Noticing a large number of strange quirks lately

If you’re doing this via websites, you’re not doing it right.

Unless you are actually pinging/traceing the IP of a server in the clusters, and dependent on even which cluster you try to test, and find to have issues with, you’re not checking to anything of the need to with this.

This is the old thread, much of the IPs and info is out of date.

By using the websites suggested servers, you’re only testing the route to ‘them’ and not to the servers you need to be looking toward.

Exocetta is literally talking out their ass, and knows nothing about networking.

Wifi is absolutely dogwater, and anyone gaming on it, and finding issues, it’s most often related to their wifi and the instability it inherents from being what it is.

Exocetta is literally talking out their ass, and knows nothing about networking.

You sound even less qualified imo. You say that it’s my connection/router/ISP that is causing my issue. So, hitting any remote server testing suit will easily identify whether the issue is local or remote. The service knows how many packets and when they sent it out. They know whether the packet is returned, as well as how long it takes. Then they tell you how many packets you lost, or if there are any delays or issues. You absolutely don’t have to test the War Thunder server clusters to diagnose a client’s network. That’s absurd.

And your WiFi might be rubbish, but mine is great. Why can I play CS:GO/CS2 @ 60hz perfectly and without issues, but War Thunder struggles at an est. 50 hz? If WiFi was problematic, the opposite would be true assuming a similar packet size is being transmitted.

The you’re not looking for help then huh?

We correctly guessed you were using wifi, it’s not dismissive, it’s a statement.

I said it’s a high possibility that it is based on the fact that as soon as you put your previous page of issues up in this thread…

I immediately thought it was desync, because that’s a genuine symptom of it.

Then this…

Not ‘any’ server, you have to be more specific… Your ISP controls routing and a lot more than you think.

You mean the server, but seriously, you can actually get switched packets… Where you send out 1234 and someone else gets 1243.

You didn’t lose anything, but that will cause actual jitter and desync.

You do need to test the war thunder servers, because the fact is that the internet is a series of tubes. And those servers they may be testing, may not be where the tubes are having issues.

As I mentioned though, the old thread will be out of date, but it’s still good info to know yourself rather than relying on the websites such as speedtest and all that to give you some false sense where you can get better info from your own machine as well.

Your issue is that you already drew a conclusion before reading the thread and no amount of fact or evidence will change your mind. That’s not productive. In your mind, you’re the only one who can be correct and everyone else responding is “talking out of their ass” or stupid. You need to be more humble.

And no, I don’t care for your advice. You got yourself a hammer, and now everything you see looks like nails.

It’s not my ‘issue’ it’s the fact we can even pick it out…

It’s not a conclusion either, it’s only you that takes it as a conclusion.

Exocetta didn’t provide jack, and here I have given you a very broad explanation and information about those factors, and you’re trying to make out I don’t know what I’m talking about…

Yea… I constantly fix peoples clients and connections, so you’re very much wrong on that front.

You’ve also taken none of what’s been put to you onboard either, as you’ve done nothing with the info provided… Otherwise you would already have said that you had…

Even a clock is correct twice a day.

You’re one to imply that I’m wrong in any sort…

Buddy doesn’t even realize he’s getting upset at something we wrote himself lol

And it’s pretty obvious that you’re not here to help. You came to these forums to satisfy some desire to feel correct on the internet. That’s why you went on the attack the moment someone said something that disagreed with your client network wifi issue claim. It’s also why you’re being so stubborn and unwilling to update your opinion no matter how much it’s disproved.

I quoted it to reitterate smart ass…

Nothing to do with the price of fish… A client-server game compared to a server sided model…

I don’t use wifi, for this very reason… It doesn’t matter how good it is, it’s still not a constant connection.

You’re trying to be too technical to avoid actually acknowledging the point.

Exocetta reinforced your dismissal, and they did you a dirty by doing so.

Trust me, I was trying to help you, and I will still, but this guy that fed you that easy excuse is just feeding the whinge as many do on the forums to keep the whinge going so it’s easier to keep an argument and a mob-of-rage active.

I would lean towards desync being the issue. I experience the issues sometimes for the last like 5 years.

From what i have read, you put out the claim that gaijin is the cause. Anyone that disagrees, you dismiss. Sounds like you just want to vent or something.

I experience the issues sometimes for the last like 5 years.

Then your issue is networking. I’m not in the same boat as I noticed this recently and only during the day time when EU players play on NA servers. I don’t experience this at night–at all. So, maybe my home network randomly has issues during the day and fixes itself magically at night even though I’m the only one on the network AND makes sure to only affect War Thunder but none of the three other more demanding games that I play, or anything else I use the internet for.

Logic has exited the chat.

If this was a recent thing on gaijin’s end, there would probably be more people talking about. I would recommend trying fixes just to see.

I have moved during this time and it still happens. But i still use wifi. I havent had much issues with the NA server but I know the SA server does have a fair amount of issues.

Im not denying there is a chance it is server side. Just stating that you should consider the possibilty it is on your end. You just seem to be insulting anyone who disagrees with you.

That definitely seems like a borderline ISP/route based load issue…

Did you try tracert and pinging with -t flag?

Those other 3 ‘demanding’ games you play won’t be serversided, and will be client-to-server, or client-to-client games… They’re not the same.

Attitude, not content.

I’m sorry if I have come off that way, it wasn’t my intention. I’m just very used to people being way to quick to dismiss something as being the cause because they haven’t thought of all the options.

There is a saying in my country that roughly translates to “home blind” which means that you have worked with something och used a device for so long that you fail to see obvious faults and immediately go for the advanced solutions.

The only thing you have said is “it isn’t network” but then you’re on WiFi that is notorious for having packet loss and dips in connectivity randomly caused by weird outside factors (Like turning on a nearby microwave can make a lower end router shit itself temporarily, a cellphone trying to fetch messages/updates can pause the connection to other devices for a short while and other weird things like that).

Have you run long term tests in any way? Or just the short 2 minute ones?

Does your router (and pc network card) support better connections than what you are using? (Like if you have a high end router and a low end pc card it is all going to default to the lowest common denominator in terms of speed/functions)

And to ask again to be sure; does your router and pc support dual band connection?

This is not an example you have in the main post. Nor in the replies in this thread.

Yep, solve it yourself bucko. The response to my PM says everything I need to know about wasting my time.

You’d done nothing of what was said in the first place, so I know you don’t want it fixed, otherwise you’d have nothing to moan about.