In FC-3 - maybe.
But not in modules, F/A-18 for example, need some time(maybe less than second, btw, you can turn it off), to match friend or foe target.
And same for others(about that need time), at least 16C and tomcat 100%
In tomcat you need to use RIO for that
Thanks to noobs like you, the SB mode gets worse with every update.
Bring your crooked game mechanics out of RB instead of staying in RB.
I know what I’m talking about, because I have 100 times more experience in SB mode than you.
Couldn’t care less what you think, DCS is that over that way. Can’t remember how pressing one single button to start the engine is realistic or how you are going to be facing the same aircraft. The 1.5 modifiers in this game are also very realistic right?
But they always get it right. That’s not true irl.
DCS iff isn’t that accurately modelled. Falcon 4.0 now that modelled iff.
Iff on the RWR was the topic. Wich is what the entire thread is about.
But your post had nothing to do with the regular iff… Tuning a radar doesn’t do anything to the iff system.
Once again, the simulator mode should be more difficult than the arcade mode.
You bring easier mechanics from arcade mode to SB. RWR mechanics including.
So why you not just stay in the arcade? (Yes, RB is also an arcade, no matter what it’s called.)
After all, it may come to the point that markers will be included and external views will be allowed in SB. Well, why not? Thanks to players like you who whine about difficulty, this is possible.
Before making such changes, the Gaijin should have done a vote in SB community at least . Many experienced SB players have gotten used to this. And the opinion of players who have less than 1000 aircraft shot down in simulator battles is generally not interesting.
Yeah, but it is already too late isn’t it?
Ground SB is already just arcade. The only thing the tanks are simulating is organic behaving targets for CAS. If they want to be part of the sim they should be proud of that instead of complaining about CAS.
With the current tanks this is the only thing ground players can provide for the simulation part of GSB.
I agree. If you can’t deal with air sim, you are not part of the sim Community. I know this is harsh for people not interested in aircraft, but we need to judge these people on actual sim experience, since ground SB doesn’t provide that air SB is all we have left
This is War Thunder, this is allways gonna be arcade, even SB !!!
A total noob will buy the kfir Canard, and he will pierce the eardrums of their teammates in the runway !!!
I want it even more arcade, so my eardrums are not pierced in many ocasions … I don’t mind if I don’t get a warning when I get TKed by an AMRAAM !!!
I have found a workaround for you, fly Mig29 instead of F-16, Mig29 RWR is so shit it doesn’t get this new feature ;)
BTW, you still can ambush Mig29 in your F-16 …
Do tell me what ass you pulled that out of
Even SPO-15 can show below/above but Snail didn’t implemented such feature.
Also type of threat if I remember, among 6 different things, AAA, etc … isn’t it ?
Yes.
- When irradiated by an airborne early warning radar (AWACS), a green index C corresponding to this type of source is displayed on the panel at the bottom.
- When a ground-based AWACS radar is irradiated, a green F index is displayed on the panel at the bottom.
- When the radar of an anti-aircraft missile system (SAM) or short-range self-propelled anti-aircraft gun is irradiated, a green H index is displayed on the panel at the bottom.
- When the radar of a medium-range anti-aircraft missile (SAM) system is irradiated, a green X index is displayed on the panel at the bottom.
- When the radar of a long-range anti-aircraft missile (SAM) system is irradiated, a green З index is displayed on the panel in the lower part.
- When irradiated by a fighter’s radar or Active Missile Homing Head, a green П index is displayed on the panel at the bottom.
Oh, my God! Who let a real combat aviation pilot into our sandbox?
Someone take him to the aviation museum, let them show him what real combat simulators look like.
Typical WT fanboy XD
No, it’s just that at the moment WT is more simulatory than, for example, Flanker 1.0 for MS-DOS or Microprose F-15 Strike Eagle 3. That is, we can call those games simulators, but WT cannot?
My first simulator was “Mig-29 Fighter Pilot” for Sega Genesis, everything that has the best execution is a simulator for me from now on :)
Yesterday, my friend mistakenly fired a Super 530F at me and I was hit without any warning. In the past I could tell he was hitting the wrong target and tell him to stop. RWR needs to be reverted back to the previous version.
I just did a little test with my friend and now RWR won’t even work against friendly ARH missiles. Which explains why I’ve been finding people unresponsive to AIM54 from friendly forces for days. This is not acceptable, please return it to the past version!
@Schindibee
Ehm, you realize I’m just a Game Master, and have zero contact to or influence over Dev’s?