Anyway, the Germans can report that there’s a disparity on max range for SLM. Why is it that other SAM missiles can have max range be where the missile is around Mach 1 and then the battery dies but not the SLM? @DevilO6 Still haven’t seen anyone report that discrepancy
Well i guess its a good thing you have options so theres no need for gaijin to panic and need to fix anything then. Again realistically i feel its the wrapons which make the FGR4 higher in BR, Gripen has to sacrifice its main skyflash pylons to use its ground munitions additionally they aren’t RB71B nor are they RB72 or RB73 as gaijin doesn’t care to add any unique swedish air to air missiles as they’d be too hard to balance.
What can the Swedish receive out of curiosity? Whether they’re Swedish or Finnish systems
Well I know they have new SAM types, but I don’t know if they are actually bad or people just like complaining as I haven’t played them.
not getting hung up. just one of the many issues with SLM despite the spotlight gaijin got directly from deihl
Please consult this list
It might fire, it might not. What I’m saying is, that let’s use Buk this time, 22km against heavly maneuvering target. 22km is the dead zone, not a mark where you fire. If the target is outside 22km,it might survive, but within it missile is expected to hit anything within the rest of its parameters.
So if they say 40 effective and Mach 3, I personally would expect the Mach 3 to be reached while attacking a target inside that 40km, not one outside even the max usable range of 50km, as stated by BMVg.
The Issue, on any case they ask for source…
Normal Brain use does not count
I don’t think vehicles that were ordered but not yet delivered should be on the list since they don’t qualify to be added into the game just yet. But interesting list nonetheless.
F-20 / Mig-21 Bison
not sure which one was first
On the grounds the F16C and F15E are lower as well…I don’t think it’s a factor at all.
But if the GR4 was placed alongside the F111F at 11.7…it could be taken with our 11.7 lineup instead of being a waste of space at 12.3.
Also again. GRB isn’t the only gamemode… Brimstone 2s would give a reason to use them in air modes which again, is kinda the point. Almost no reason to ever take in air modes currently
That only applies to literally 3 vehicles being MICA, skyranger and SLM everything else already exists in service solidk what you’re assuming can’t be added.
Was the 50km range ever reported btw?
The problem is, if the missile reaches it, it is fine. I tested a SPYDER too, at the 20km range in a slowly moving harrier the derby fell out of the sky, but it reached the 20km, so datapoint is met and it is fine.
that can easily be solved by adding chaff elements to smoke grenades
Spyder is the only vehicle in this game that almost made me physically pull my hear out. Which impressive since I have over 1200 vehicles researched and purchased.
Idk, not by me.
For something that showcases the disparity in modeling, it doesn’t require sources.
When flying towards a target 64km away.
Thats not during its effective range.
This shouldnt even be allowed as a basis
I don’t have them either, but the fact that Japan, Sweden and China are still limited to very short range SAMs while the rest of the world has medium range SAMs (which are long range for the purpose of WT) isn’t very balanced.
From what I’ve read their missiles don’t really do even do that well within their range compared to the longer range SAMs