I am dead serious here, and not joking.
People love to complain about CAS, but then when some counters to CAS are actually able to be effective, they get screamed about until they are no longer effective at defending themselves, after which they sit uselessly in spawn and their effectiveness vs CAS plummets, leading to resumption of complaints about CAS.
I personally would rather see people scream about SPAA than scream about CAS if given the choice. I’ve played the Gepard and gotten some funny tank kills with it, but most of those were either side shots through thin side armor (which any tank could do from much further away at a greater variety of angles) or cupola shots (a BS feature for any APHE). Barrel damage-induced kills are indeed obnoxious, but you don’t solve that by nerfing SPAAG - you update how barrel damage works.
No, I’m sick of the screaming and the devs caving to said screaming which more often than not makes the entire game worse. Hence I want to see the screamers broken by wearing themselves out until they give the fuck up.
This is a problem of city maps forcing engagement at point blank, first and foremost. Outside short range the 35mm Oerlikons lose their effectiveness. You solve this by opening up maps so city is no more than one of the three objectives, not by nerfing SPAAG.
This is a problem of armor holes, which only remain an issue because the devs still have not made every tank use a fully volumetric armor model. You solve this by slowing down new vehicle addition and making all tanks use fully volumetric armor models with no more seams between plates or MG port holes.
This is a problem of barrel damage enabling vehicles with weak guns to prevent opponents from shooting. You solve this by making shooting barrel tips no longer prevent successful firing of the gun.
This is a problem of cupola shots being allowed at all, as a side effect of APHE postpen being ridiculous. You solve this by globally reducing APHE postpen.
None of these are exclusively the domain of SPAAG - SPAAG just happen to be good at exploiting these issues that existed long before any 35mm Oerlikon was added. You don’t solve any of these by nerfing SPAAGs - unless your only goal is to throw a rug over these and other puke stains instead of actually cleaning them up properly…
I have played the game for 10+ years, man. Every major vehicle type outside higher tiers, because that level of grind and stale gameplay have turned me very much off.
Nope, I am here to offer new ideas which have not been tried before. I see a game I enjoy slowly stabbing itself to death because it refuses to try innovative solutions to its long-term problems.
The game has been attempting to hem people in by repeatedly nerfing SPAAGs, hoping they get used for their intended job of hunting CAS. It hasn’t worked. Thus, I had the “controversial” idea of proceeding in the other direction, of restoring and buffing their tank-killing ability alongside making their use against CAS considerably easier, both in spite of and to spite the people screaming about SPAAGs being “OP.”
I have played the Gepard, FYI, and its about halfway spaded. I have gotten some kills in it that I think were bullshit (M48s and M60s through cupolas). I have gotten many more which were not bullshit (like hosing down a Conqueror who drove past with his hull side visible that’s only 38mm thick), especially light tanks.
But I refuse to have any arguments about individual vehicle stats, because I see such arguments as infantile. Anyone who sweats enough can artificially inflate stats to be whatever they want them to be - I just choose not do do such, because at the end of the day, it’s a GAME, not a JOB.
By all means, make me laugh some more by proving your immaturity since you choose to bring up player stats. The fact that you resort to stat-whoring suggests you have no actual arguments left. There are many people here and on the old forum I disagreed with, sometimes quite strongly, but I have never even once sunk low enough to stalk someone’s player statistics. If we’re talking vehicle characteristics, player statistics should not be particularly relevant, now should they?