New bomber damage models and their effect in Simulator Battles

As you may already be aware, Gaijin has just announced that bomber survivability will be significantly increased based on historical documents and available data.

Looking at the bigger picture, this is a positive change for Simulator Battles. Most of us want the mode to provide a more realistic representation of aerial combat, and improving aircraft behavior and survivability based on historical evidence is certainly a step in that direction.

However, this change is also likely to make an already long-standing issue with bombers in Simulator Battles considerably more problematic.

For years, bomber mechanics have been a controversial topic within the Sim community, particularly because of the exploit commonly referred to as “bomber IFF” or “bomber RWR.”

For those unfamiliar with it, a player can quickly switch to the gunner view and back to the cockpit, causing the AI-controlled gunners to orient themselves toward the nearest enemy aircraft within their detection range. By doing this repeatedly, the bomber pilot can effectively determine both the direction of nearby enemies and whether an aircraft they are looking at is friendly or hostile.

In practice, this gives bomber players access to a form of situational awareness that no actual aircraft system is providing. It functions almost like an artificial RWR combined with IFF, even on aircraft that historically possessed neither capability.

With bombers now receiving a substantial survivability increase, I believe this is the appropriate time to finally address this exploit.

The proposed solution is not new — it has been suggested many times over the years:

In Simulator Battles, force bomber gunner control to use the existing first-person gunner view instead of allowing third-person aiming.

The first-person gunner option already exists in the game, so this would not require designing an entirely new mechanic. It would simply need to be enforced specifically for Simulator Battles.

Conceptually, the implementation would be as simple as:

If game mode = Simulator Battles
Force first-person gunner view = ON

This would preserve the ability of bomber players to manually operate their defensive armament while removing the unrealistic third-person situational awareness and the ability to use AI gunner movement as an improvised enemy-detection system.

If bomber survivability is going to be made more historically accurate, their defensive systems and situational-awareness limitations should ideally follow the same philosophy.

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I might have a potentially unbalanced and stupid idea, but what if when in gunner view, you can switch to other gunners. To compensate for when multiple gunners firing at multiple targets, the AI for the gunners that you are unable to control while in first-person of another gunner view get more accurate the longer you are in first-person gunner view, and reset once leaving to cockpit.
I don’t know if that’s followable or whether that would be balanced since first-person gunner reduces so much FOV as well as making it harder to control other gunners, especially the ones that are unable to face the same direction the player is facing. idk hopefully it doesn’t buff gunshipping

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Personally I am going to get the Qing-6 as soon as the bomber damage model buff goes through. Can’t wait to gun toxic fighter mains out of the sky with my flying tank!

Soon as the update drops, I’m testing the bomber survivability with my Bf 109G-14 w/ triple MK 108s. Got to see what the new limits are after the update!

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J7W1 with four 30 mils will be a great option, as a toxic fighter main.