Making radar missiles more difficult to notch would make BVR engagements more relevant, and would help missiles and planes with AIM-120 do better.
However, i don’t really expect the average player to be able to adapt to these hypothetical changes, most people would barely even bother trying to adapt to the new skillcap and would simply move to other BRs, or just stop playing the game entirely (many people have already quit the game completely because their favorite plane + missile doesn’t have 100% probability of kill).
But also, there are certain BRs where the disparity in capability is way too high, like 13.0.
If you make missiles more difficult to notch, it will end up satisfying the “larp fantasy” of Kfir C.10 players of becoming completely untouchable, at a BR where a lot of the opposition cannot even touch the Kfir, let alone defend themselves from it because of poor avionics (like MiG-29 with SPO-15).
If missiles were way harder to notch, there would be no counterplay against players who chose to only play the fastest, most untouchable planes for BVR, in maps with odd terrain that makes multipathing difficult, like Spain, Vietnam, etc.
I would be spamming nothing but Eurofighters, F-15E, F-16C, Su-30SM2 etc, all in their corresponding BRs, and basically any and every target that gets within the NEZ of my missiles, is basically guaranteed to die. Somebody fires a radar missile at you from too close, you might as well J out since you are guaranteed to die anyway.
Actually, maybe this gameplay would be perfectly ideal for the creator of this NFT to reinstall the game…
