THE REASON:
Infantry has been discussed throughout the history of war thunders in many forms and, in a few instances, has been added in some form or another, and issues have arisen from their implementation. However, I have an idea that may help to solve some (not all) of those additions. The addition of infantry into War Thunder would help to solve the emptiness that can be felt on many maps; it would also help to increase the immersiveness of the game significantly.
THE TWO VERSIONS OF INFANTRY:
TYPE A (NORMAL)
Purely visual non-interactable infantry (does not award any points or score and cannot be interacted with in any form (EX: will phase through tanks and cannot be hurt/killed or moved in any way)
They would “spawn” in at the player spawn and would immediately begin to move along a predetermined path towards multiple pre-set positions on the battlefield and, after reaching that point, begin to begin an animation to “shoot at the other team’s infantry” (this is not considered AI even in the simplest definition, rather it would be classified as an NPC), TYPE A would also have the ability to move around along preset paths, shoot, and yell random commands: Charge!, Fall back!, Get down!, GO GO GO!, etc.
TYPE B (FOR HELICOPTER INSERTION)
semi-interactive infantry (for use with helicopters) can be transported by specific helicopters and be moved to the battlefield or friendly spawn points and then be dropped off by the player, after which they will become type A, and the player would be awarded a new award called “Troop Insertion*X” once the troops are dismounted the award would be based on the exact amount of troops dismounted. The reward would be limited, but it would help solve the problem of researching helicopters and even allow for new helicopters to be added that otherwise would not have much use in ground battles.
THE VISUAL VARIATIONS OF INFANTRY:
The infantry would not bear any nation-specific markings and would have randomized weapons and uniforms based on the current match Battle rating; they would also wear basic uniforms of different variations (think designs and/or colors)
Types of infantry uniforms and weapons displayed based on BR
1.0-6.3 a mix between pre-WW2 and WW2 uniforms and weapons
6.7-7.7 (due to the presence of quite a few post ww2 tanks at 6.7), a mix of WW2 and Korean war uniforms/ weapons
+7.7-9.3 Cold War era and Vietnam uniforms and weapons
+9.3-12.0 Modern uniforms and weapons
details on weapons by era
Nation>weapon types (based on era used) ____ denotes none for that era, A * denotes that a model already exists in-game in some form (that I am aware of)
US: M1918 springfeild>M1 garand* >M14/M16*>Scar H*
RU:Mosin-Nagant>Mosin-Nagant>Ak47*>Ak74
GE:Gewehr 41>Gewehr 43>H&K 418>H&K G36
IT: CACARNO>CACARNO>Beretta BM-59>Beretta ARX160
FR: CEAM Modèle 1950>CEAM Modèle 1950>FN FAL*>FAMAS
IR:_>>FN FAL*>IWI Tavor
JP: CACARNO>Type 99>Type 89>Type 20
SW: m/96 Mauser>m/96 Mauser> AK4> AK5 (thanks to karnitin75)
BR: lee enfeild*>lee enfeild*>FN FAL*>L85A3*
Images and videos
Yes, this a from a movie War Thunder was involved in helping to produce if anyone wondering
victory is ours war thunder - Google Zoeken
yes, this is a war Thunder trailer
POLL BELOW: Would you like to see infantry as a form of ambiance in the game?
- YES
- NO
- Depends on other factors
If your choice depends on other factors, please list them below
If you think I missed anything, let me know, and I will try to fix it to the best of my ability.