Next Major Update - Rumor Round-Up & Discussion (Part 1)

it wont change anything, only 3 alaska class BC can take out 10 plane at the same time without any issue, than good luck convincing someone to spend ALL his game praying for a single sub to appear at the place he is because if there is no sub he would spend his entire game doing nothing but waiting for a sub. its like a SPAA but that can be oneshotted by anything at the start of the game.

I wish it was Battlestations: Pacific- style.

You spawn a squadron of planes, which you can either lead by playing the leader plane yourself, or command from the carrier to carry out actions.

When you fly the leading plane, all others mimic your actions; so if you dive on a ship and drop the bomb, the rest of the planes mirror you and do so as well simultaneously.

Etc.

We already have the basic premise with scout planes implemented!

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What, Samsung? Huawei? Evgeniy Prigozhin? /j

who said you have to spawn your Destroyer at the start of the game?

just keep one in the lineup and when you see a sub kill play it

what’s so hard about that? why does it work so well in ground but naval players refuse to have debth to gameplay?

huh do you know what a sub is? isn’t the goal of a sub not to be seen? the time you die, that you noticed that OH there is a sub, pick you destroyer, rejoin the main fleet where everyone is, the sub would have the time to kill half your team.

As someone who wants to see submarines added, this is exactly why Naval needs a comprehensive rework.

Because submarines will likely be added at all BRs, anti-submarine vessels like destroyers and frigates need to be relevant at all BRs. But it’s the current game mode/mission design that limits this.

If there were AI-controlled aircraft or torpedo boat squadrons that destroyers could screen against, they would have something to do even at higher BRs. Which would encourage Gaijin to reevaluate both the current naval BRs as well as the coastal/bluewater split.

All of these shortcomings in design feed into each other in the current naval mode, limiting what could be the most dynamic and tactical of all gameplay modes. Right now, Naval’s design only favors the biggest ships with the biggest guns, when all vessels should have a role to play.

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Saturation attacks by large AShMs are a particularly nasty thing against carrier groups as well.

Especially if we are talking about pre aegis days.

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Can have one in a few days from Yukari33, judging by recent recent trends.
For Gszabis list it’s way too soon, yeah

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Me when I’m playing War Thunder in my CVN-69 but my opponent is using Pr. 949A “Omsk”:

image

The 24 new radar contacts are the shipwrecks he just fired off

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Cold war ASW would also be interesting to see

has flashbacks to running into a Moskva and its escorts in cold waters

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Unleash the the Wessex and Wasp helicopters!

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Have you seen the upcoming game Sea Power? It looks great!

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Instructions unclear, wessex loaded with SBS boarding party, AI selected enemy carrier as target

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Yeah i am incredibly excited for it. Gonna be playing that for a long time.

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yea but how do you counter???

  • Gives a way to counter

but nobody wants to do that!

  • just wait until the sub appears

BUT NO THEN SHIPS WILL SINK

do you even listen to yourself?

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Yeah I’m hoping for those too. Honestly those 2, the Gnat, Harrier GR.9, the vulcan and the EF are the only things left to be added that would interest me. But instead of those we will most likely get some copy and paste Russian aircraft

We should just have one topic listing all the issues with cockpits and HUDs with the amount of issues there are with them

Yep… Will be a Sea Harrier (or maybe a general harrier) version of this:

I mean, I get where they are coming from.

People who joined Naval for the Battleships don’t want to spend the match combing the map on a sub-chaser just no to be exterminated.

If subs are ever introduced, I hope they are just a fun gimmick and an inconvenience, and not the main dominating force in Naval.

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visible confusion

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