I just said you’re predominantly a mid tier player according to your stat card. Not that your stat card isn’t impressive or anything like that, which it is btw…so good job there…Im not trying to insult you at all.
But some of us psycho-players have every plane in the game and have also been playing since the 2013 beta…
Both of these statements are true. But in this case, you’re admitting that Air RB, as it stands, is broken.
Unfortunately, we cannot force players to play the game a certain way. Good game developers modify game mechanics to entice players to play in a predictable way. It’s game mode design “101”.
And my point of making all these threads, for years, regarding the ridiculously broken state of Air RB, especially at the upper tiers, is aimed at fixing the issues you listed above.
The simplest fix with the current ARB game mode and the current maps would be to reduce team sizes. This would, at least, decrease the size of the furball. But yes there are other options as well that include:
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multiple airfields to spawn from per side.
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spreading out Ground AI and bases.
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more maps with more terrain features for cover.
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potentially removing enemy markers.
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removing or fixing auto-AI ticket bleed.
All of the above or some portion of the above would really help ARB without talking about a respawn mechanic. But as i said, the VAST majority of players want a respawn mechanic… so why not give them one as well as a longer match.
The no respawn mechanic is a dinosaur. It was relevant when ARB was a completely different game mode. Today, nobody cares about dying in ARB. Nobody is cautious. So the “no respawn” mechanic really doesnt do much aside from artificially shuffle the players through loading screens every 5 minutes. It’s clearly a mechanic designed for prop battles and not our current modern jets.
Whether an ARB mode with respawning is like Sim EC or is done differently like Ground RB is up for debate. I personally like some blend between the two but Ill take anything at this point…
Im interpreting what i see from multiple polls that have gained thousands (sometimes tens of thousands) of votes.
From my personal experience there are two types of ARB players. Technical pilots and Strategic Pilots.
Technical pilots typically play Fighters that want quick, technical battles - they ideally want that 1 v 1, 2 v 2…
…And strategic pilots that fly a variety of planes and want something that requires time and thought - these can also be more laid back players that play bombers.
The current setup of ARB caters to none of the above. Technical players get quick matches but have to deal with 16 v 16 spam and Strategic Players attempt to do objectives or hit Ground, only for the match to end within 5 minutes.
I mean FFS, half the time i get down to the ending 1 v 1 in ARB, the match ends due to a sudden drop in tickets.
It amazes me how much leniency some people give the developers… Yes. The Devs must spend some effort on balancing the game mode.
If they added RB EC, they could simply apply an RP/SL factor to the mode, like they do for all other modes to adjust outsized earnings, if outsized earnings were a problem.
However, comparing RB EC to the current RB, the time a player takes to load into a new RB match, takeoff and fly to the fight, is very similar to the time it would take in an EC match, after death, to spawn into another plane, takeoff and return to the fight. Ive personally experimented with this, at top tier, in Air RB and using Sim EC.
In the current ARB non-EC maps, it takes me about 3-4 minutes(depending on the map) after i die, to exit a game, load into a new match, and fly to the battle area.
In Sim EC or the EC maps in custom battles using ARB controls, respawning and re-enterring the battle area takes about 5 minutes, sometimes 4.5 minutes.
So the fact that EC mode uses EC maps actually makes the time-to-grind very comparable. There would certainly be balancing needed for an ARB EC but it’s very feasible…
Regarding ARB EC from 2017, I was one of the players that gave outsized negative feedback to Gaijin regarding the mode at the time. War Thunder was NOT ready for that mode at all. The mode itself did not cater to subsonic aircraft. The AI was (and still kinda is) braindead and the playerbase was FAR too small to split the matchmaker. At the time, the regular Air RB mode made sense. It was populated by high skilled fighter focused players and Air AB was where strategic players went. Air AB is a mess at top tier so now everyone plays Air RB at the upper tiers.
The game today has 10- 15 times the amount of players it did back when Air RB EC was first trialed. It also has WAY more advanced aircraft. At this point, the game is ready for EC or something similar to EC.
I also wouldn’t be so sure about RB EC is “never coming back”. Last update they added a bunch of SAM systems to the files and theres been a trickle of anti-ship missiles.
It may not be a copy-paste of Sim EC but i don’t think they have a choice. They really need to add a new game mode or rework their current Air game modes in order to truly bring War Thunders aviation to the next level.
Otherwise, another developer will fill this space. Eagle Dynamics, who makes DCS, has been hinting about something like this and developers have as well. War Thunder and it’s popularity is gaining a lot of attention.
All it takes is one of these devs, with deep pockets, who is motivated enough and they may attempt to steal an existing franchises under-served playerbase.
In War Thunder, Aviation players, at the moment, are definitely under-served.