly without even needing to aim for weak spots like those facing the 279 do. It’s a highly mobile tank with a great gun and relatively quick reload for the gun and battlerating (8.6 seconds). The 279 was never some invincible tank that couldn’t be penned or ammo racked if hit in the right place. It just has a combination of factors where it will not let the enemy do this when used in the right hands.
Another argument that is seen is that the 279 is only doing good because it is driven by experienced players (for example, players who have either ground out the 279 during the event, or players who had been playing the game for years before shelling out money for it on the marketplace). While they have a point to some degree, I think the vehicle should be judged by how those that know what they’re doing are using it. And I’ve seen my fair share of 279 players who have obviously too much money on their hands and little actual in-game experience or capability, to be fair. But I will concede that there are quite a few vehicles in this game that are good vehicles that have their overall vehicle statistics driven into the mud because they’re used by less-experienced players, so that takes away from overall comparisons between vehicle statistics between a rare-ish event vehicle like the 279 and a commonly available one. But when you track the overall statistics for 279 over time, it has always eaten good and will continue to do so.
TLDR: Object 279 is eating good and always has. You don’t need to take my word for it, the vehicle statistics of the 279 show this. OP’s concerns will amount to absolutely nothing, like usual. People like myself will still continue playing and enjoying and donking folks in this beloved beast.
hey hey hey remember that the sky is the limit, billionaires doesn’t stop making more money because they think they already had enough bro, if your KDR is 10.0 then the next stop is 15.0! it also entirely depending on the playstyle for how often one get’s bombed, more passive playstyle means more bombs coming, so it affect them more when the bomb resistant stops working like it used to. More aggressive playstyle could mean more death by other ground vehicles, so bomb resistant may not be a big deal for such player.
You reminded me of this battle I had the other month, where this Tam thought he could just knock out my 130mm and have his way with me. I then just charged him and 14.5mm’d him to death, haha. 279 does reward those who play aggressive (smart aggressive - not those sitting in an open field with the whole enemy team to see).
So what is your point against me? I get what your sayin but I’m just simply stating that the times I’ve encountered the 279 (7 times) I kill it or i see it getting bombed. I’m neutral i never said the 279 needs a buff or a nerf. Get it?
I get that you had no reason to comment at all in the first place. Were you trying to stoke your ego for the massive 7 times you’ve encountered one? I said what I said - I laughed reading your pointless reply. You then gave me motivation to say that the Object 279 is a beast and always will be. I thank you for that. Good day, sir.