I feel like the ZSU-23-4M4 would be perfect.
Iglas and a better radar for fast movers and high AOA.
I feel like the ZSU-23-4M4 would be perfect.
Iglas and a better radar for fast movers and high AOA.
Maybe but you can see vehicles like Gepard 1A2 and LAV AD being placed at 9.7 and 10.3 with around same rockets, sure you can say that ZSU doesnt pen or damage as much, has worse mobility and armour but even that it probably will still be a 9.7 material.
I just want 9.0-9.3 have a chance to fight off the air targets like A4s, SAABs that are 8.3-8.7 with little to no counter, ZSUs USSR has rn have terrible range and radars.
Experimental 15cm Multi-Rocket Launcher on a Toyota KC
This vehicle is Japanese.
Abrams in camouflaged pajamas
https://pbs.twimg.com/media/GAjMkVmW0AA1KXF?format=png&name=900x900
Maisanta YZR
I know its not straight up french tank but it uses french AMX-13 as basis.
Its also a 2021 vehicle, I think.
The better version of the ZSU-23-4M4 is already ingame at 9.3, the PGZ04A.
Talking of soviet TT.
Yes, and we can guess the ZSU’s BR from the PGZ04A.
Unless the PGZ moves up to 9.7, then the shilka will probably be 9.3 as well.
Does that turret at least move?
Please tell me it at least moves.
Turret of ZAK-23E or ZSU23-4-M4? They both can move.
My bad, I meant to reply to the AMX-13/YZR.
It does seem so.
You can call me crazy but I think thats slightly rotated. Also they are reloading them that way.
It’s an AIM-9P with the seeker of the AIM-9L
Yugoslav SO-122
I’m pretty sure it could go to 8.7 or 9.0.
Like you said, the chassis and guns are nowhere near the Gepard. I feel like a lot of SPAAGs suffer from high BR from how good they are vs tanks.
For britain
The australian kf41 lynx britain really needs a better ifv than the ancient warrior. And lord knows theyll add this before the warrior 2000.
As well as the centurion turreted class 3p
And germany
The greek kf41
And some more pics of the th495
And the ACV pumas
I’m not so sure India might be sub-tree for british tree or own tree but fighter aircraft from Indian Air Force (IAF) & Indian Navy (IN) it’s really interesting
3rd gen ~ 4++ gen fighter aircraft in rank VIII (8) ~ rank IX (9)
Mikoyan MiG-29B Baaz (9-12B)
Mikoyan MiG-21UPG Bison
Sukhoi Su-30MKI Flanker-H
Mikoyan MiG-29UPG (9-20)
Dassault Mirage 2000H
Dassault Mirage 2000I
HAL Tejas Mk.1
HAL Tejas Mk.1A
Mikoyan MiG-29K (9-41)
Dassault Rafale EH
3D radars for SPAAs because yes
Boosters: Should never expire until activated. If a player does their daily bonus before work every weekday and then plays on the weekend they should have the entire weeks worth of boosters available to them. We see this all the time, players love to maintain their login streak but often don’t have time to actually play during that time.
Test-drives: Same as boosters, should never expire. If I earn a test-drive let me use it when I have the time to play.
Battle Trophy Discounts: Should be stackable like boosters, with similar reducing modifiers the more you activate at one time. With a cap of 75%. This eliminates the player frustration of rolling the same discount multiple times in a row.
Orders: If you don’t complete the order, but one of your teammates does then you get a Teamwork award. Not a huge difference but at least you get 600 SL out of it instead of nothing. Which might give some incentive for players to actually use them.
New Skill RP Bonus: Should be based off score and not kills. WT is an objective based game and players actually playing the objectives should be rewarded.
Better conversion rate for Convertible RP: No-one uses it currently. Doesn’t have to be a massive change, perhaps 60RP for 1GE instead of 45RP currently.
Add an SL conversion rate for Convertible RP: For example 60RP for 500SL. This acts as an SL sink for Gaijin much like the SL crates.
Battle Pass and Event Missions: These should always be available during the mission timeframe. Allowing players to either complete them over multiple sessions or even in one session if they’re crazy enough. I play a ton of games with these kind of special events & battle passes and have never seen one as restrictive as Warthunders.
Partially Completed Event Missions: Should have their GE costs reduced depending on the progress you’ve completed.
Vehicles that share the same ammunition shouldn’t have to research it again: Much like how WoT does it for shared modules, WT should do it with ammunition. Stock vehicles are incredibly frustrating to play, especially at top tiers.
Percentage Repair Discount When Spawning Multiple Vehicles: You should get a progressively higher repair discount depending on how many vehicles you spawn in a mission. IE: 1 vehicle no discount, 2 vehicles 5% overall repair discount, 3 vehicles 10% overall repair discount, etc.
Ace Crew RP Requirements: Need to be reduced, they go into the millions on high tier vehicles and premiums are even worse. To give a example the A1E1 Independent at 1.3 has a 380,000 RP requirement to get a free Ace Crew.
Crew Skill Points: Need to be addressed much like SL and RP rewards. Crew Skills are the most P2W aspect of Warthunder.