from what ive been told by tech mods AOA give you access to the SAS servos in a plane allowing you to disable the auto pilot on them allowing full manual control
i mean its not “just trash”
We are talking about in game conditions and application.
When the “reason” is a button that would cause the average person to crash their aircraft in game, its not simply an arbitrary one.
Not sure I would say people zero in. There are 9 of us CMs in total: Who is who and Reporting Procedure
Obviously each with different areas though of course.
By that logic, should the setting to toggle into full controls be removed too. The average player would also likely crash if they went into full control in the middle of an ARB match
I mean I get the idea behind it, but I think in this case it could still be a useful capability to learn for players that choose to for the slight edge it could still bring when used right.
Maybe instead of making it so limited for aircraft it could simply be an optional keybind and then work for all aircraft that either never had an AoA limit in reality, or ones could turn it off / change it, rather than just a select few.
Right now for example it feels weird that some aircraft without AoA limiters are more limited than some aircraft that had a limiter.
If you use the AOA limit off button you can die very easily even now. Just press it low above ground or something,or keep doing loops with it in Su-30 and it ends up the same. So this logic is flawed.
This is an aircraft wide control method for different (realistic) control inputs that some players choose to use. Every aircraft in game can be flown with realistic control input.
Not a gameplay function that can only be utilised by aircraft with high AoA abilities and would provide no gameplay benefits to aircraft that don’t have that. So no, its not the same comparison at all.
Thats using aircraft that can at least benefit it from certain situations under the right conditions. The Tornado and F-14 cannot in almost every instance and case. Hence why it is not being added for them currently, as they would crash in almost every instance for the average player, unlike those aircraft that can actually benefit from it.
I think F-14 would benefit from this actually.
The devs reviewed it, and it did not. Hence why it was not added.
So the J-10 Does benefit from it?
Cause i don’t see a single difference
F-14 However.....
And the Draken doesn’t?
The Devs had to change the mouse aim so that the Draken couldn’t super-stall, the AOA mode lets you do that on a whim
Not to mention quickly getting to speeds incompatible with flight thanks to its awesome speed bleed and relatively low TWR
Literally the only thing seperating these from the Draken and the others, is that you can stall at High AoA, which at altitudes where it isn’t suicide to use it regardless of the jet you’re in, is easily recoverable in less than 5 seconds
The J-10 and Draken both have more AoA and use of the mode than the F-14. Again, this is why it was not added in the first place to the Tornado and F-14. Every aircraft that had such a mode was evaluated and checked to see if there would be a practical use for it or not. If no, it was not added.
it’s obviously fake but M7 for all sounds like the best update this year
unless subs come then nit ofc
average player crashes J35XS all the time yet thats not removed
the F14s in dogfights are literally all about AOA ? the reason it beat the mirage 2000 so bad on release of the F14B the F14B pulls pretty crazy instantaneous it was like the best 13.0 dogfigther at the time
but it would have noo use for extra AOA at low speed
its whole stick was basically keep up with everything in first three turns before it looses to much speed giving ample time to get a gun shot
J35XS should be removed them along with many AOA buttons your average player dies on runway with it
aoa buttons literally ruined dogfights the f14 not getting it a huge disadvantage
What would be the harm in adding this though? That some players misuse it and die? I’d like to see this come to the game for other aircraft rather than restricting it because the developers thought it’d be useless for the average player.
Also how would you evaluate that anyways? I’d argue that developers don’t know the average player enough, considering the questionable BRs of some vehicles. Did they really expect the average (and below average) players to not absolutely demolish with the BMPTs when they were at 10.3 or 10.7? What about other outlandishly placed vehicles in game? I’ve heard stories from veterans talking about the F-14s on release like we were camping around a fire telling horror stories.
F14 on release was demon time