Nerf SPAA from 8.0 to 9.0

Gepard 1A2 is able to fire Ahead rounds
Even ukraine uses ahead rounds on the current deployed gepard

@Armen_Lozone sorry to bother you but youre THE guy when it comes to this stuff.

Can Gepard fire AHEAD?

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Heh, im honoured u think so highly of me.

The misunderstanding of gepard and AHEAD compatibility stems from the ukrainians using AHEAD in the gepard 1a2. While yes the ammunition is capable of being fired. It cannot function as anything other than dumb prefrag since the gepard cannot program the AHEAD. it has the programmator coils at the end of the barrel. If we take a look at the pumas mk30 ABM auro cannon we can see a distinct muzzle end.
Which is lacking on the gepard.

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The inscription on the glass tells u exactly what this is.
The gepard has this muzzle ‘brake’.
It helps the systems measure initial velocity of the exiting ammo and helps in lead calculation.
Not programming the projectile

FAPDS is missing for the Gepard 1A2. It was Gepard 1A2’s main ammunition type for anti-air and vs. hard/semi hard ground targets. It was the core of the upgrade from basic Gepard to 1A2. FAPDS had much higher velocity and more flat trajectory, upping the effective range vs. any kind of target.

This would be a truly interesting ammo type in War Thunder and the most advanced Gepard version 1A2 (Ger only). Full belt of 35mm DM33 (FAPDS) and the reserve drums for 35mm DM23 (APDS). FAPDS would have bit less penetration power than APDS (around 100mm), but more post pen fragmentation. While APDS (127mm pen) pens more with less fragementation post pen.

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There are even prototypes with thermal viewers and test footage with those sights. Others prototypes had modded muzzle brakes with coils to use the 35mm AHEAD ammo.

Gepard is full of opportunities and could get some interesting upgrades. Sadly its not Russian.

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Modded muzzle brakes with coils for AHEAD look like this, imho. Its possible this detailed photo of yours is just a demonstrator to present the tech.

Compare it to the second photo of an common army Gepard with unmodded muzzle brakes (as we have it ingame).

M163 (and other Vulcan based SPAA) is a similar case. The Mk.149 sabot is the preferred round against air targets due to increased range, however it’s completely missing ingame.

Yea, I can.
Pretty sure it’s this one. There are more I can search for, but here are 2 of them.
https://warthunder.com/en/tournament/replay/373222478951909107
https://warthunder.com/en/tournament/replay/373218403027941865

Just got home from School. Spading the SPAA at the moment, so can share more recent ones if anyone requests anymore soon.

EDIT: Irrelevant for this topic below, but first game of the day 😂Playing Soviet vehicles on Chinese TT I never played is a nice learning curve for me. Slowly adapting to its playstyle.

Spoiler

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Gepard EOTS Sight Modification: New Glasses eh?

it was summoned

Voted, hope to see it one day.

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I’m suprise that you deploy spaa as first verhicle and destroy ground and air units easy.

Sometimes I do spawn on it first, sometimes I don’t. Really depends on my mood. But whenever I do spawn on them first its because I just unlocked it and couldn’t wait to try it out without a line up. Then I go back to using it when I need it.

PGZ09, Falcon, ZA-35 are going .3+ a Br now. However, they will still destroy tanks regardless. PGZ09 can will still do great at 9.0, Falcon barley used for AA, mostly as IFV. Za-35 will still be manageable for air, but slightly lowered its effectiveness. For its IFV like role, still going to melt tanks.

I think this Br nerf, if it really is one, was just to let 7.3 tanks have some breathing room against them since its the most used.

This problem gets worse by the day and gaijin hasn’t even mentioned it.

Because WT’s current gameplay encourages it, plain and simple.

To be effective in any SPAAG, radar or otherwise, you gotta move to a spot where planes don’t expect you to be so you can surprise them with a hail of bullets before they can react.

Yet, average players have consistently shown they will not under any circumstances move outside the confines of their own spawn if their SPAAG vehicle is incapable of defending itself against enemy tanks at least through side or rear shots. The sole exception is cap rush J out, but that is not terribly common anymore with all the light tanks getting scouting cost reductions on aircraft.

Thus, I think it’s overdue for snail to move in the opposite direction. Enable and encourage tank-busting SPAAGs instead of continuing to tell them to kill tanks via the gameplay setup but then punish them when they do just that. This includes but is not limited to: restoring full APCR belts for SPAAGs lacking them, removal of idiotic shell shattering entirely, rebuffing all APCR, sharp-nosed APDS, and small-caliber APFSDS postpen, removal of doctrinal shell count limits on SPAAG AP(FS)DS, addition of missing anti-tank shells for various SPAAGs, so on and so forth.

Separately, (re)buff SPAAG’s ability to swat down planes to the point where using any SPAAG successfully in its intended role at any BR is about as easy as using CAS is at the same BR. This means things like short-range lead indicators for ones lacking radars, making Stingers and Starstreaks work correctly, nerfing the very overperforming LDIRCM making some helis immune to almost all missiles (because there is no other solution to that issue besides nerfing it), so on and so forth.

The game has been trying to box in people to do one thing for years, and it isn’t working. Doing the same thing and expecting a different result is insanity, is it not?

Nope. Current 35mm spaa are BETTER MBTs than the ACTUAL MBTs at their BR with more effective guns than the 105s and 120mms the MBTs have. The damage they do is ridiculous and unfair.

Sure, they will also go up 2.0 BRs from their current position, so gepard will be 10.3, and the gepard with stingers will be 11.7, sound good?

Part of the “encouragement” would be intentionally lowering them all to force people to get used to all SPAAGs actually being a threat to tanks. The more they scream, the lower they go, until the screamers cry themselves to sleep, grow a set, and go learn to kill them, which isn’t hard because for all the strength of the 35mm Oerlikons, their turrets are made of glass. Right now the XM246 is a little stupid, and that should be addressed.

I fail to see how any SPAAG which can be hosed down by 14.5mm MGs and killed is “a more effective MBT than actual MBTs.” Ambushing a flanking party of stupid people with a bunch of side shots before any can react? Yeah I can see that. But those 35mm Oerlikon platforms will be stopped by armor thicker than 60mm in most cases, they don’t have a lot of gun depression compared to most non-Russian MBTs, they’re massive, and in many cases the hulls of them are not well-armored either (Finnish one is the exception to a point).

This is a joke. I can’t take you even remotely seriously. 35mm spaa are already, as of right now, better than MBTs at the same BR as them. You are almost always better off playing a gepard or za35 or xm246 over playing any MBT at the same BR. These SPAA auto-delete everything they look at, are extremely easy to use, and cost 80sp to spawn.

You’re basically just admitting to trolling for attention here. This is obviously not reasonable. I think you just want attention.

Because they have far faster react times than any mbt being both more mobile on the hull and having far more mobile turrets, combined with the need to basically not aim at all and instantly obliterate anything they glance at? Frontally? Easily?

You clearly do not play this game.

Frankly I don’t think you’re very good at this game at all and you’re just here to troll for attention.

Yep, looked up your stats. Mediocre player who does not actually play the BRs at all that are being spoken about.