New suggestion draft (WIP) infantry in war thunder

Disclaimer: constructive feedback is welcome and appreciated (please don’t start arguments in the comments). Infantry will not be player-controlled nor award anything (Under type A), also this thread is simply a war for me to get feedback and make edits to my suggestion before actually submitting it to suggestions

THE SUGGESTION
Infantry has been discussed throughout the history of war thunders in many forms, and issues have arisen from their implementation. However, I have an idea that may help to solve some (not all) of those additions. The addition of infantry into war thunder would help to solve the emptiness that can be seen on most maps

THE IDEA (two types):
Type A) Purely visual non-interactable infantry (does not award any points or score and cannot be interacted with in any form (EX: will phase through tanks and cannot be hurt/killed or moved in any way)

Type B) semi-interactive infantry (for use with helicopters) can be transported by specific helicopters and be moved to the battlefield or friendly spawn points and then be dropped off by the player, after which they will become type A, and the player would be awarded a new award called “Troop Insertion*X” once the troops are dismounted the award would be based on the exact amount of troops dismounted. The reward would be small but would help to solve the struggle of researching helicopters.

THE TYPES OF INFANTRY:
The infantry would not bear any markings and would have randomized weapons and uniforms based on the current match Battle rating; they would also wear basic uniforms of different variations (think designs and/or colors)

Types of infantry displayed based on BR

1.0-6.3 a mix between pre-WW2 and WW2 uniforms and weapons

+6.7-7.7 (due to the presence of quite a few post ww2 tanks at 6.7), a mix of WW2 and Korean war uniforms/ weapons

+7.7-9.3 Cold War era and Vietnam uniforms and weapons

+9.3-12.0 Modern uniforms

Images and videos

1941._Бой_на_улицах_Сталино
vffb2hrn7gx41
download (3)
Yes, this a from a movie War Thunder was involved in helping to produce if anyone wondering
victory is ours war thunder - Google Zoeken
yes this is a war thunder trailer

Nation>weapon types (based on era used) ____ denotes none for that era
US: M1918 springfeild>M1 garand >M14/m16a1>Scar H
RU:>Mosin-Nagant>Ak47>Ak74
GE:>>H&K 418>
IT: CACARNO>>
FR: >>FN FAL>
IR:______>FN FAL> FN FAL?
JP: CACARNO>Type 99>>

Sweden was not included in the weaponry section because I have no idea what weapons they would have used during those eras if anyone has any info on this let me know and I will add it, also if you think I missed anything let me know

2 Likes

Sweden

World War II Era (1939–1945):

Rifles:

  • m/96 Mauser (6.5×55mm): The standard-issue bolt-action rifle for Swedish infantry. It was accurate and reliable.
  • m/38 Mauser (6.5×55mm): A shorter, modernized version of the m/96.

Submachine Guns:

  • m/37-39 (Suomi KP/-31 clone, 9×19mm): A Swedish-made copy of the Finnish Suomi submachine gun.
  • m/45 “Swedish K” (9×19mm): A highly regarded and widely used submachine gun introduced late in WWII and used extensively afterward.

Machine Guns:

  • Kg m/21 (6.5×55mm): A licensed copy of the Danish Madsen light machine gun.
  • Kg m/37 (6.5×55mm): A Swedish version of the BAR (Browning Automatic Rifle).

Anti-Tank Weapons:

  • Pansarvärnspjäs m/38: A 20mm anti-tank rifle used against lightly armored vehicles.

Cold War Era (1947–1991):

Rifles and Carbines:

  • Ag m/42 (6.5×55mm): A semi-automatic rifle adopted during WWII and phased out post-war.
  • Ak 4 (7.62×51mm NATO): A licensed copy of the Heckler & Koch G3 battle rifle, introduced in the 1960s.
  • Ak 5 (5.56×45mm NATO): A Swedish adaptation of the FN FNC, introduced in the 1980s.

Submachine Guns:

  • m/45 “Swedish K” (9×19mm): Continued widespread use due to its reliability and simplicity.

Machine Guns:

  • Ksp m/36 (6.5×55mm): A Swedish version of the Browning M1917 heavy machine gun.
  • Ksp 58 (7.62×51mm NATO): A licensed copy of the FN MAG, introduced in the 1960s.

Anti-Tank Weapons:

  • Carl Gustaf m/45 (84mm): A recoilless rifle developed during WWII and improved over time.
  • Pansarskott m/68 (74mm): A single-shot, disposable anti-tank weapon.

Modern Era (1991–Present):

Assault Rifles:

  • Ak 5 (5.56×45mm NATO): Still in use, though modernized to variants like the Ak 5C/D.
  • Ak 6 (potential replacement): Discussions about future rifle upgrades, possibly aligned with NATO standards.

Machine Guns:

  • Ksp 58 (7.62×51mm NATO): Remains the standard GPMG.
  • Ksp 90 (5.56×45mm NATO): A licensed FN Minimi light machine gun.

Sniper Rifles:

  • Psg 90 (7.62×51mm NATO): A variant of the Accuracy International Arctic Warfare sniper rifle.

Anti-Tank Weapons:

  • Carl Gustaf M4 (84mm): The latest iteration of the iconic recoilless rifle.
  • AT4 (84mm): A disposable anti-tank launcher widely exported and used globally.
  • NLAW (Next-generation Light Anti-Tank Weapon): Modern guided anti-tank missile system.

Sidearms:

  • Pistol 88 (Glock 17, 9×19mm): Standard-issue sidearm.

Other Equipment:

  • Granatgevär m/48 (40mm): Automatic grenade launchers.
1 Like

Here me out,

7 Likes

its not that good i say Arma 3 dose it better for ww2 for most of everything but the tanks and aircraft are good but i wish they would make the flying be like war thunder tho but it would be alote more fun if they would make it so ur able to play infantry in warthunder and have large map battles like arma3 tho

Infantry would sap any of the remaining soul from war thunder by causing crippling server issues, the game is centred around the abilities of the vehicles themselves and has hardly any externalities (things like artillery), so convoluting this with more AI in matches will lead to FPS drops and gaijin taking shortcuts in optimisation and performance to accommodate these infrantry.
On a positive note it would make the matches feel a bit more alive and realistic but only really feasible on urban maps since having a confused AI try and run the length of sinai or red desert would be pretty comedic

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You’re asking for a completely different game though, something along the lines of HLL instead of war thunder

1 Like

yea true but it would be cool to do a D-Day game mode tho

The game you are looking for is Enlisted go play that game for infantry

2 Likes

Enlisted uses WT models for tanks and planes - has a much more limited set of those than WT but they work reasonably well other than some of them being fantasy…

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We already have those kind of ground troops in game. Some can be seen in vehicles in ground battles. We see them on ships in naval manning guns.

We have some we can actually interact with, seen in on gun positions. We have even been able to control some infantry in mech suits in a past april fools event. We could even control a dude in the hanger recently.

If you play air arcade you can see maps featuring ground troops firing at each other. Machine gun positions anti air, and anti tank guns mostly. If you threw those engagements into a ground battle, it would be too distracting in my opinion.

Not sure what you could make out of what we have now. Knowing they are already here, maybe it would help the suggestion?