Have you played DCS or BMS, when F-16s play for both sides? Have you seen how RWR done there?
No, RWR cannot differentiate emmit into enemy or friendly. This is what AWACS does.
What the gaijin did was a total gag.
I will say more - in reality, the RWR often has a lot of false alarms, and the aircraft crews gets so annoyed that the RWR is turned off or the volume is reduced.
Then why do you talk about how the radar is tuned?
As seen here. What else would you mean than RWR? Because that gets the radar waves and would then use that to identify the plane as friend or foe (which doesn’t happen irl afaik)
Or do you mean the iff which is shown on your radar screen? By codes. You send a code you receive one and match them. The radar does not need to be tweaked. IFF irl doesn’t nearly work as perfectly as in WT… And DCS is even more far of.
But for the locking and tracking of planes there is no code send. The rwr doesn’t know if it got pinged by a friend or foe. Maybe it could for the iff interrogation but that would be once after that it no longer knows. So rwr iff would be kinda useless. You don’t get constantly interrogated.
So since you responded directly to a post that talked about the RWR knowing if you get pinged by a friendly. You know talking about tweaking radars very much looks like you were talking about the rwr.
In FC-3 - maybe.
But not in modules, F/A-18 for example, need some time(maybe less than second, btw, you can turn it off), to match friend or foe target.
And same for others(about that need time), at least 16C and tomcat 100%
In tomcat you need to use RIO for that
Couldn’t care less what you think, DCS is that over that way. Can’t remember how pressing one single button to start the engine is realistic or how you are going to be facing the same aircraft. The 1.5 modifiers in this game are also very realistic right?
Once again, the simulator mode should be more difficult than the arcade mode.
You bring easier mechanics from arcade mode to SB. RWR mechanics including.
So why you not just stay in the arcade? (Yes, RB is also an arcade, no matter what it’s called.)
After all, it may come to the point that markers will be included and external views will be allowed in SB. Well, why not? Thanks to players like you who whine about difficulty, this is possible.
Before making such changes, the Gaijin should have done a vote in SB community at least . Many experienced SB players have gotten used to this. And the opinion of players who have less than 1000 aircraft shot down in simulator battles is generally not interesting.
Ground SB is already just arcade. The only thing the tanks are simulating is organic behaving targets for CAS. If they want to be part of the sim they should be proud of that instead of complaining about CAS.
With the current tanks this is the only thing ground players can provide for the simulation part of GSB.
I agree. If you can’t deal with air sim, you are not part of the sim Community. I know this is harsh for people not interested in aircraft, but we need to judge these people on actual sim experience, since ground SB doesn’t provide that air SB is all we have left
When irradiated by an airborne early warning radar (AWACS), a green index C corresponding to this type of source is displayed on the panel at the bottom.
When a ground-based AWACS radar is irradiated, a green F index is displayed on the panel at the bottom.
When the radar of an anti-aircraft missile system (SAM) or short-range self-propelled anti-aircraft gun is irradiated, a green H index is displayed on the panel at the bottom.
When the radar of a medium-range anti-aircraft missile (SAM) system is irradiated, a green X index is displayed on the panel at the bottom.
When the radar of a long-range anti-aircraft missile (SAM) system is irradiated, a green З index is displayed on the panel in the lower part.
When irradiated by a fighter’s radar or Active Missile Homing Head, a green П index is displayed on the panel at the bottom.
Oh, my God! Who let a real combat aviation pilot into our sandbox?
Someone take him to the aviation museum, let them show him what real combat simulators look like.